Doomed_Daniel, to gamedev
@Doomed_Daniel@mastodon.gamedev.place avatar

WTF is wrong with the Unreal Engine editor on Linux (UE5.3.1, but I think I've seen the same issue on 5.1)?!

And this happens with many (all?) menus, not just the "Add" menu.

Sometimes it works as expected, often every second try, sometimes (like in the video) less often.
And sometimes, when trying to drag something (click, keep button pressed, move mouse), or try to use the menu that way the window gets resized and moved around o_O

#UnrealEngine5 #ue5

glassbottommeg, to gamedev
@glassbottommeg@peoplemaking.games avatar

When it turns out that the two most important classes you ever took were, in fact, Linear Algebra and Art (for design layout) #GameDev #UE5

<future me, stepping out of the time machine in kid me's HS Programming Class> "Trust me kid, where we're going, we won't even need the keyboard"

sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

I'm investigating the best way to analyse a (Win64, C++, ) minidump these days. Rider doesn't do it (barring .Net), which is a shame. WinDbg is super unfriendly and I hate it. VS works quite well, but I'd rather not rely on it - I only really use the compilers as a back-end these days so don't pay for it.

I feel like a new debug tool was discussed around here recently but I can't remember it for the life of me what it was called or whether it was suited to minidump analysis. Any tips?

wirepair, to gamedev
@wirepair@mastodon.social avatar

Jesus A++ presentation on this mocap animation package set from the unreal store: https://www.youtube.com/watch?v=jw_KS8AVZPU #UE5 #GameDev

stevesplace, to Nvidia
@stevesplace@mastodon.social avatar

For all of the better behavior I have using the Studio driver vs the Game-Read driver from #Nvidia, #UnrealEngine #UE5 occasionally just goes out to lunch and takes the keyboard with it if I let it sit for awhile. Windows must helpfully swap it out. Mouse is live. Can't close the window. If it's swapping, it would take at least 20 minutes to load it all back in. Had to restart the PC. Grumble, gripe.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I tried what Geometry Script is in Unreal Engine 5. Cool features, but I won't use it for the game. Maybe only as tools for level design

#gamedev #ScreenshotSaturday #UnrealEngine #ue5 #indiedev #IndieGameDev #games

video/mp4

EposVox, to unrealengine
@EposVox@glitch.lgbt avatar

I get so messed up trying to learn 3D art. I get torn between feeling under-inspired when putting prefabbed stuff together in UE5 & get bored, & feeling overwhelmed being completely incompetent with Blender. I have wanted so badly to do this for so long but get defeated quick. :/ #ue5 #unreal #blender #3d #3dart

stevesplace, to unrealengine
@stevesplace@mastodon.social avatar

Oh, this is going well. It's now 3GB over GPU memory with about 400 mesh distance fields to generate.

Ocean, dear ocean. Art thou worth this? Canst we not blip GPU bits without thee?

"Indeed you can," the ocean rumbled and hissed with great sadness. "But if you do, I shall be gone forever."

Dude, that's the point.

Ed note: If answering yourself is bad, how about answering a fake ocean? And it's back down to a svelte 2.7GB over again. #UE5

darkstar, to unrealengine
@darkstar@mastodon.gamedev.place avatar

I was pretty tired of working on the crystal mines, so I went back to work on some unfinished rooms in the marble rosarium.

You can access these rooms only after you find a way to walk on thorns.

#screenshotsaturday #UE5 #metroidvania

video/mp4

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

After 3 hours, after 5 time crashes of Unreal Engine - I did it. Chaos Flesh wheel... my video card said - let's finish this quickly, because I can't take it out anymore. As far as I understand, it is not need in the game, but to create a trailer to show the rover - yes!

video/mp4

psychicparrot42, to unrealengine
@psychicparrot42@mastodon.gamedev.place avatar

My instinct to capitalise the 'object' in 'sub object' keeps slipping me up when I use Unreal's CreateDefaultSubobject function. Gah! I want to capitalise the object SO MUCH!!! #UE5

stevesplace, to unrealengine
@stevesplace@mastodon.social avatar

So I'm getting a Corsair Vengeance 7400 series with an Nvidia RTX 4090 GPU. It's got 64GB of DDR5 RAM and an Intel i9-12900K CPU because AMD should be ashamed of themselves for mating the most expensive CPUs with the most expensive motherboards. A similar, though faster compiling, Threadripper box would cost more than 2X what this one is costing me. The Corsair should dramatically outperform what I've been using. #UE5 #GameDev #UnrealEngine

sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

Do YOU want to write game dialogue for ? Would you like to write the whole script in text like a movie script, that's easy to edit, and version control friendly? Want to perform camera cuts, sync with cutscenes, and animate characters?

Announcing the SUDS Pro Dialogue System that does all of this and more, now available on the Marketplace: https://unrealengine.com/marketplace/en-US/product/suds-pro-dialogue-system

I've put a lot of work into this and it's finally here. Boosts appreciated! 🙂

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

video/mp4

sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

This might be useful to someone; I was looking into cheap, deterministic but more uniform random number generators (but not perfectly uniform) and noticed that UE already has a "Halton()" function, which implements the Halton Sequence: https://en.wikipedia.org/wiki/Halton_sequence.

However it was only used internally for various things, and not really exposed to engine users in a useful way.

So, I made a random stream util which makes it easy to use: https://github.com/sinbad/StevesUEHelpers/blob/master/Source/StevesUEHelpers/Public/StevesBalancedRandomStream.h #ue5 #unreal

levrault, to Unreal French
@levrault@mastodon.gamedev.place avatar

Any #unreal #ue #UE5 expert that know how to setup a custom collision shape by hand? I want to prevent my player from going on any water surface and beside capsule, box and sphere collider, I didn't find any lead for a more custom shape (beside creating a static mesh through blender). Thanks!

sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

Remember folks, friends don't let friends cast to #UE5 interfaces and call them directly! Use Implements<> and Execute_Foo instead.

I still see recent blog posts / snippets suggesting people do it the wrong way. 😬

My blog from UE4 days explains why: https://www.stevestreeting.com/2020/11/02/ue4-c-interfaces-hints-n-tips/

#unrealengine #ue

upmultimedia, to godot
@upmultimedia@mastodon.gamedev.place avatar

How are people doing grass in game engines these days? Not long Zelda-style grass but lawns, sports fields and other short and neat grassy areas? I use #godotengine but I'm 99% sure any technique from #unity3d or #UE5 would probably transfer.

#gamedev #help #b3d

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

I keep playing with Unreal Engine: cubemaps + simple material + plane = three-dimensional for something...

I don't know, it can be used, maybe for mysterious paintings on the wall

video/mp4

Norrox, to DnD Swedish

I’ve always felt we need 100s of levels to feel progress in games. But somehow #BaldursGate3 has manage to do this without 100s of ‘em. How do you think they did that? Is it #DnD magic at play? What do you think?#gamedev #ue5 #unity3d #GodotEngine

sinbad, to unrealengine
@sinbad@mastodon.gamedev.place avatar

Explored the loading screen code in Lyra today, in order to figure out how to keep the loading screen up while I did some procgen work. It's pretty nice, certainly compared to the systems we've had before.

Here's my scrappy notes, might be of interest to someone #UE5 #unrealengine

stevesplace, to unrealengine
@stevesplace@mastodon.social avatar

I converted a UE5 5.2.1 game to 5.3.1 yesterday. I should look at the release notes. It's running very well. Better, I think, but I'm being subjective, so I should see what changed.

#UnrealEngine #UE5

dergell, to gamedev
@dergell@mastodon.gamedev.place avatar

Sometimes I may overengineer stuff?

I'm starting to add replication since I'm now getting into actual player interaction systems. To reduce code duplication, I wanted a generic interaction function with a templated parameter.

Doesn't work. Unreals reflection system, which is needed for replication, can't really handle template types. That's a bummer.

Here's more info from someone who basically had the same idea:
https://forums.unrealengine.com/t/problem-with-creating-a-generic-server-call-system/34974

DavitMasia, to gamedev
@DavitMasia@mastodon.gamedev.place avatar

Whats the simplest way to detect if a value is increasing or decreasing in C++ ?

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

New experiments with Unreal Engine 5, Niagara. A prototype of a magnetic device for collecting various bio material. I have a lot of gameplay ideas where it can be used and how: plants, insects, crafting, fuel or things to scare away creatures... Maybe you will have ideas too?

#gamedev #indiedev #gameplay #UnrealEngine5 #UnrealEngine #ue5 #gaming #videogames #HashtagGames #vfx #scifi #game

video/mp4

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