guntha, (edited ) to gamedev
@guntha@mastodon.gamedev.place avatar

It's #trailertuesday, and we recently released a short point'n'click adventure game called PsyCam:

#PointNClick #indiegame #indiedev #indiegamedev #gamedev #videogame #CCTV #3D #Trenchbroom #PsyCam #plisitol #videogame

Adorable_Sergal, to gamedev
@Adorable_Sergal@hachyderm.io avatar

That horrible feeling when you realise you didn't back up the Trenchbroom map.

#TrenchBroom #gamedev

guntha, to gamedev French
@guntha@mastodon.gamedev.place avatar

For this , have you yet checked out the trailer for our latest short point'n'click game, PsyCam?

https://youtu.be/gFj2u45SVz8

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

For this , I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!

A screenshot of PsyCam: a room with some lava lamps, a laptop and a photo camera

guntha, to gamedev French
@guntha@mastodon.gamedev.place avatar

There were remains of sloppy code in the loading part and entity state mangled with assets in the data of a compiled map, now switching from the menu to the game or restarting a game is instantaneous.

#C++

A video of the small game PsyCam, the player goes from the menu to the game and restarts the game several times. No freezing is noticed.

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
Adorable_Sergal, to random
@Adorable_Sergal@hachyderm.io avatar

Girls will be like "I know a place" and then take you here

#Trenchbroom

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

Interacting with a laptop... Through a CCTV monitor??
Finally inspiration struck! (With a puzzle that requires me to add many features x) )

(very WIP)

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

For this , I've been starting to come up with a new room in our CCTVs point'n'click game.

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

For this #screenshotsaturday , I recorder a comparison between our CCTVs point'n'click game as it was released after a game jam, and how it looks now
https://youtube.com/shorts/WdrcN1MojcE?feature=share

#PointNClick #indiegame #indiedev #indiegamedev #handmade #OpenGL #DirectX12 #gamedev #camera #videogame #CCTV #pointandclick #3D #Trenchbroom #Blender #Blender3D

liblast, to godot
@liblast@mastodon.gamedev.place avatar

Here's what's going on:

https://www.youtube.com/watch?v=LfvuKeNCGws

(PeerTube mirror is processing...)

kris,
@kris@outmo.de avatar

@liblast Maybe time to also reconsider using #Qudot or similar? Would be really nice if one could use #Trenchbroom for mapping and import nice maps from legacy Quake engines into Liblast.

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar
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