Please boost for reach if this kind of stuff interests you. Will post more on this later.
Once upon a time, there was a cool emulator frontend called Retroarch. This emulator wasn't accessible until I and a few other gamers went to them and asked about adding accessibility. An amazing person known as BarryR made it happen. Now, if you turn on accessibility mode in settings, or pass the "--accessibility" (or something like that) flag on the command line, you get spoken menus, including the emulator's pause menu, good for saving states and such. Then, using PIL and other image processing Python utilities, running a server and hooking into Retroarch, the script allowed players to move around the map, battle, talk to NPC's, ETC. The only problem was, no one wanted to test it. The blind gaming community pretty much spoke, saying that we want new games. We want cool new, easy accessibility. So that's what we have no, follow the beacon or get sighted help in the case of diablo and such. It's sad, but meh. It's what we wanted I guess. No Zelda for us. So, this is about as far as he got:
To expand on what devinprater was saying: I am working on an accessibility pack/service for Final Fantasy 1 for the NES (this was what was shown in the latest RetroArch update). The idea is similar to how Pokemon Crystal access works, but it's using the RetroArch AI Service interface to do so.
Right now, the FF1 access service is mostly done, but I need more testers to try it out and give me feedback on how it's working. Right now, you can get up to the point where you get the ship, but there's no code to deal with how the ship moves, so that still needs to be done. Likewise with the airship later on.
The service works the latest version of RetroArch, on linux and mac, but not windows. This is due to how nvda reads out the text and until the next major update to nvda (which will have a feature to fix this), it'll have to wait. If you have those, I (or maybe devinprater) can help you set it up on mac/linux to test out. The package itself is available at: https://ztranslate.net/download/ff1_pac … zip?owner=
Si Ludo estuviera disponible para instalar desde #Steam como sí lo está #Retroarch probablemente instalaría Ludo sin pensarlo.
Es una experiencia mucho más similar a la de Lemuroid en Android. Se abre, se configura mínimamente y se juega. Para los juegos más #retro es una gozada. https://ludo.libretro.com/
Hey y’all, I have a small collection of mostly 80s arcade game ROMs I like to play via MAME. They’re games like Robotron and Joust, nothing advanced. This is just me playing on my PC with a keyboard and mouse....
@perishthethought You could very easily use #Lutris as a launcher for each game! Just set them up as you were launching a single game from the terminal. As far as a 3rd party GUI goes though, #RetroArch really is the most straight forward yer gonna find. Setting it up is not as huge an undertaking as it first appears. I'd be happy to help you get it configured if you need, just holler.
I finally just installed the #emulators from RA itself. The #NES and #SNES ones work fine, but I had to map buttons on my #XBox#controller and they don't support filters.
Wow, #retroarch is among the worst software I've ever tried. Unintuitive , ugly UI, hundreds of options, some even feel repetitive.... So I tried, not successfully used though ☝️
And don't get me wrong, I like to fiddle around to find solutions. But if it is not working out of the box for average users after more than one hour mainly try and error, I call it garbage. Is that thing even working at all??
Altri #problemi di #PlayStationPortable, ma in questo caso non colpa di #Sony: avevo visto (con rabbia e disperazione) che i #core Nestopia-UE e #QuickNES per #RetroArch (e questo punto chissà quanti altri!) facevano piantare per qualche secondo la #console, che poi si spegneva con un pop. A questo punto decido di vedere se anche su #PPSSPP… e si, succede la stessa cosa, quindi non è colpa del mio hardware. 🤯️
Il grazioso #emulatore mi dice però precisamente il motivo del #crash… un jump a NULL, che è una cosa non proprio bella (in alto in foto), e mi dice molto poco. Purtroppo sulla PSP mi serve uno di quei core, perché voglio tenere quanta più possibile della mia #emulazione centralizzata in RetroArch, e a quanto pare FCEUmm (l’unico altro disponibile per #emulare il #NES) ha qualche problema: inizialmente funzionava (come in basso a sinistra in foto), ma poi ha iniziato a rompere il video in modo #cursed (in basso a destra). (No, non ho provato a resettare tutta la configurazione, perché anche se risolvesse ora il #problema non potrei farlo ogni volta che si ripresenta.) 💀️
https://octospacc.altervista.org/wp-content/uploads/2024/02/image-4-960x524.pngPurtroppo, come ormai sempre più mi capita, non trovo alcuna informazione rilevante al problema cercando sul web. E allora, unica mia possibilità: mi metto con l’animo in pace e provo a ritroso tutte le #build di RetroArch per la piattaforma, fino a trovare il punto di #crisi dove quei 2 core si sono rotti: a quanto pare, tra il 20 gennaio 2022 e il 5 marzo 2022; la #release1.10.0 è a posto (stando a PPSSPP, ancora non ho provato sul vero metallo), mentre già la 1.10.1 presenta la #rogna. E noto una singola e particolare #differenza: il passaggio della #versione del #compilatore#GCC da 9.3.0 a 11.2.0. 🧐️
https://octospacc.altervista.org/wp-content/uploads/2024/02/image-5-960x275.png…A chi devo dare la colpa ora? Saranno stati quelli di GNU ad aver #rotto roba upstream? O piuttosto quelli dell’SDK per #PSP? Perché ho skimmato commit e release della roba di #Libretro, ma non riesco ad individuare il problema lì. Ma in ogni caso, perché certi core hanno smesso di funzionare brutalmente ed altri no? Questi sono i motivi per cui odio il #software. Ora non so nemmeno a chi devo creare la #issue a riguardo. 🗡️
Per ora, la mia unica #speranza è di usare questa versione vecchietta del #multiemulatore, sperando che non ci siano incompatibilità di savestate tra versioni diverse, perché voglio giustamente tenere quelle aggiornate sui dispositivi dove funzionano. Avendo poi più tempo, potrei tentare di compilare una versione recente del pacchetto usando il #compiler vecchio… ma probabilmente non ci riuscirò. 😩️
Wir haben heute unseren #RetroArch (Fire TV Stick) und den #Anbenic mit #RetroGames gefüttert :ablobcatrainbow:
Ich kann morgen ausschlafen, wir haben viele Snacks am Start und die Couch ausgeklappt. Das wird ein schöner Abend zum #Daddeln :blobcatgamer:
There are so many #retrogaming devices you can buy with various #ROM collections, but all I want is to be able to download any #ROMs I want to play, when I want to play them, until the storage is full.
My first hours with the #Retroid Pocket 2S reminded me how easy setting up a #MiyooMini was... Starting from scratch, having to install standalone emulators, doing far more #RetroArch config than any sane human should have to do...
But I finally got there, and ended up withwhat seems like a really nice device. Comfortable to hold, really excellent sticks and triggers, it runs everything up to #Dreamcast and #PSP really well, and even a few #Gamecube games.
Best front-end for MAME on Ubuntu?
Hey y’all, I have a small collection of mostly 80s arcade game ROMs I like to play via MAME. They’re games like Robotron and Joust, nothing advanced. This is just me playing on my PC with a keyboard and mouse....
RetroArch 1.16.0 release (www.libretro.com)
Lot of improvements on every front. The link has a list of all changes.