Started a series on @UnrealEngine called #NowYouKnow which are meant to be short quick tips (mostly under 1 min) and here is the first video. I'll keep adding more videos in the coming weeks. https://youtu.be/0cVhcQB6zL4
Have you ever wanted to reference a DataTable row in an #unreal UPROPERTY, but find it tedious to have to pick the DataTable every damn time? Do you just want to pre-define the table the property is supposed to be referencing, and just pick the row quickly and easily like a boss?
Ever wondered how to efficiently generate distance fields in real time? Or voronoi textures? Or extra thhhhick outlines? The JFA is truly an awesome algorithm :)
Working on bow animations and locomotion! When the player aims the bow the camera will lock on rotation and strafe movement starts until the arrow is fired.
Bow mesh and crosshair is still missing but will come soon
Here is my new portfolio piece, an exploration of nine samples of ancient marble. It is made with Substance Designer & Painter, Unreal Engine (using Lumen and Substrate), and Blender. Check it here, with a lot of renders, technical details, sources about marble and nodes: https://artstation.com/artwork/yDLynK
New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline
I make solar panels to charge energy batteries from starlight. One of the main mechanics in the Sci-Fi game is the use of batteries, of which there will be a lot. Find or craft and charge... for tools, transport, etc
Playing with Unreal Engine at night, I taught the protagonist to bend forward a little, it looks cool, you can look through the door 🚪 but it's probably not very practical, I'll try to make it sideways
the Protagonist will have a drone, I am still experimenting with the movement of the drone, after the 2d project it is difficult to remember how to do it correctly
Sci-Fi Adventure devlog 📌
Unreal Engine 5 and Niagara, I experimented a bit with smoke and Line Attraction Force. When the object enters the zone, the particles change their behavior
Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...
I want to make an sonic instrument or ultrasound in the game like sonic screwdriver from Doctor Who
I'm still a beginner, so the implementation will be simple for now, I made Niagara, which will be projected onto the surface of the object, and then activate the force for chaos