@bill
I just want to add that if anyone is hesitant about watching an 81 minute video, don’t be!
I’ve been watching it in bits and pieces today due to health issues and I have to say, this is a must watch for anyone interested in the NES in Europe.
I’m quite knowledgeable myself on the topic, and yet I’ve learned some fascinating facts today.
@bill one thing that threw me off at first was how Pal B game were not compatible with Pal A consoles.
I have several French games myself as well as some small box German releases and they all work.
But then I remembered that decades ago,I had my NES modded so I could play games from the US.
So that has to be it. 😅
Work continues in the Pikuma NES dev course, with an important first for me: I've finally created something with (simple) physics! Note the accel/decel on the tank
Everything I've made up to this point always had pixel-per-frame movement (e.g. "all-or-nothing" movement), which, while effective, doesn't really capture the "feel" of mass, momentum, etc. See my A2600 "game" below (that I made in a similar Pikuma course) and note the "all-or-nothing" movement of the jet
@JTO_is_Typing
I actually did beat Castlevania 1 and Simon’s Quest back in the day.
Not sure if I still could do that.
Bought that collection not too long ago on PS4 as it was on sale.
Right now the Advance collection is half price and Castlevania Requiem set with Rondo and SotN is just €4. Which is a ridiculous price for two of the best games ever.
@OutofPrintArchive Since Mario Bros. was also mentioned in that video, if you haven't seen it @bill did a stream while playing 2 different NES versions of Mario Bros. The second one from 1993 has some improvements.
N-Force 2 - August 1992 (UK) has just been added to the magazine catalogue.
The magazine has an extra cover that wraps around to add the postcards on the back, so I've included the inside cover here as well as they look a ton nicer.
I am working through the [at] pikuma [at] mastodon.gamedev.place course on NES development and I can now make Mario float ethereally through a single screen of the Mushroom kingdom
Was playing The Young Indiana Jones Chronicles on NES for first time and noticed it felt kinda familiar. Then realised what it reminded me of and did some sprite comparisons.
Top. Shatterhand. Developed by Natsume. Published by Jaleco in US, December 1991.
Bottom: The Young Indiana Jones Chronicles. Developed by Chris Gray Enterprises. Published by Jaleco in US, January 1993.
Methinks Jaleco had CGE use Shatterhand as the basis for Young Indy.
Estoy teniendo pensamientos bastante continuos respecto a las consolas Anbernic para jugar a juegos retro. Pero sé que luego no laa usaría demasiado y es un problema. #retrogaming#snes#ps1#nes#gba
@Khardan ya, digo una que lo haga ya fluido con un catalogo decente, y cuando ronde los 50 pavos que estoy dispuesta a pagar (que fue lo que pagué por la ps2 xDD)
Es que las de Anbernic estan bien pero simplemente en el hardware no tienen la misma calidad, no tienen el peso, los botones no estan chidos, la cruceta no es tan buena.
Claro que se va a quedar de PS1 para abajo, pero por el precio esta rebien.
Alguna de anbernic tendra el dreamcast o el psp pero pa como va a correr, mejor irse ya a una gama mas alta de todos modos...