Working on bow animations and locomotion! When the player aims the bow the camera will lock on rotation and strafe movement starts until the arrow is fired.
Bow mesh and crosshair is still missing but will come soon
This moment fully reflects my state now, acquaintance with Unreal Engine. Lumen wow, Niagara and fluids amazing, MetaSound nice, Nanite - mother of gods, tools that make large open worlds - just what I wanted in 2012...
I continue to get to know the new game engine for me...
To better understand the system and begin to learn the details of the tools, one must first understand the architecture and pipelines. Therefore, find video courses that explain the general picture of the ecosystem at least superficially, and only then study other material
Another important topic that should become a core in the brain is the style, conventions and rules of working: terminology, asset naming conventions, content directory structure, etc
💡 The Legend of Zelda in versione Studio Ghibli
Un suggestivo omaggio animato per celebrare il 25° anniversario di The Legend of Zelda: Ocarina of Time che trasporta il classico mondo fantasy nell'immaginario poetico dello Studio Ghibli
WTF is wrong with the Unreal Engine editor on Linux (UE5.3.1, but I think I've seen the same issue on 5.1)?!
And this happens with many (all?) menus, not just the "Add" menu.
Sometimes it works as expected, often every second try, sometimes (like in the video) less often.
And sometimes, when trying to drag something (click, keep button pressed, move mouse), or try to use the menu that way the window gets resized and moved around o_O
'Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)
I still have to work on the way waterfall connects with the water below tho. Cheers!
I finally got the colors looking right on Sprites in #UnrealEngine. No thanks to a million VERY WRONG tutorial videos about Unreal 2D. I'm going to have to do a video on this when I'm able to. It's not very straight forward... #gamedev#UnrealEngine5#screenshotsaturday
Making a sun spear impact for a VFX Sketch on #RealtimeVFX challenge and already getting some promising results! Still 2 weeks to go and can't wait to see what I will end up with.
I find the new particle system in #UnrealEngine#Niagara very interesting. Seems like you can have particles interact with the scene and characters in a lot of new ways. I wonder how it could be used to visualize simulators like #CitiesSkylines
Have you ever wanted to reference a DataTable row in an #unreal UPROPERTY, but find it tedious to have to pick the DataTable every damn time? Do you just want to pre-define the table the property is supposed to be referencing, and just pick the row quickly and easily like a boss?