boilingsteam, to linux
@boilingsteam@mastodon.cloud avatar
pixelate, to accessibility
@pixelate@tweesecake.social avatar

Okay y'all, Retroarch is now accessible on iOS! You will need a keyboard or gamepad to play and use the user interface. PSP games work great though! Just download all the core updates and needed core files for PPSSPP, if you plan on playing PSP games, and you're good! Link to the App Store page: https://apps.apple.com/app/id6499539433

gbraad, to iPad
@gbraad@mastodon.social avatar

I tried #RetroArch on the #ipad. The experience is not bad, especially using a Bluetooth controller. But still prefer how this works on #Android; much easier to deal with ROM files, and the screen on my Samsung (OLED) looks better.

#retrogaming #emulation

https://apps.apple.com/us/app/retroarch/id6499539433

Dariusz_w, to apple
@Dariusz_w@seocommunity.social avatar
governa, to random
@governa@fosstodon.org avatar
Rch, to c64
@Rch@geekdom.social avatar

We live in amazing times. #C64 #iPad #Retroarch

pixelate, to accessibility
@pixelate@tweesecake.social avatar

Please boost for reach if this kind of stuff interests you. Will post more on this later.

Once upon a time, there was a cool emulator frontend called Retroarch. This emulator wasn't accessible until I and a few other gamers went to them and asked about adding accessibility. An amazing person known as BarryR made it happen. Now, if you turn on accessibility mode in settings, or pass the "--accessibility" (or something like that) flag on the command line, you get spoken menus, including the emulator's pause menu, good for saving states and such. Then, using PIL and other image processing Python utilities, running a server and hooking into Retroarch, the script allowed players to move around the map, battle, talk to NPC's, ETC. The only problem was, no one wanted to test it. The blind gaming community pretty much spoke, saying that we want new games. We want cool new, easy accessibility. So that's what we have no, follow the beacon or get sighted help in the case of diablo and such. It's sad, but meh. It's what we wanted I guess. No Zelda for us. So, this is about as far as he got:

To expand on what devinprater was saying: I am working on an accessibility pack/service for Final Fantasy 1 for the NES (this was what was shown in the latest RetroArch update). The idea is similar to how Pokemon Crystal access works, but it's using the RetroArch AI Service interface to do so.
Right now, the FF1 access service is mostly done, but I need more testers to try it out and give me feedback on how it's working. Right now, you can get up to the point where you get the ship, but there's no code to deal with how the ship moves, so that still needs to be done. Likewise with the airship later on.
The service works the latest version of RetroArch, on linux and mac, but not windows. This is due to how nvda reads out the text and until the next major update to nvda (which will have a feature to fix this), it'll have to wait. If you have those, I (or maybe devinprater) can help you set it up on mac/linux to test out. The package itself is available at: https://ztranslate.net/download/ff1_pac … zip?owner=

pixelate,
@pixelate@tweesecake.social avatar

So, I get that old games are, well, old. I get that new games are really cool. And I know, I'm the biggest hypocrit of them all because I can't code and should be spending 24/7 learning to code so I can be the change I want to see in the world and all that FossShit. And honestly, I don't know how hard it was to make that project, I really don't. But if that can be done, I kinda have the feeling that modders that make Super Mario hacked ROMs, or decompile Super Mario 64, maybe could spend a bit of time on accessibility of these old games.

And here we come to a sad truth. Just because a community is small, does not mean accessibility will be prioritized. Just because a game studeo is huge, like Netherrealm Studeos, doesn't mean accessibility will be forgotten, either. I've gone to several different emulation communities. I asked for audio cues to be added into PPSSPP, and that's why they're in there now. Since the GUI can't be made accessible, I can still navigate it on mobile with a controller. I'm currently trying to get Provinence and Ignited made more accessible. I've kinda given up on Delta because that team has all the hype so is less likely to listen, at least that's kinda how I feel.

But seriously though, there aren't many activists among us. And there's just not much the few of us can do. But my dream, and I know how pathetic dreams are in this age of everyone looking down on everyone else, is that a blind person can enjoy and preserve in our own culture, what sighted people have been able to access for the last 20 years or so. Thousands of games, just sitting there ready to play. And I mean, this was like 4 years ago, with less blind programmers out there, less resources for ROM hacking and emulator scripting, and less devs. Now that emulation is on iOS, I seriously hope that this improves. I mean, imagine a blind person that uses their iPhone as their only computing device, being able to just download an emulator, already having scripts pre-installed and ready for a ROM, being able to just plop in Chrono Trigger and playing it like anyone else. That's my dream. Stupid, yes. But equal access has probably always seemed stupid before it's a thing.

pixelate,
@pixelate@tweesecake.social avatar

And honestly, I wouldn't even start with the huge projects, like Zelda. I'd start with Mortal Kombat, Street Fighter, Soul Calibur, all that. Make the menus talk, read tutorials, move lists, pause screens, all that. I mean, I don't know how easy that would be, since their graphics are going to be different than Mario or Final Fantasy, but surely if we can do cheat codes that mess with memory ingame, we should be able to track the cursor in menus.

rox_lukas, to fallout
@rox_lukas@cmdr.social avatar

You approach a dark and broken city. Little life can be seen.
Game saved.

tuneintodetuned, to steam Spanish
@tuneintodetuned@mastodon.social avatar

Si Ludo estuviera disponible para instalar desde #Steam como sí lo está #Retroarch probablemente instalaría Ludo sin pensarlo.
Es una experiencia mucho más similar a la de Lemuroid en Android. Se abre, se configura mínimamente y se juega. Para los juegos más #retro es una gozada.
https://ludo.libretro.com/

#emu #videojuegos

RobLoach, to Emulation
@RobLoach@fosstodon.org avatar

RetroArch v1.18.0 on its way. Some highlights:

  • LIBRETRO: Add Doxygen-styled comments to parts of the libretro API
  • LUA: Update to Lua 5.3.6
  • MENU: Add sublabels for input bind common entries
  • MENU: Widget position, size, color, icon adjustments
  • SHADER: Rolling scan line simulation
  • TVOS: Force asset re-extraction when cache is deleted
  • VIDEO: Add subframe shader support for Vulkan/GLcore/DX10-11-12

schizanon, to Emulation
@schizanon@mas.to avatar

I tried and failed to get #retroAchievements working several times through #retroArch but I could never get it to register #achievements.

I finally just installed the #emulators from RA itself. The #NES and #SNES ones work fine, but I had to map buttons on my #XBox #controller and they don't support filters.

https://retroachievements.org/download.php#ranes

#retrogaming #gaming #videoGames #emulation

Tanuki,
@Tanuki@mastodon.social avatar

@schizanon @angelus_04 I've noticed that some games work and others don't, on the same emulated platform within RA. I've just been playing under Genesis Plus GX and FB Neo.

toxision, to random
@toxision@mastodon.social avatar

Wow, is among the worst software I've ever tried. Unintuitive , ugly UI, hundreds of options, some even feel repetitive.... So I tried, not successfully used though ☝️
And don't get me wrong, I like to fiddle around to find solutions. But if it is not working out of the box for average users after more than one hour mainly try and error, I call it garbage. Is that thing even working at all??

minioctt, to Sony Italian

Altri di , ma in questo caso non colpa di : avevo visto (con rabbia e disperazione) che i Nestopia-UE e per (e questo punto chissà quanti altri!) facevano piantare per qualche secondo la , che poi si spegneva con un pop. A questo punto decido di vedere se anche su … e si, succede la stessa cosa, quindi non è colpa del mio hardware. 🤯️

Il grazioso mi dice però precisamente il motivo del … un jump a NULL, che è una cosa non proprio bella (in alto in foto), e mi dice molto poco. Purtroppo sulla PSP mi serve uno di quei core, perché voglio tenere quanta più possibile della mia centralizzata in RetroArch, e a quanto pare FCEUmm (l’unico altro disponibile per il ) ha qualche problema: inizialmente funzionava (come in basso a sinistra in foto), ma poi ha iniziato a rompere il video in modo (in basso a destra). (No, non ho provato a resettare tutta la configurazione, perché anche se risolvesse ora il non potrei farlo ogni volta che si ripresenta.) 💀️

https://octospacc.altervista.org/wp-content/uploads/2024/02/image-4-960x524.pngPurtroppo, come ormai sempre più mi capita, non trovo alcuna informazione rilevante al problema cercando sul web. E allora, unica mia possibilità: mi metto con l’animo in pace e provo a ritroso tutte le di RetroArch per la piattaforma, fino a trovare il punto di dove quei 2 core si sono rotti: a quanto pare, tra il 20 gennaio 2022 e il 5 marzo 2022; la 1.10.0 è a posto (stando a PPSSPP, ancora non ho provato sul vero metallo), mentre già la 1.10.1 presenta la . E noto una singola e particolare : il passaggio della del da 9.3.0 a 11.2.0. 🧐️

https://octospacc.altervista.org/wp-content/uploads/2024/02/image-5-960x275.png…A chi devo dare la colpa ora? Saranno stati quelli di GNU ad aver roba upstream? O piuttosto quelli dell’SDK per ? Perché ho skimmato commit e release della roba di , ma non riesco ad individuare il problema lì. Ma in ogni caso, perché certi core hanno smesso di funzionare brutalmente ed altri no? Questi sono i motivi per cui odio il . Ora non so nemmeno a chi devo creare la a riguardo. 🗡️

Per ora, la mia unica è di usare questa versione vecchietta del , sperando che non ci siano incompatibilità di savestate tra versioni diverse, perché voglio giustamente tenere quelle aggiornate sui dispositivi dove funzionano. Avendo poi più tempo, potrei tentare di compilare una versione recente del pacchetto usando il vecchio… ma probabilmente non ci riuscirò. 😩️

https://octospacc.altervista.org/2024/02/04/pspspsp-non-gradisce-nuovo-gcc/

uctumi, to NeoGeo Spanish
@uctumi@mastodon.social avatar

AHORA CON PACK DE 15GB DE JUEGOS!! #neogeo #arcade #snes #nes #megadrive #pc-dos ISO con instalador de #linux LXDE #antix con #retropie y #retroarch para #conectarigualdad G1-G2-G3, o netbooks atom N45x de características similares.

https://cybercirujas.rebelion.digital/foro/viewtopic.php?p=823#p823

smoku, to linuxphones
@smoku@vivaldi.net avatar
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