Godot

risingtail,
@risingtail@mastodon.gamedev.place avatar

developers, what's your best practice for Steam cloud saves? Until now I've used the Godot "user data folder" for save games, but obviously Steam has no knowledge of that folder. Just curious what you all do, if you use cloud saves at all.

aaron_codes,
@aaron_codes@toot.community avatar

@risingtail So I did some looking around, and it seems like Steam has an option for where to pull files from, so you could probably tell Steam to sync from Godot's user data folder and make no changes to the game. I don't have any projects on steam so I can't test it myself, but yeah. See timestamped video: https://youtu.be/SW4MhiQhY04?si=Mstl3lstpDWTyjSi&t=245

raptor85,
@raptor85@mastodon.gamedev.place avatar
mrcopilot,
@mrcopilot@mstdn.social avatar

Thank you for the heads up, clarification and the mountain of dev work on #Godot

It is all very appreciated.

#GameDev #GodotEngine #Godot4 #DevLog #BlendingIsHard

https://godotengine.org/article/migrating-animations-from-godot-4-0-to-4-3/

Gonzelvis,
@Gonzelvis@mastodon.gamedev.place avatar

Stunt Xpress is a game where you drive a delivery van off a ramp, and while airborne, shoot a parcel into a plane flying nearby... And no. That's not a scripted event 😉

various gameplay footage of Stunt Xpress game

godotfoundation,
@godotfoundation@mastodon.gamedev.place avatar
Taffer,
@Taffer@mastodon.gamedev.place avatar

I hate that so many tutorials and whatnot are video rather than text, for a variety of reasons.

If I had copious spare time I'd write tutorials for Godot. Almost all of the Godot instructional material I've found has been video… constantly pausing the video to try out whatever they're talking about is annoying, it takes me 3-4 hours to get through an hour of video tutorial.

tartley,
@tartley@mastodon.social avatar

@Taffer same. Thanks for making explicit a part of why video is so bad for this, which is failed to articulate. That video is appealing because it seems easier to consume, but that only works if you expect to be a passive watcher. Effective consumption instead requires actually trying things out as you go.

aenderlara,
@aenderlara@mastodon.social avatar

Rotation snapping when mouse is inside the circle is life quality improvement 🥺❤️

#godotengine

video/mp4

memoriesin8bit,
@memoriesin8bit@mastodon.gamedev.place avatar

@aenderlara I love how you are able to provide so much flexibility in object manipulation in such a (for the player) extremely effortless way. This is the kind of design I admire and strive for myself.

aenderlara,
@aenderlara@mastodon.social avatar

@memoriesin8bit Thank you!❤️ there's a lot of back and forward with myself Im trying to make it the more natural possible, and I think Tiny Glade has been also a lot of inspiration, did not played yet but there videos really inspire to make the UX clean and natural as possible.

godotengine,
@godotengine@mastodon.gamedev.place avatar

To counter the cold from our recent , we have started a campfire to keep us warm on the 🔥

Before anyone pulls out a guitar and effectively stops all conversation, let us tell you about the for 4.3:

https://godotengine.org/article/dev-snapshot-godot-4-3-beta-1

Testers needed! 🎸

godotengine,
@godotengine@mastodon.gamedev.place avatar
bigaston,
@bigaston@mastodon.gamedev.place avatar

@godotengine did the new Audio playback are still in the release? With the sequence one, the one with states...

ludoloon,
@ludoloon@mastodon.gamedev.place avatar

Finally released the yacht dice clone I was working on in ! Here's some gameplay footage. Music is my Tabletop Jazz Cafe track.

Available for download or in browser on itch at https://ludoloonstudio.itch.io/yacht-dice

Feels good to get back into , hoping to put out more stuff as time goes on.

Play with up to 16 players!

Gameplay footage of my yacht dice clone

PaperMouseGames,
@PaperMouseGames@mastodon.gamedev.place avatar

Hey everyone, new #godot tutorial is out now!

This time we're putting together a player animator for our 2D platformer! Hope you enjoy it 🥳

https://www.youtube.com/watch?v=H_3HEzOqso0

#indiegame#indiedev #devlog#gamedevelopment#godotengine

Gonzelvis,
@Gonzelvis@mastodon.gamedev.place avatar

2 years of work compressed in 1 minute. I did this video because today is a very special day: the Stunt Xpress Demo has just launched on Steam! 🥳We can't wait to hear what you think of it! 💙 (🔊) #godotengine #indiedev #indiegame

overview of 2 years of game development

limbo,
@limbo@mastodon.gamedev.place avatar

Tab navigation is coming to LimboAI💡 in the next release. Finally! 😅

💡 C++ plugin for #GodotEngine with behavior trees & state machines for #GameAI

#limboai #gamedev

bgardner,
@bgardner@mastodon.sdf.org avatar

So, wizards, how do you come up with ideas? I've been studying GDScript, have a programming background, and should be able to make something, but an actual idea escapes me. Any advice would be appreciated.

tartley,
@tartley@mastodon.social avatar

@bgardner One Idea: Remake something extremely simple. An early1980s arcade game, maybe. Allow yourself one or two small experimental flourishes. 😁

A long time ago I was an accomplished professional programmer, doing cool graphical things with shaders, had big ambitions for games I wanted to write. The above advice was the best I ever received.

tartley,
@tartley@mastodon.social avatar

@bgardner Right now I'm doing Missile Command, and my flourish is that the screen scrolls just a little, to follow the cursor around, and the ground is slightly curved, like a section of the surface of a planet, so as the screen scrolls left and right, it also rotates, just slightly. Makes the play area come alive, feeling vertiginous and dynamic.

godotengine,
@godotengine@mastodon.gamedev.place avatar

Look at those people, they seem oddly familiar 🤔

https://youtu.be/xfRgogSvalw?si=K1X1GATrvAfShqlV

#godot #godotengine #gdc2024 #gdc

njamster,
@njamster@mastodon.gamedev.place avatar

@godotengine Oh, so THAT guy is @WinstonYallow! 😂 makes a mental note

Tearcell, (edited )
@Tearcell@mastodon.gamedev.place avatar

@rhazn Attempt 1 at using a hinge joint 3d to make a Srimech to help flip the tank...

I have literally no idea what is happening LOL

#indiedevlife #tanks #godotengine

linkovitch,
@linkovitch@mastodon.gamedev.place avatar

@Tearcell Or the sounds of confused vocals and vomitting ? :)

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@linkovitch you're on to something heh

spimort,
@spimort@mastodon.gamedev.place avatar

Someone asked me to support custom shaders for my Terrain editor, TerraBursh. Here it is! 🥳

v0.7.0Alpha is out!

#godotengine #gamedev #indiedev

video/mp4

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