maxlundberg, More progress on my #indiedev #beatemup made in #godot
I've got knockback working satisfactorily now. There's a few different ways to knock the enemies around.
A problem I had was I wanted the fourth punch to do a knockback too. Timing a punch if it was triggered while within the last animation. This was too difficult.
Solution? Simple. Just build an entire combo system to eat the inputs Max. Hell, make a visualizer with @kenney icons to ensure I know what I pressed.