#godot developers, what's your best practice for Steam cloud saves? Until now I've used the Godot "user data folder" for save games, but obviously Steam has no knowledge of that folder. Just curious what you all do, if you use cloud saves at all.
@risingtail So I did some looking around, and it seems like Steam has an option for where to pull files from, so you could probably tell Steam to sync from Godot's user data folder and make no changes to the game. I don't have any projects on steam so I can't test it myself, but yeah. See timestamped video: https://youtu.be/SW4MhiQhY04?si=Mstl3lstpDWTyjSi&t=245
Stunt Xpress is a game where you drive a delivery van off a ramp, and while airborne, shoot a parcel into a plane flying nearby... And no. That's not a scripted event 😉 #godotengine#indiedev#indiegame
I hate that so many tutorials and whatnot are video rather than text, for a variety of reasons.
If I had copious spare time I'd write tutorials for Godot. Almost all of the Godot instructional material I've found has been video… constantly pausing the video to try out whatever they're talking about is annoying, it takes me 3-4 hours to get through an hour of video tutorial.
@Taffer same. Thanks for making explicit a part of why video is so bad for this, which is failed to articulate. That video is appealing because it seems easier to consume, but that only works if you expect to be a passive watcher. Effective consumption instead requires actually trying things out as you go.
@aenderlara I love how you are able to provide so much flexibility in object manipulation in such a (for the player) extremely effortless way. This is the kind of design I admire and strive for myself.
@memoriesin8bit Thank you!❤️ there's a lot of back and forward with myself Im trying to make it the more natural possible, and I think Tiny Glade has been also a lot of inspiration, did not played yet but there videos really inspire to make the UX clean and natural as possible.
2 years of work compressed in 1 minute. I did this video because today is a very special day: the Stunt Xpress Demo has just launched on Steam! 🥳We can't wait to hear what you think of it! 💙 (🔊) #godotengine#indiedev#indiegame
So, #godot wizards, how do you come up with #game ideas? I've been studying GDScript, have a programming background, and should be able to make something, but an actual idea escapes me. Any advice would be appreciated.
@bgardner One Idea: Remake something extremely simple. An early1980s arcade game, maybe. Allow yourself one or two small experimental flourishes. 😁
A long time ago I was an accomplished professional programmer, doing cool graphical things with shaders, had big ambitions for games I wanted to write. The above advice was the best I ever received.
@bgardner Right now I'm doing Missile Command, and my flourish is that the screen scrolls just a little, to follow the cursor around, and the ground is slightly curved, like a section of the surface of a planet, so as the screen scrolls left and right, it also rotates, just slightly. Makes the play area come alive, feeling vertiginous and dynamic.