I spent the entire day working on finishing this Dungeon for "Troves" and all I managed to do was create 4 new mechanics and 3 variants of the dungeon.
At what point should I just leave well enough alone?
Some of it is looking quite cool, I think. Other stuff might just be a hat on a hat. I dunno. Needs playtesting, really.
The #Scifi Book Stores in #Stockholm, #Gothenburg and #Malmö are one of Sweden's most profitable businesses in book retail. They sell tabletop games as well. So at their recent equity issuance I did something unprecedented and bought some stock.
The Stockholm #Scifi Book Store is bang in the middle of the Old Town's main tourist street, where almost every other shop space offers either tacky souvenirs, meals or snacks. Big shop, hundreds of square metres on two floors. It's amazing that they can make that work!
hey #ttrpgcommunity
my solo #RPG
game Dungeons of Galora has a download page with some content you can check out!
It's a solo adventure called In the Hall of the Elderkin: a 20-minute read-and-play to give a quick run-through of the system and setting of the game. https://foletto.itch.io/dungeons-of-galora#ttrpg
Akimbo Attack: hits 4 different targets at the same time. Damage 1d6 each.
Compass of Comfort: toddler spins horizontally, with head and feet striking in cardinal directions. Some of those directions are the attending parent's chin, stomach, and private parts.
Rotisserie Escape: twisting out of restraints while twirling.
Projectile V: bonus action, ranged attack. Always catches the target flat-footed and prone.
Rollenspielrunde:
Der Spielleiter bricht nach einer Stunde ab, weil er sich zu krank fühlt. Die Spieler nutzen die Zeit für eine Strategiebesprechung, wie sie in das Gebäude eindringen wollen, mit dessen Auskundschaften sie beschäftigt waren.
Von "elektronisches Tor öffnen", über "über den Zaun springen", "den Zaun desintegrieren" einigen wir uns schließlich auf: "wir klingeln".