gpuopen, to random
@gpuopen@mastodon.gamedev.place avatar

🔥 We've just released a big update to our Suite, inc. several features seen at 🎮

  1. RDP 3.0 has huge UI improvements, detailed logging view, and more: https://gpuopen.com/rdp/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts

  2. RGP 2.1 now has interoperability with RGA for shader analysis: https://gpuopen.com/learn/rgp-2-1-rga-interoperability/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts

3.RGA v2.9.1 simplifies shader compilation: https://gpuopen.com/learn/rga-2-9-1-single-d3d12-shader-compilation/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts

  1. RRA 1.5 ray inspector now displays the ray hierarchy: https://gpuopen.com/radeon-raytracing-analyzer/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts

Lots more info at each link above! 🎉

ruby0x1, to GraphicsProgramming
@ruby0x1@mastodon.gamedev.place avatar
irfan, to Amd
boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
film_girl, (edited ) to random
@film_girl@mastodon.social avatar

I wrote about why #DX12 support and the #GamePortingToolkit is the biggest thing to happen to gaming on the #Mac in more than 30 years for Inverse! I stad by this -- even if it remains a niche/developer centric tool, the community has already proved that this is a big deal. I hope to see this integrated with Steam for Apple silicon Macs in the fall. https://www.inverse.com/tech/mac-directx-12-game-porting-toolkit-pc-games

j0hnnyxm4s, to random

20k

RT @film_girl

Apple added #DX12 support to macOS and Apple Silicon via its Game Porting Toolkit. It’s basically a 20k patch to Wine that will make it easy to play AAA Windows games on macOS without using a VM. https://github.com/apple/homebrew-apple

🐦🔗: https://twitter.com/film_girl/status/1666127888679321602

nixCraft, to random
@nixCraft@mastodon.social avatar

Apple added #DX12 support to macOS and Apple Silicon via its Game Porting Toolkit. It’s basically a 20k patch to Wine that will make it easy to play AAA Windows games on macOS without using a VM. https://github.com/apple/homebrew-apple

boilingsteam, to gaming
@boilingsteam@mastodon.cloud avatar
film_girl, to random
@film_girl@mastodon.social avatar

Apple added #DX12 support to macOS and Apple Silicon via its Game Porting Toolkit. It’s basically a 20k patch to Wine that will make it easy to play AAA Windows games on macOS without using a VM. https://github.com/apple/homebrew-apple

boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
Adorable_Sergal, to gamedev
@Adorable_Sergal@hachyderm.io avatar

Are you a #gamedev ? Tired of #unity3d and #unrealengine ? Want a cross-platform engine that lets you use editors like #darkradiant , #trenchbroom and #Blender ? An engine that lets you convert #quake1 maps for use in a modern engine that supports #dx12 and #vulkan ? RBDoom 1.5 is out now! Do it for the cacodemon :freebsd_logo:

https://youtu.be/iFpGO60A10M

Check out the ModDB page:

https://www.moddb.com/mods/rbdoom-3-bfg/downloads

And if you like looking at code, the GitHub page is right here:

https://github.com/RobertBeckebans/RBDOOM-3-BFG

hellpie, to random
@hellpie@raru.re avatar

The thing I'm happiest about regarding #WebGPU is that #Apple actually got its way so instead of some dogshit ugly as sin API like #DX12 or #Vulkan we actually got a nice to use, friendly-looking-ish one based on #Metal and I couldn't be happier. No matter how much people hate to admit it, that's the one low level graphics API that lets a developer do something productive with it within the average life expectancy.

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