Imperor, to gaming
@Imperor@mastodon.social avatar
Imperor, to gaming
@Imperor@mastodon.social avatar
gnulinux, to linux_gaming German
@gnulinux@social.anoxinon.de avatar

FLOSS-Game Highlight: FlightGear, die himmelstürmende Flugsimulation

In der Welt der Flugsimulationen gibt es einen unbestrittenen Stern am Himmel: FlightGear. Doch was macht dieses Programm so besonders?

https://gnulinux.ch/floss-game-highlight-flightgear-die-flugsimulation

Xanatos, to StarCitizen
@Xanatos@mastodon.gamedev.place avatar

Okay I bought some cheap pedals to play DCS, Star CItizen and IL-2.

After testing them for 2-3 hours I don't know how I could ever play without them. After the initial learning phase you get so much more control and it feels a lot more immersive.

But yeah the internet is right, pedals is the last piece of hardware you should buy. First of all get a stick and throttle, followed by a headtracker.

If this is done take a look at pedals.

danie10, to gaming
@danie10@mastodon.social avatar

This is the most completely authentic 737 home flight simulator I’ve seen to date

This simulator even has an authentic looking cabin door that you enter through, and a seat belt for the pilot seat. A bit of a glitch with the sim software itself, is where the plane flattens a truck crossing its path on the outward-bound taxiing (k ...continues

See https://gadgeteer.co.za/this-is-the-most-completely-authentic-737-home-flight-simulator-ive-seen-to-date/

itnewsbot, to languagelearning
@itnewsbot@schleuss.online avatar

Car Driving Simulators for Students, or: When Simulators Make Sense - There are many benefits to learning to fly an airplane, drive a racing car, or ope... - https://hackaday.com/2024/02/21/car-driving-simulators-for-students-or-when-simulators-make-sense/ #transportationhacks #drivingsimulator #flightsimulator #originalart #simulator #featured #interest #learning #safety

NeadReport, to space
@NeadReport@vivaldi.net avatar

Wow. This is an amazing web-app.
"Free, open-source tool for exploring space in 3D. Simulate satellite launches, visualize breakups, and explore a detailed library of 30,000+ objects. A friendly interface lets you zoom through orbits, find potential collisions, and monitor debris. Keep Track turns anyone into an armchair astronaut!"
https://www.keeptrack.space/app/

thegamerstavern, to Discord
@thegamerstavern@mstdn.games avatar

Third and last stage (for me) of #TheGamersTavern January rally championship: Li Pinnenti

https://spectra.video/w/6MDNAtW9B2SrEPhXuH2FVA

I've been forced to retire from the event due to all the car damage, le sad.

If you wanna play with us (or only spectate, worry-free) join us on #Discord: https://discord.gg/xxReRYGF4r
or on EA RaceNet: https://racenet.com/ea_sports_wrc/clubs/8362

#Gaming #Rally #EAWRC #WRC #Driving #Simulator #Videogames #Peertube #Pachy #ShareYourGames #SimRacing

thegamerstavern, to Discord
@thegamerstavern@mstdn.games avatar

Hey adventurers!
Here's my trial at the second stage of #TheGamersTavern January rally championship: Alà dei Sardi

https://spectra.video/w/tmfE3tyqhgj8BmAS7JAkBz

If you wanna play with us (or only spectate, worry-free) join us on #Discord: https://discord.gg/xxReRYGF4r
or on EA RaceNet: https://racenet.com/ea_sports_wrc/clubs/8362

If not, have a good laugh :drac_heart:

#Gaming #Rally #EAWRC #WRC #Driving #Simulator #Videogames #Peertube #Pachy #ShareYourGames #SimRacing

thegamerstavern, to Discord
@thegamerstavern@mstdn.games avatar

Hey adventurers!
Did you know that #TheGamersTavern January rally championship is currently going on?

Check out the first stage (and whichever God may listen, forgive me for my driving)

https://spectra.video/w/eQhrBT9Gn23dUSb4weGw5e

If you wanna play with us (or only spectate, worry-free) join us on #Discord: https://discord.gg/xxReRYGF4r
or on EA RaceNet: https://racenet.com/ea_sports_wrc/clubs/8362

If not, have a good laugh :drac_heart:

#Gaming #Rally #EAWRC #WRC #Driving #Simulator #Videogames #Peertube #Pachy

itnewsbot, to Arduino
@itnewsbot@schleuss.online avatar

Learn Sailing Mechanics Without Leaving Dry Land - The ancient art of sailing can be very intimidating for the uninitiated given the ... - https://hackaday.com/2024/01/20/learn-sailing-mechanics-without-leaving-dry-land/

itnewsbot, to random
@itnewsbot@schleuss.online avatar

Simulating a Time-Keeping Radio Signal - As far as timekeeping goes, there’s nothing more accurate and precise than an atom... - https://hackaday.com/2024/01/14/simulating-a-time-keeping-radio-signal/

vsg, to Nintendo German
@vsg@www.videospielgeschichten.de avatar

Was liegt näher, als sich beim Thema “Indieperlen” mit einem Tauchspiel zu befassen? Dave The Diver ist längst kein Geheimtipp mehr. Das Spiel des koreanischen Studios Mintrocket erobert seit einigen Wochen die Charts bei Steam und Co. Aber was kann an einem Spiel, bei dem der Fokus auf Fischfang gesetzt ist, so spannend sein? Ich bin über 40 Stunden in Dave The Diver abgetaucht und kann es Euch berichten.

https://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023111412094700_s.jpgStory

Das ist Dave. Dave ist der namensgebende Protagonist des Spiels und, wie der Titel bereits verrät, ein erfahrener Taucher. Während er also gemütlich am Strand liegt, erhält er einen Anruf seines alten Bekannten Cobra, der ein mysteriöses “Blaues Loch” im Ozean entdeckt hat, in dem es von Meeresbewohnern aller (!) Art nur so wimmelt. Was liegt da näher, als neben diesem Phänomen ein Sushi-Restaurant zu eröffnen, um den Besuchern die ganze Bandbreite an Leckereien aufzutischen, die Dave tagsüber so entdeckt und einfängt?

Funfact: Die Geschichte um Dave The Diver basiert auf der Realität: Game Director Jaeho Hwang war auf Jeju Island in einem Restaurant, in dem der Inhaber morgens Fische fing und diese abends zubereitete. Darauf basierend entwickelte er das Spiel.

https://sg.news.yahoo.com/dave-diver-inspired-real-oceanside-195805264.html

Gameplay

So macht der gutmütige Taucher sich also auf die ersten Tauchgänge und sammelt diverse Fischfreunde ein. Dabei gibt es von winzigen Fischen in großen Schwärmen bis zu großen Brocken wie Haien oder Schwertfischen ein breites Spektrum schön animierter Exemplare.

Abends werden diese dann vom exzentrischen Chefkoch Bancho verarbeitet und von Dave persönlich serviert. Denn Servicepersonal kann sich Cobra natürlich nicht leisten. Und weil Dave so ein gutmütiger Kerl ist, hilft er natürlich nach den Tauchgängen im Restaurant aus.

https://www.videospielgeschichten.de/wp-content/uploads/2023/11/DtD_Restaurant.jpgDie Restaurantbewirtung erinnert an Spiele wie den Arcade-Klassiker Tapper. Die Spielmechanik beim Tauchen ist dabei durchaus roguelike-inspiriert: Ihr startet mit einfachem Equipment, dass Ihr durch finden von Waffenplänen dauerhaft verbessern könnt. Grundsätzlich wird aber die gesamte Ausrüstung beim Auftauchen wieder “auf null gesetzt”. Fische gehen ans Restaurant, während die verbesserten Waffen wieder ihre Ursprungsstärke zurück bekommen.

Progression, Charaktere und Fetchquestorgien

Nach und nach mehrt sich nach erfolgreichen Fischzügen nicht nur das Einkommen aus dem Sushi-Verkauf, sondern wir lernen auch immer mehr neue Charaktere kennen, die sich in Daves Dunstkreis bewegen. Dr. Bacon ist ein enthusiastischer Wissenschaftler, für den Dave die Mysterien der Tiefsee erforscht. Duff ist ein nerdiger Manga-Fan, der Dave beim Zusammenbau und Upgrade neuer Waffen ganz modern remote assistiert. Dazu gesellen sich noch militante “Umweltschützer”, ein Farmer samt Rapstar-Spross und viele andere Charaktere, die Daves Hilfe beanspruchen.

Und Dave ist wirklich seeeehr hilfsbereit. “Mein Babykrake ist abgehauen, kannst Du ihn finden?”, “Unser Junior ist noch nicht zurückgekehrt, schaust Du mal, was er macht?”, “Uns sind die Seepferdchen für das Seepferderennen ausgebüchst, fängst Du sie ein?”, “Ich habe Angst vor Seespinnen, mach bitte mal 5 Stück davon platt, okay?” – die Antwort lautet natürlich immer “Ja!” und das ist auch einer der wenigen Makel an Dave The Diver: Gerade gegen Ende wird man pausenlos in klassische Fetch-Missionen geschickt, was teilweise recht ermüdend ist.

https://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023110513233500_s.jpgDas Questlog links verrät es: Klassische “Fetchmissionen” sind ein großer Bestandteil der Spielmechanik.Fluch und Segen von Minigames

Etwas zwiegespalten bin ich bei der Evolution des Gameplays: Macht man anfangs noch klassische Tauchgänge auf der Suche nach Fisch und freut sich über das Erkunden neuer Gegenden, kommen im Laufe des Spiels immer mehr Spielmechaniken hinzu: Neben dem täglichen Service im Restaurant inklusive Minigames beim Teeausschütten, Cocktailservieren oder Bierzapfen muss man im Laufe des Spiels zusätzlich zum Farmer werden und zum Beispiel Reis- und Gemüsefelder bewirtschaften. Bei Kochwettbewerben gibt es einen ganzen Minispiel-Rush zu absolvieren. Und selbst beim Fangen besonders zäher Tiefseebewohner muss man je nach Waffenart ständig Minigames bestreiten.

Vom Buttonbashing über das gut getimete Klicken von Balken bis zum Drehen des Analogsticks bis kurz vorm Abbruch ist alles vertreten. Später im Spiel wird man sogar mit einer Tamagotchi-Variante “beglückt”. Einerseits sorgt das für Abwechslung und ein breiteres Spektrum an Spielmechaniken, andererseits dachte ich mir irgendwann: “Kann ich bitte einfach nur Fischen gehen?” Hier hatte mich dann Dave mit der Eröffnung eines zweiten Lokals soweit, dass ich das Spiel einfach nur noch beenden wollte.

https://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023110311114800_s.jpgKlassisches Buttonbashing ist ebenfalls Teil der Spielmechanik. Der Controller tat mir teilweise echt leid. Bossfights

Was mir hingegen gut gefallen hat, waren die diversen, wirklich kreativen, Bosskämpfe inklusive pompösem Intro in bester Fighting Game-Manier. Auch hier haben die Entwickler ihrer Kreativität freien Raum gelassen, so dass selbst ein “Boxkampf” gegen eine Krabbe ins Gesamtbild passt. Überhaupt ist das Gegnerdesign echt gut gelungen. Die Meeresbewohner agieren natürlich, die Bewegungen sind flüssig und die Kämpfe mit größeren Exemplaren machen immer wieder Spaß.

https://www.videospielgeschichten.de/wp-content/uploads/2023/11/230626-1115-424100141-1.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023110311112800_s.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023110311144000_s.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023110311341600_s-1.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023110520425900_s.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023110520553600_s-1.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023110520554100_s-1.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023111015271500_s.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023111412083500_s.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023111412091900_s.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023111412093700_s.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/2023111412142200_s.jpghttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/DtD_Bancho-Szene-1.webphttps://www.videospielgeschichten.de/wp-content/uploads/2023/11/DtD_Geschmacksexplosion.webpFazit

Alles in allem ist Dave The Diver eine tolle Mischung aus Cozy Game, seichter (und später aus meiner Sicht etwas zu komplexer) Wirtschaftssimulation, gespickt mit einigen Metroidvania-Aspekten und einer Vielzahl an Minigames. Während die Story mich nie so wirklich gepackt hat, waren die Sidequests teils echt interessant und spannend, manchmal aber auch einfach nur nervig und repetitiv. In jedem Fall ist Dave The Diver aber seinen Preis wert und bietet mal einen ganz neuen und frischen Ansatz abseits des x-ten Roguelikes oder Shooters.

Positiv

  • Nette Pixelgrafik, die Spiel- und Zwischenszenen mitunter spannend im Manga-Look in Szene setzt
  • Angenehme Musikvielfalt, die selbst nach 40 Stunden den Dauerloop nicht nervtötend langweilig erscheinen lässt
  • Schön animierte Bewegungen von Spielfigur und Meeresbewohnern
  • Angenehm überschaubares Equipment mit vielen optionalen Elementen

Negativ

  • Die Story ist nicht uninteressant, fesselt aber auch nicht unbedingt und zieht sich etwas lange hin
  • Die Rätsel sind mitunter etwas einfach
  • Die Komplexität nimmt gerade zum Ende hin etwas überhand
  • Zu viele generische, repetitive Nebenquests

Habt Ihr Dave The Diver schon gespielt? Wie hat es Euch gefallen? Ist vielleicht einer von Euch selbst passionierter Taucher und hat hier noch mal einen ganz anderen Blick auf das Spiel? Schreibt es gerne in die Kommentare und teilt den Artikel, wenn er Euch gefallen hat!

https://www.videospielgeschichten.de/indieperlen-dave-the-diver/

#Angeln #DaveTheDiver #Fischen #Nintendo #Pixellook #Restaurant #Simulator #Sushi #Switch #Tauchen #videogames #Videospiele #Videospielgeschichten #VSG

boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
PixelBandits, to VideoGames
@PixelBandits@nerdculture.de avatar

Tactical SWAT sim Ready or Not will be launching into v1.0 on the 13th of December.

Our Early Access reviews don't get scored, but this one was very well received when we took a look at it earlier this year.

https://www.pixelbandits.org/2023/04/ready-or-not-early-access-preview/

boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
davidr, to python
@davidr@hachyderm.io avatar

I have literally one step left on my #python #pyqtgraph "measurement distance #simulator" #data vis project and I'm suddenly like...ugh, can I even go on

Meanwhile, I woke up at literally 2am with an idea for a scheduling algorithm based around a spring network #physics model that I'm excited to try instead

(Obviously neither of these gets the trash emptied, the kitchen organized, the TV movie folder fixed or the plumber called)

#adhd

grissallia, to gaming
@grissallia@aus.social avatar

I'm not one for "New Year's resolutions", but I am one for overly ambitious projects.

For 2023, Project365 is "One New Game Per Day".

Given that I have 634 unplayed games in my Steam account and {mumble} unredeemed bundle Steam keys, there's a reason my unplayed collection is tagged "Pile of Shame".

I'll pin this to my profile, and give a brief summary here each day (or x, if I miss x days due to work or stuff).

I'll play 15-30 minutes of (at least) one new game I've never played before (or played less than 15 minutes of). I'll give every game at least 15 minutes, even if I hate every minute of it.

I'm also open to suggestions; if you reply to this thread with a game, I'll schedule it, or tell you what I thought of it.

One of the things that's come up is that I have a bunch of games that I've played once, and not touched again.

Unplayed games: #NewPlay
Trying a game again: #RePlay
Going live on Twitch: #GrissGames

I'll hashtag these with #Project365ONG so you can mute it if you're not interested.

#Project365 #Gaming

grissallia,
@grissallia@aus.social avatar

November 28, 2023 - Day 331 - NewPlay Review
Total NewPlays: 351

Game: Pinball FX

Platform: Steam
Release Date: Apr 13, 2023
Installation Date: Aug 22, 2023
Unplayed: 98d (3m6d)
Playtime: 17m

Pinball FX is a pinball simulator, and is a sequel to Pinball FX3.

Bit of an odd game to be reviewing, but it's literally the only thing I played yesterday, and is my only review option.

Pinball FX uses the razor business model of giving the game away for free, and selling the tables as DLC.

Over time I'd collected quite a few tables in Pinball FX3 (14 hours playtime), but I'd specifically downloaded it for one specific table - The Getaway: High Speed II.

This pinball table is a core memory for me. I spent countless hours and dollars playing the real-world version of The Getaway. Any arcade I entered (or still enter!), I will scan for this machine. Given that it was released in 1992, I'm usually disappointed.

When Pinball FX3 presented the opportunity to be able to play it again, whenever I wanted, I jumped on the opportunity. For what it is, it's great. It's not the same though.

In 2021 the dev team behind Zen Studios announced that they were going to reboot the Pinball FX series in Unreal Engine 4 (with a now-expired exclusivity deal with the Epic Store), and that all future tables would be released on Pinball FX, not Pinball FX3.

Of course, existing tables that were purchased for FX3 do not transfer to Pinball FX, meaning if you want to play your tables in FX, buy them all again, sunshine.

However, they've since made concessions, and you can buy a "bundle" for any owned DLC that provides the FX version of the table at 50% off.

For the Black Friday sales, they heavily discounted all of the DLC, which meant that I was able to upgrade my Getaway table for $2.64.

As for Pinball FX itself? It's good. The interface is a lot cleaner that FX3. The flippers seem feel a little bit... off, but I need to investigate more.

However, what it DOES do properly is ultrawide portrait mode, which was broken in FX3.

Playing Pinball FX3 on a QHD monitor in portrait mode was a revelation (thank you again, @atomicpoet), but it was miserable on an ultrawide in portrait mode.

Pinball FX, however? Being able to see the whole playfield AND part of the cabinet brings a whole new sense of immersion, and enjoyment, and feels as close as I'll get to owning The Getaway (real table? AUD$5500) which makes that $2.64 worth it.

The thing which takes the edge off is the seemingly ever-present microtransactions built into the game. They don't seem to be necessary, and I'll likely continue to ignore them.

Even so, I'm more than happy to declare Pinball FX:

5: Excellent

#PinballFX #Pinball #Simulator #Gaming #Project365ONG

grissallia,
@grissallia@aus.social avatar

November 29, 2023 - Day 332 - NewPlay Review
Total NewPlays: 352

Game: Forspoken

Platform: Steam
Release Date: Jan 25, 2023
Installation Date: Nov 29, 2023
Unplayed: 0d
Playtime: 71m

Forspoken is a third-person ARPG, with a magic-based weapon system, and parkour oriented open-world(ish) traversal.

You play as Frey, a young woman who was abandoned as a newborn, and grew up in a series of foster homes; after aging out of the foster system, she found herself living on the edge of society.

The game opens with Frey entering a New York courtroom, leading to a lengthy cutscene with minimal interaction. Several scenes like this follow, which slowly (and frustratingly) introduce you to the basic mechanics of interacting with the world.

Hijinks ensue, resulting in Frey being transported through a magical portal to the land of Athia, where she finds herself bonded with a magical (and sarcastic) talking vambrace she calls Cuff.

Once in Athia, a "beautiful and cruel land" under a matriarchal rule of "The Tantas", the game introduces you to the rest of the gameplay mechanics and the spell-based combat system.

Forspoken was released in January this year to some fairly mixed reviews. Having read through the reviews, I'd decided that it probably wasn't a game I would play, even though it has a female protagonist.

However, Forspoken is only an "unplayed" game on a technicality. Square Enix made a demo of the game available earlier this year, which I installed, played five minutes of, and utterly hated. A few months ago, I decided to give it another go, and fell in love with it.

The magic-based combat system requires some getting used to; playing the demo exhausted was not a success; when I wasn't exhausted it all clicked into place. Steam does not count time played on demos against the full game, so here we are.

I put a little bit of money aside in case Forspoken went on sale, & Black Friday saw a 60% discount so goodbye piggy bank.

However, there are some little quirks to the game. Because access to the various skills is gated, I found myself trying to do basic RPG things like jump, and being unable to; at other times the game forces Frey into a frustrating slow walk for narrative reasons.

Once you start picking up the combat spells & particularly the parkour spell, the gameplay improves massively.

Also frustrating are conversational interactions with Cuff, which freeze you in place for the duration, and it doesn't let you replay conversation options, which means if you don't catch something he says, too bad. On the other hand, the interplay between Cuff & Frey during gameplay can be amusing (if occasionally repetitive).

With that said, I found myself over an hour into Forspoken without even noticing, and for my money, it's:

4: Good

grissallia,
@grissallia@aus.social avatar

February 16, 2024 - Day 412 - NewPlay Review
Total NewPlays: 448

Game: Bee Simulator

Platform: Steam
Released: Nov 17, 2020
Installed: Feb 1, 2024
Unplayed: 15d
Playtime: 15m

Bee Simulator is a third-insect bee simulator. It's right there on the tin.

Back in 1991, Will Wright (creator of SimCity and The Sims) released SimAnt; unsurprisingly, this was an ant simulator.

This was among the first games I purchased, and I was very disappointed. While I learned a lot of information about ants (some of which still comes in useful), I didn't actually enjoy the game in the same way that I'd enjoyed SimCity.

Unlike the top-down nature of SimAnt, Bee Simulator is a fully 3D environment. It's a little more game-oriented compared to the po-faced SimAnt, but basically: if you're interested in bees, and/or want to experience life as a bee, Bee Simulator will be right up your alley.

It's not a bad game, just not that interesting to me. For me, Bee Simulator is just a bit:

2: Meh

#BeeSimulator #ThirdPerson #Bees #Simulator #Gaming #ProjectONG

grissallia,
@grissallia@aus.social avatar

March 13, 2024 - Day 438 - NewPlay Review
Total NewPlays: 473

Game: Destroyer: The U-Boat Hunter

Platform: Steam
Released: Dec 7, 2023
Installed: Mar 13, 2024
Unplayed: 0d
Playtime: 22m

Destroyer: The U-Boat Hunter is the eighth game in the March Humble Choice Bundle. It's a first-person simulation of a WWII U-Boat destroyer.

It started out with a series of cutscenes with some of the most wooden voice acting I've experienced since I started the project.

I then ended up in the campaign, and managed to skip the tutorial option completely.

After several minutes of frustration, I quit out of the campaign, found the tutorial, which was just a series of tutorial videos, and after the series of tutorial videos I experienced a profound sense of loss at the 22 minutes of my life I'd spent on this game.

There's absolutely nothing that could have gotten me to start over on the campaign with the fresh knowledge I'd managed barely managed scrape out of the tutorial videos.

For a WWII wargame fan, Destroyer: The U-Boat Hunter might scratch a very specific itch. Do I have that itch?

1: Nope

#DestroyerTheUBoatHunter #FirstPerson #WW2 #Simulator #HumbleChoice #Gaming #ProjectONG

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