maxlundberg,
@maxlundberg@mastodon.gamedev.place avatar

More progress on my #indiedev #beatemup made in #godot

I've got knockback working satisfactorily now. There's a few different ways to knock the enemies around.

A problem I had was I wanted the fourth punch to do a knockback too. Timing a punch if it was triggered while within the last animation. This was too difficult.

Solution? Simple. Just build an entire combo system to eat the inputs Max. Hell, make a visualizer with @kenney icons to ensure I know what I pressed.

video/mp4

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