stux, to gamedev

Working on bow animations and locomotion! When the player aims the bow the camera will lock on rotation and strafe movement starts until the arrow is fired.

Bow mesh and crosshair is still missing but will come soon

#GameDev #unrealengine5 #UE

Player character in "bow idle" anim and strafe locomotion when aiming the bow

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

This moment fully reflects my state now, acquaintance with Unreal Engine. Lumen wow, Niagara and fluids amazing, MetaSound nice, Nanite - mother of gods, tools that make large open worlds - just what I wanted in 2012...

video/mp4

maxim, to mastodon
@maxim@mastodon.gamedev.place avatar

Hello game developers and artist from

What do you use to build terrain and landscapes❓

1⃣ Gaea ($99, $199...)
2⃣ VUE ($199, $750...)
3⃣ World Creator ($149, $289...)
4⃣ World Machine ($119, $299...)
5⃣ Terragen ($150, $240...)

maxim, (edited ) to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine 📌

I continue to get to know the new game engine for me...

To better understand the system and begin to learn the details of the tools, one must first understand the architecture and pipelines. Therefore, find video courses that explain the general picture of the ecosystem at least superficially, and only then study other material

Here are the original schematics and link official training
https://github.com/drstreit/unreal_schematics

#gamedev #unreal #unrealengine

maxim,
@maxim@mastodon.gamedev.place avatar

Another important topic that should become a core in the brain is the style, conventions and rules of working: terminology, asset naming conventions, content directory structure, etc

👉 https://github.com/Allar/ue5-style-guide

stux, to gamedev
@stux@mstdn.social avatar

It almost looks like the start of a real game huh! :ed_grin:

So far we got:

  • Crouching (get low to get under things and hide in tall grass)
  • Sprinting (fast running that drains stamina)
  • Vaulting (jumping over walls)
  • Assassinations (kill enemies from behind)
  • 4 stage attack combo
  • Basic player stats, level, XP, stamina and health

Next up is a target lock and dodge/roll!

#UnrealEngine5 #gamedev

Working on my first RPG in Unreal Engine 5 where the character can do some things

stux, to gamedev
@stux@mstdn.social avatar

Took a bit but Eve can now jump over walls Assassin's Creed style :mastogrin:

Don't mind the debug data, it takes a lot of traces to calc the start, middle and end point for the thing!

#UnrealEngine5

UE5 RPG game im working on with a char that can now crouch and jump over walls

stux, to random
@stux@mstdn.social avatar

In ThreeJS I could not get a working Adam Smasher character..

....but in Unreal Engine I might can! 💡

Currently retargetting the model, let's see if we can get Adam to play! :mastogrin:

Adam Smasher model in Unreal Engine

stux,
@stux@mstdn.social avatar

huh.. well, that worked :bloblaugh:

I learned a load with ThreeJS that can also be applied in UE it seems yay!

#UnrealEngine5 #Cyberpunk

Play as Adam Smasher! In Unreal Engine 5

stux, to gamedev
@stux@mstdn.social avatar

Installed Unreal Engine again to play around for a bit.. :catblush:

I kinda still love the 'Flying Dutch Pirate' concept :ed_grin:

don't mind the debug data or bugs :blobcatgiggle:

#UnrealEngine5 #Games

18+ stux, to gamedev
@stux@mstdn.social avatar

This is the zombie FPS game I made in Unreal Engine a little while back

All is from scratch except the map!

Download for Windows: https://drive.proton.me/urls/HAJ58992Q8#sh8I7BJubOYJ

#UnrealEngine5 #game

"Zombie FPS" game in Unreal Engine with 3 weapons, ammo, health spawn and zombies

stux,
@stux@mstdn.social avatar

And the unfinished RPG with a massive open world, some combat and UI

Download for Windows:
https://drive.proton.me/urls/NZ0N1RAS6W#BivNN3X4dI9L

#UnrealEngine5 #game

GhislainGir, to gamedev
@GhislainGir@mastodon.gamedev.place avatar

#UnrealEngine5 #UE5 #gamedev #fx

🥳 New video is live on my YT: https://youtube.com/watch?v=2iUaYAh2Ad0

It's a breakdown of this tall grass interaction system.

If you're feeling generous or want to get access to the project, files are available as a Tier 2 reward on my Patreon: https://patreon.com/GhislainGir

Thanks so much for the incredible support, you guys rock 🥰 Merry Christmas to you all! I'll be taking a quick break. Have a great time!

video/mp4

LewisHarrington, to vr

So cool that loads of Unreal engine games like Red Dead Redemption are getting auto conversion to vr gaming.
It looks so much more real with your own heads movements..this one uses a gamepad controller too. https://www.youtube.com/watch?v=aSySuVHrS5I
#vr #gamedev #UnrealEngine5 #unrealengine

MarcDWyz, to gamedev

Testing sprite animation & object pooling in #UnrealEngine5. #gamedev #MegaMan

video/mp4

jake4480, to Diablo
@jake4480@c.im avatar

3D environment artist Michal Wawruch remade the Durance of Hate from Diablo II in Unreal Engine 5 and there's a playable demo of it. It looks good!

https://www.dsogaming.com/news/diablo-2-remake-demo-in-unreal-engine-5-available-for-download

#diablo2 #diabloii #diablo #unreal #UnrealEngine5

gomoot, to Nintendo Italian

💡 The Legend of Zelda in versione Studio Ghibli
Un suggestivo omaggio animato per celebrare il 25° anniversario di The Legend of Zelda: Ocarina of Time che trasporta il classico mondo fantasy nell'immaginario poetico dello Studio Ghibli

https://gomoot.com/the-legend-of-zelda-in-versione-studio-ghibli/

@00RwanLink00

MarcDWyz, to gamedev

I'm building an Actor pooling system. Only 3 instances of the Buster Shot exist, and they keep getting reused.

video/mp4

Doomed_Daniel, to gamedev
@Doomed_Daniel@mastodon.gamedev.place avatar

WTF is wrong with the Unreal Engine editor on Linux (UE5.3.1, but I think I've seen the same issue on 5.1)?!

And this happens with many (all?) menus, not just the "Add" menu.

Sometimes it works as expected, often every second try, sometimes (like in the video) less often.
And sometimes, when trying to drag something (click, keep button pressed, move mouse), or try to use the menu that way the window gets resized and moved around o_O

#UnrealEngine5 #ue5

GhislainGir, to unrealengine
@GhislainGir@mastodon.gamedev.place avatar

#UE5 #UnrealEngine5

'Spending way too much time on this waterfall tool. I've finally reached a look I'm happy with tho! Turns out Dithered opacity + motion blur was the solution after all. Had too many issues with translucency. I'll explain everythg in the upcoming brkdwn video =)

I still have to work on the way waterfall connects with the water below tho. Cheers!

video/mp4

MarcDWyz, to unrealengine

I finally got the colors looking right on Sprites in #UnrealEngine. No thanks to a million VERY WRONG tutorial videos about Unreal 2D. I'm going to have to do a video on this when I'm able to. It's not very straight forward...
#gamedev #UnrealEngine5 #screenshotsaturday

VirtualRook, to gamedev
@VirtualRook@mstdn.games avatar

My first tutorial for #UnrealEngine5 #vr !

We are making a low cost, semi accurate button you can press down with your hands! Let me know how I did, and what I could improve ^w^

#gamedev #unrealengine

https://www.youtube.com/watch?v=m8DGSmDUHfk

VirtualRook, to vr
@VirtualRook@mstdn.games avatar
protowlf, to unrealengine

New Unreal plugin RELEASED! 🎉

It's called PROTO Profiles & Options

If your Unreal game saves any data or options to file, I just spent the last 4 months building the perfect tool for you!😃

Marketplace Link: https://www.unrealengine.com/marketplace/en-US/product/proto-profiles-options

#UnrealEngine #UnrealEngine5 #gamedev #indiedev

video/mp4

Manus, to gamedev

Making a sun spear impact for a VFX Sketch on #RealtimeVFX challenge and already getting some promising results! Still 2 weeks to go and can't wait to see what I will end up with.

#VFX #UnrealEngine5 #gamedev

Spear falling from the sky with lots of speeds and impacting the ground with sun energy spreading in all directions.

starvingfoxstudio, to unrealengine French
schizanon, to unrealengine

I find the new particle system in #UnrealEngine #Niagara very interesting. Seems like you can have particles interact with the scene and characters in a lot of new ways. I wonder how it could be used to visualize simulators like #CitiesSkylines

https://www.youtube.com/watch?v=Wxx_2ZLoKbI

#gameDev #unreal #ue5 #UnrealEngine5

sinbad, to Unreal
@sinbad@mastodon.gamedev.place avatar

Have you ever wanted to reference a DataTable row in an #unreal UPROPERTY, but find it tedious to have to pick the DataTable every damn time? Do you just want to pre-define the table the property is supposed to be referencing, and just pick the row quickly and easily like a boss?

If so, this blog post is for you! https://www.stevestreeting.com/2023/10/06/a-better-unreal-datatable-row-picker/

#ue5 #UnrealEngine5

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