DavitMasia, to gamedev
@DavitMasia@mastodon.gamedev.place avatar

Whats the simplest way to detect if a value is increasing or decreasing in C++ ?

GhislainGir, to unrealengine
@GhislainGir@mastodon.gamedev.place avatar

🥳I released a video that should help you get started with setting up skeletal foliage interaction in UE5.

https://youtu.be/ZjQKHHtczIw?si=SqhavniJrJSj-Rsw

Files are available as a Tier 2 reward on my Patreon: https://www.patreon.com/GhislainGir

Thanks for the support <3

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiments with Unreal Engine 5, Niagara. A prototype of a magnetic device for collecting various bio material. I have a lot of gameplay ideas where it can be used and how: plants, insects, crafting, fuel or things to scare away creatures... Maybe you will have ideas too?

#gamedev #indiedev #gameplay #UnrealEngine5 #UnrealEngine #ue5 #gaming #videogames #HashtagGames #vfx #scifi #game

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

After 3 hours, after 5 time crashes of Unreal Engine - I did it. Chaos Flesh wheel... my video card said - let's finish this quickly, because I can't take it out anymore. As far as I understand, it is not need in the game, but to create a trailer to show the rover - yes!

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psychicparrot42, to unrealengine
@psychicparrot42@mastodon.gamedev.place avatar

My instinct to capitalise the 'object' in 'sub object' keeps slipping me up when I use Unreal's CreateDefaultSubobject function. Gah! I want to capitalise the object SO MUCH!!! #UE5

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I decided to do nothing but build mechanics and learn the Unreal Engine, hence the many posts... hope you like the result. I took the animation from mixamo and made the material for the energy field

#gamedev #indiedev #indiegamedev #UnrealEngine #gaming #videogames #HashtagGames #unreal #UnrealEngine5 #ue5 #scifi

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

I decided to alive the post-processing volume, that I did last week, replace variables in material to Parameter Collection. In the blueprint, I take the data from the timeline node. It doesn't look well, but it's the first step

video/mp4

DavitMasia, to unrealengine
@DavitMasia@mastodon.gamedev.place avatar

In UE, the Node "NormalFromHeighmap" generates a NormalMap from a greyscale.

Accepts texture object(baked), but how to do from a generated image like noise, edited/blended texture, etc...?

dergell, to gamedev
@dergell@mastodon.gamedev.place avatar

Sometimes I may overengineer stuff?

I'm starting to add replication since I'm now getting into actual player interaction systems. To reduce code duplication, I wanted a generic interaction function with a templated parameter.

Doesn't work. Unreals reflection system, which is needed for replication, can't really handle template types. That's a bummer.

Here's more info from someone who basically had the same idea:
https://forums.unrealengine.com/t/problem-with-creating-a-generic-server-call-system/34974

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

An example of using the Exponential Height Fog and how the lighting looks with it... what I love about the Unreal Engine 5, a couple of objects in the scene make magic, I only adjusted the distance and density

#gamedev #leveldesign #vfx #UnrealEngine5 #ue5 #IndieGameDev #screenshotsaturday

video/mp4

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

Today's achievement with Unreal Engine - worked a little on water and underwater effects. Material for post-processing underwater visual and material for caustics as Decal. It's still not perfect for gameplay my goal was more educational

#UnrealEngine #vfx #gamedev #ue5 #gameplay #gamedesign #indiedev

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Unreal Engine level design 🔥
The concept (idea) can be like this - use Chaos destruction for the wall to go into the room in which the ceiling is on fire, and then, while in the room, trigger the chaos event to collapse the ceiling

#gamedev #leveldesign #UnrealEngine5 #ue5 #gamedesign #vfx #indiedev #gaming

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I reduced the size of the hole creation and connected this to the laser cutter. It looks interesting, maybe there will be several places in the game where you need to cut a hole, but with a combination of Chaos Destruction and Geometry Script

#gamedev #ScreenshotSaturday #UnrealEngine #gaming #scifi #indiegame #UnrealEngine5 #ue5 #indiedev #videogames

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

#gamedev #ScreenshotSaturday #UnrealEngine #ue5 #indiedev #IndieGameDev #games

video/mp4

DKesserich, to Unreal
@DKesserich@mastodon.gamedev.place avatar

Can anyone help me out with something? Config variables and CVars are not working the way that they should be in my project and it's making me crazy.

more info:
https://forums.unrealengine.com/t/confused-by-console-variables/1858012

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog

Just added a mechanic of grabbing and throwing objects to the hero to see how the anomaly would play dodgeball with me ;)

#gamedev #followfriday #indiedev #gaming #videogames #UnrealEngine5 #ue5 #scifi #gamedesign #gamedevelopment

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maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I added a collision with some objects to the anomaly to create an arc and affect them. I got a bunch of ideas for anomaly behavior, interaction with the hero, level design. Maybe it's similar to S.T.A.L.K.E.R., but I confess, I've never played this game

#gamedev #indiedev #gaming #videogames #HashtagGames #UnrealEngine5 #ue5 #UnrealEngine #indiegame

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sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

I'm investigating the best way to analyse a (Win64, C++, ) minidump these days. Rider doesn't do it (barring .Net), which is a shame. WinDbg is super unfriendly and I hate it. VS works quite well, but I'd rather not rely on it - I only really use the compilers as a back-end these days so don't pay for it.

I feel like a new debug tool was discussed around here recently but I can't remember it for the life of me what it was called or whether it was suited to minidump analysis. Any tips?

maxim, to unrealengine
@maxim@mastodon.gamedev.place avatar

The main idea of this is that when lightning strikes a magnetic anomaly (some areas on the surface of the planet), lightning partially breaks into several parts, from which ball lightning is created

~ Sci-Fi adventure game devlog

#UnrealEngine #gamedev #gamedesign #concept #gaming #videogames #UnrealEngine5 #ue5 #vfx #indiedev

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

If you have cool textures animation frames for Niagara effect in Unreal Engine, then you can make high-quality effects that require less resources than Niagara Fluids and look no worse. For example, they can be generated in Houdini

#gamedev #UnrealEngine5 #vfx #gaming #HashtagGames #videogames #ue5 #IndieGameDev

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Classic bottle with liquid. I've always wanted to have such a object in the game for inspection... I don't have enough experience to do it from scratch and I don't want to waste time, so I found a free plugin UTC_LiquidShader for Unreal Engine 5

#gamedev #UnrealEngine #indiedev #vfx #shader #IndieGameDev #ue5 #UnrealEngine5

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qaqelol, to unrealengine
@qaqelol@toots.niark.nexus avatar

Hi !
I'm looking for good online ressources/courses for Technical Artist in (on any topic).

Boosts are appreciated !

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Fun with Unreal Engine 5. If added to the character Radial Force Component and call Fire Impulse it looks like a pool cleaner...

https://mastodon.gamedev.place/@maxim/112428990549999148

#gamedev #indiedev #ue5 #UnrealEngine #gamedesign

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Sci-Fi adventure game devlog📌

Today I created a simple custom logic for the behavior of floating objects. The object located in the water zone checks the distance from the bottom and Add Force, Set Linear and Angular Damping. This is not related to the water plugin in Unreal Engine 5

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand

// Sci-Fi adventure game devlog with a little spice of horror

video/mp4

maxim,
@maxim@mastodon.gamedev.place avatar

I was wrong, it is not necessary to have a landscape to use the water plugin in Unreal Engine 5, there is an object called Water Body Custom

#gamedev #UnrealEngine5 #ue5 #vfx #gaming #videogames #UnrealEngine

video/mp4

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