metin, (edited ) to ElectronicMusic
@metin@graphics.social avatar

When I was a youngster in the late 1980s, I formed an Amiga game dev team with 2 friends.

Before making games, we started by trying to sell game music that used minimal RAM, made with our music editor SIDmon.

To promote our game music, this energetic music module was composed by our musician Ramon Braumuller. The file, including tiny sampled sounds, is only 22 kilobytes.

Check the hashtag for more tunes.

metin, (edited )
@metin@graphics.social avatar
darth, to worms
@darth@silversword.online avatar

originally began as an amusement experiment by Andy Davidson on a graphing calculator by Casio before moving development on the .

metin, (edited )
@metin@graphics.social avatar

@darth The fourth member of our small Amiga game dev team migrated to the UK to work on several Worms games: Pieter Opdam. After his move he changed his name to Peter.

https://www.mobygames.com/person/11073/peter-opdam/credits/

#TeamHoi

metin, (edited ) to amiga
@metin@graphics.social avatar

Old pixel paintings, made in Deluxe Paint (DPaint), in a resolution of 320 x 256 pixels.

The one with the grave was used as the game over picture for the Amiga game Borobodur (1992).

The one with the dancing elf was inspirational concept artwork for the Amiga and Windows game Moon Child.

Game downloads and more info can be found via the "Team Hoi game devs" section of https://linksta.cc/@seven

metin, (edited ) to retrogaming
@metin@graphics.social avatar

From the ancient ar(t)chive…

My rough ballpen sketches and written ideas (in Dutch) for the Amiga game Hoi, released in 1992.

Sadly, the US publisher didn't pay our royalties, so we decided to release the game for free, a year later.

More info and free downloads in the "Team Hoi game devs" section of https://linksta.cc/@seven and/or check the #TeamHoi hashtag.

#RetroGaming #RetroComputing #game #games #gaming #GameDev #commodore #amiga #history #drawing #sketch #art #artwork #MastoArt #FediArt

metin, (edited ) to retrogaming
@metin@graphics.social avatar

In the mid-1990s I co-created a Windows game called Moon Child, released in 1997.

This is our music composer Ramon Braumuller's stomping Techno soundtrack for Moon Child's third game world.

The game CD-ROM, other MP3s and more can be downloaded for free here:

https://archive.org/details/MoonChildGame

Check the #TeamHoi hashtag for more tunes.

#RetroGaming #RetroComputing #GameDev #game #games #gaming #music #techno #ElectronicMusic #synth #audio #retro #windows

metin, to ai
@metin@graphics.social avatar

I love tinkering with AI upscaling models. Here's Kurt Russell in The Thing, featuring the coolest beard ever.

The first image is the heavily JPEG-compressed 310 x 462 pixels original.

Free AI image processing models:
https://openmodeldb.info

Free node-based tool to use the models:
https://github.com/chaiNNer-org/chaiNNer

Kurt Russell with a super-cool beard in the movie The Thing, AI-upscaled, enhanced version.

metin, (edited )
@metin@graphics.social avatar

@amarok 👌 One of the game's musicians, Jeroen Tel, visited my place once. He was a fan of our game music composer, Ramon Braumuller.

You can find Ramon's music here:
https://www.paula8364.com/socse/index.php?field=composers&sorting=title&view=ASC&page=1&wildcard=off&add_fields=&query=ramon

Choose the "MIX" version for more balanced Amiga channel mixing.

Check the #TeamHoi hashtag for more of Ramon's tunes here on Mastodon.

metin, (edited ) to amiga
@metin@graphics.social avatar

In early 1993, Commodore hadn't released hardware specs for the new AGA Amiga computers. So me and my game dev partners decided to create a demo trilogy, using self-discovered AGA chipset features.

The second demo was called 'Mindwarp', and I still love to listen to our music composer Ramon Braumuller's 4-channel soundtrack.

More info in the "Team Hoi game devs" section of https://linksta.cc/@seven

Check the hashtag for more tunes.

metin, (edited ) to amiga
@metin@graphics.social avatar

Around 1990 I was among the first game devs in the Netherlands. Back then our small team was interviewed on national television about our Commodore Amiga game Hoi. Young as we were, we were clearly nervous. 😅

https://www.youtube.com/watch?v=qc0ve3Wk90s

The featured music editor is our own Amiga music editor Digital Mugician.

For info and free downloads check the 'Team Hoi game devs' section of https://linksta.cc/@seven and/or the #TeamHoi hashtag.

#commodore #amiga #GameDev #RetroGaming #RetroComputing #PixelArt

metin, (edited ) to random
@metin@graphics.social avatar

@StooCambridge Were you at this 1993 Amiga game developer event as well?

https://archive.org/details/amiga-magazine-24-met-team-hoi-op-oz-deel-2/page/n59/mode/2up?view=theater

I remember having a pinball competition with Jon Hare. We were there as the #TeamHoi game devs, demonstrating our puzzle game Clockwiser. Good ol' times.

metin, (edited ) to retrogaming
@metin@graphics.social avatar

Restoration of a 1993 magazine photo featuring our Amiga game development team, Team Hoi.

I'm the one with the black sweater. The heavy print pattern was difficult to get rid of. 😅

The original magazine article (Dutch):
https://archive.org/details/amiga-magazine-24-met-team-hoi-op-oz-deel-2/page/n59/mode/2up?view=theater

More photo restorations:
https://www.behance.net/gallery/165695385/Photo-retouching-restoration-and-coloring

For info and free downloads check the 'Team Hoi game devs' section of https://linksta.cc/@seven and/or the #TeamHoi hashtag.

#RetroGaming #RetroComputing #1990s #retro #gaming #GameDev #commodore #amiga

metin, (edited ) to retrogaming
@metin@graphics.social avatar

Back when our Amiga games Hoi (1992) and Clockwiser (1994) were released, demo versions were featured on a number of magazine cover disks.

Back then we couldn't imagine that our games would still be featured on magazine cover disks 30 years later. 😃

For info and free downloads check the 'Team Hoi game devs' section of https://linksta.cc/@seven and/or the #TeamHoi hashtag.

#RetroGaming #RetroComputing #game #games #gaming #GameDev #1990s #commodore #amiga

metin, (edited ) to retrogaming
@metin@graphics.social avatar

I used to be a game designer and pixel artist for 16-bit games.

Here are some screenshots with my graphics for our games Hoi (Amiga, 1992), Clockwiser (Amiga, CD32, MS-DOS, Windows, 1994) and Moon Child (AGA Amiga, 1994, Windows, 1997).

For info and free downloads check the 'Team Hoi game devs' section of https://linksta.cc/@seven and/or the #TeamHoi hashtag.

#RetroGaming #RetroComputing #game #games #gaming #GameDev #PixelArt #1990s #commodore #amiga

metin, (edited ) to amiga
@metin@graphics.social avatar

This is one of my favorite Amiga computer tracks by our game team's music composer Ramon Braumuller, made for the Internal Exile demo.

I remember asking Ramon to try and squeeze the most out of the Amiga's 4 audio channels, and he delivered this. ❤️

More about our dev team in the 'Team Hoi game devs' section of https://linksta.cc/@seven

Check the #TeamHoi hashtag for more tunes.

#commodore #amiga #chiptune #audio #soundtrack #music #synth #1990s #GameDev #gaming #RetroComputing #RetroGaming

metin, (edited ) to amiga
@metin@graphics.social avatar

In 1992 our Commodore Amiga platform game Hoi was released worldwide on two 3.5 inch diskettes, but as the US-based publisher didn't pay the royalties, we decided to release an AGA chipset remix for free in 1993.

Here's a full longplay video:

https://www.youtube.com/watch?v=_eMZzThgz7k

Download the game for free here (Amiga emulator needed):

https://archive.org/details/HoiAmigaAGARemix

#commodore #amiga #retro #RetroGames #RetroGaming #game #gaming #GameDev #GameDevelopment #GameDeveloper #TeamHoi #1990s #video #chiptune

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