I have never been into Beat 'em ups but have some of the classics like Streets of Rage 2 in my collection. 🥊
Are there any titles you suggest trying out although I am not the biggest fan of the genre? 🤔
As we enter the Golden Axe universe, we realize that the walls between the universes are collapsing and there are beings from other universes, such as Breath of Fire.
Hoping to find the Death Adder, we met another character: The Wizard of Karma, a powerful necromancer who abuses electrical magic and conjuring the dead.
📝 #Análisis de #TMNT Shredder's Revenge Dimension Shellshock 💮
Profundizamos en el contenido adicional del estupendo #beatemup con el que #TributeGames y #DotEmu rinden fiel homenaje
A quick game in Street mode (where you face 2 bosses at the same time) with 3 players, playing our "Power Rangers - It's Morphing Time" with my children :)
This version already has differences between the demo, such as the characters that slide on the selection screen.
As a #Sega kid growing up, I only ever played #HyperstoneHeist. After taking my 4-year-old son with me through a couple playthroughs, I decided to see how the other half lived and give #TurtlesInTime a shot.
This is the first time I've ever felt like I missed out on something having grown up with a Genesis .Turtles in Time is a superior game in practically every way, but it's hard AF! I can beat Hyperstone Heist on easy without breaking a sweat, even with the youngling taxing continues (bless him he does his best 😂). I have yet to beat Turtles in Time after three attempts. Teachable moments on perseverance, I suppose!
I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.
For 2023, Project365 is "One New Game Per Day".
Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".
I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).
I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.
I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.
One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.
November 19, 2023 - Day 322 - NewPlay Review
Total NewPlays: 342
Game: Injustice 2
Platform: Steam
Release Date: Nov 15, 2017
Installation Date: Mar 18, 2023
Unplayed: 246d (8m1d)
Playtime: 32m
Injustice 2 is a 3Dish beat-em-up fighting game, and a sequel to Injustice: Gods Among Us.
Fighting games aren't really my go-to, because it comes back to that same issue of fine motion control and hand-eye coordination. I'd made two serious attempts to play Injustice: Gods Among Us, and failed miserably both times.
However, after playing & reviewing SOULCALIBUR VI on January 2nd, I gave Injustice a third go, and it clicked.
Still not really my go-to, and I haven't played either game since January.
In March, Injustice 2 popped up for AUD$7, and I figured it was worth a shot.
I finally took that shot.
It was not worth a shot.
I did not get off to a good start. My first attempt involved me taking a run at the tutorial in a game that insisted it had "Full Xbox One controller support" (as did Steam), and then consistently showed a PS4 controller on-screen, and showing the wrong buttons for combos.
After fiddling with the controller mapping, I quit the game, hit the forums, enabled Steam input, and finally had a working controller.
I stormed through the first part of the tutorial until I hit the combos, where I finally got stuck for five minutes just trying to get the timing and pattern right on a particular combo.
I'd probably need to go back and have yet another go at Injustice to see if there's a difference, but fundamentally, I am completely unable to time the combo moves correctly to even complete the tutorial.
After almost half an hour, my hands were sore, I was making zero progress, and the only thing I had to show for it was frustration.
It's a good looking game, and if you're a big DC fan and good at fighting games, this might be right up your alley.
Unfortunately, Injustice 2 was a waste of seven bucks, and 45Gb of SSD space; it's yet another:
I've got knockback working satisfactorily now. There's a few different ways to knock the enemies around.
A problem I had was I wanted the fourth punch to do a knockback too. Timing a punch if it was triggered while within the last animation. This was too difficult.
Solution? Simple. Just build an entire combo system to eat the inputs Max. Hell, make a visualizer with @kenney icons to ensure I know what I pressed.
I've thought about video game genres a lot; I'm always trying to determine what makes something a "shooter" or a "racer". It beguiles me when our names for things don't always correctly describe the gameplay. When does a "shoot em up" become a "beat em up"?