metin, to art
@metin@graphics.social avatar

Started a new modeling experiment… I want to try and create a semi-realistic character in my favorite 3D editor: #MagicaCSG , by @ephtracy .

It's going to be a bit of a challenge, because every detail needs to be added, subtracted or intersected using primitive shapes, as opposed to 3D sculpting, where you can freely brush details in a clay-like manner.

So if this doesn't get follow-up posts, I will have failed miserably. 😅

#sculpture #CharacterDesign #art #DigitalArt #3D #FediArt #MastoArt

metin,
@metin@graphics.social avatar

Demon head progress in the MagicaCSG SDF modeler. Creating this with primitive shapes is like solving a puzzle. I enjoy it so far. 😅

The head is now existing of 21 shapes, added or subtracted, and blended with different factors.

#demon #devil #monster #monsterdon #sculpture #CharacterDesign #art #artist #ArtMatters #DigitalArt #3D #FediArt #MastoArt #MagicaCSG

metin,
@metin@graphics.social avatar

Demon head update. 😈

I still don't know if this is going to work out in MagicaCSG, but it's an interesting experiment.

It feels a bit like creating a semi-realistic head using NURBS, although SDF modeling is non-destructive and more flexible. But generally speaking it's more suitable for hard-surface modeling and cartoon-style characters.

#demon #devil #monster #monsterdon #sculpture #CharacterDesign #art #artist #ArtMatters #DigitalArt #3D #FediArt #MastoArt #MagicaCSG

metin,
@metin@graphics.social avatar

An update of my experimental Demon head using SDF 3D modeling with primitives in MagicaCSG.

The sculpture now exists of 82 primitive shapes in 5 separate objects, added, subtracted and blended. I think I'm done modeling. Tomorrow, I'll move on to materials, lighting and rendering.

#demon #devil #monster #monsterdon #sculpture #CharacterDesign #art #artist #ArtMatters #DigitalArt #3D #FediArt #MastoArt #MagicaCSG

metin, (edited )
@metin@graphics.social avatar

To give you an impression of the primitive SDF 3D shapes that make up my demon head in MagicaCSG, I've set them a bit apart from each other.

A number of the elements that are visible here are used to subtract parts, and are invisible in the actual sculpture. Also, some shapes are obstructing other shapes here.

#demon #devil #monster #monsterdon #sculpture #CharacterDesign #art #artist #ArtMatters #DigitalArt #3D #FediArt #MastoArt #MagicaCSG

metin, (edited )
@metin@graphics.social avatar

I wanted to challenge myself and modeled a semi-realistic demon head using purely SDF primitives in the MagicaCSG 3D editor.

The final head exists of 129 added, subtracted and blended shapes, and is rendered inside MagicaCSG as well. As a final touch, some texture was post-processed into the rendering.

#demon #devil #monster #sculpture #CharacterDesign #art #artist #ArtMatters #DigitalArt #3D #SDF #MagicaCSG #monsterdon #FediArt #MastoArt

daniel,
@daniel@social.dhelonious.de avatar

@metin Wow, this looks really cool! The ears impressed me in particular!
I find it kind of hard to build something that requires a lot of individual objects in #MagicaCSG. I wish there was a better system for layers and groups as in #MagicaVoxel (if I remember correctly).

metin, to art
@metin@graphics.social avatar

A little thread 🧵 [1/5]…

Inspiring drawings by Mark Christiansen (Donald), Paul Gill (Ice cream monster) and Maxim Kalyakin (nerdy professor), and my 3D interpretations.

metin,
@metin@graphics.social avatar

A little thread 🧵 [2/5]…

Inspiring drawings by Dom Murphy (dragon), Kevin keele (Teenage Mutant Ninja Turtle) and Jordan Koch (thumbs up crocodile), and my 3D interpretations.

metin,
@metin@graphics.social avatar

A little thread 🧵 [3/5]…

Inspiring drawings by Andrew Kolb (Mario), Mark Christiansen (dog) and Ido Yehimovitz (robot), and my 3D interpretations.

metin,
@metin@graphics.social avatar

A little thread 🧵 [4/5]…

Inspiring drawings by Alan Stewart (Megaman and Yoshi) and Matt Kaufenberg (Teenage Mutant Ninja Turtle), and my 3D interpretations.

metin,
@metin@graphics.social avatar

A little thread 🧵 [5/5]…

Inspiring drawings by David Semple (three-eyed monster), Chad Townsend (drone robot) and Tyson Murphy (horned demon), and my 3D interpretations.

metin, to art
@metin@graphics.social avatar

Started working on a new monster in MagicaCSG. Here's a sneak preview. More will follow soon.

#art #artwork #MagicaCSG #artist #ArtMatters #DigitalArt #illustration #CharacterDesign #design #3D #sculpture #CreativeToots #FediArt #MastoArt

metin,
@metin@graphics.social avatar

Monster progress. I realized he's got a Trump expression. Perfect for a monster. 😆

#monster #Monsterdon #art #artwork #MagicaCSG #artist #ArtMatters #DigitalArt #illustration #CharacterDesign #design #3D #sculpture #CreativeToots #FediArt #MastoArt

metin,
@metin@graphics.social avatar

Monster creation update. Added nails, arm hair, leg hair, head hair and an ear ridge.

Next up: body scales and horns. 😈

metin,
@metin@graphics.social avatar

Three-eyed monster. 👁️👁️👁️

Modeled and rendered in MagicaCSG.
Inspired by a David Semple drawing.

#monster #art #artwork #artist #ArtMatters #DigitalArt #illustration #CharacterDesign #design #GraphicDesign #cartoon #3D #sculpture #toy #toys #MagicaCSG #CreativeToots #FediArt #MastoArt

Seven, to art
@Seven@pixelfed.art avatar
metin, to art
@metin@graphics.social avatar

Toy tank. 🙂

Modeled and rendered using MagicaCSG.

Inspired by a Matias Hannecke concept sketch.

metin, to art
@metin@graphics.social avatar
metin,
@metin@graphics.social avatar

@mbt3d Thanks! I made it several years ago. I should get back to 2D creation soon, but having too much fun with #MagicaCSG again lately. 🙂

metin, to space
@metin@graphics.social avatar

Spacecraft design 🚀

Modeled and rendered using MagicaCSG.
Inspired by a Matias Hannecke concept.

metin,
@metin@graphics.social avatar

Three stages of progress and the final rendering of a spaceship, inspired by a Matias Hannecke concept.

I modeled and rendered the scene using the MagicaCSG SDF 3D editor, which allows you to forget about polygon structures, and focus on creation.

SDF modeling is similar to solving a puzzle: you're constantly thinking about which primitive objects, like a box or sphere, could be added, subtracted or intersected in order to get a desired shape.

w84death, to random
@w84death@fosstodon.org avatar

My CSG creations are live again with source files to download.

=> https://csg-world.p1x.in

image/jpeg
image/jpeg
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metin,
@metin@graphics.social avatar

@w84death Nice works! Love the details and renderings. 👍

I really hope #MagicaCSG will soon include more control over renderings, such as real lights with crisp drop shadows, and the return of the rendering resolution settings.

metin, to Battlemaps
@metin@graphics.social avatar

Practiced a little hard-surface modeling. Have an "Airpod". 🙂

Modeled and rendered using MagicaCSG.
Inspired by a Jake Parker concept.

#aircraft #airpod #HardSurface #vehicle #drone #art #artwork #artist #ArtMatters #DigitalArt #illustration #design #3D #IndustrialDesign #MagicaCSG #CreativeToots #FediArt #MastoArt

metin,
@metin@graphics.social avatar

@miekeroth Thanks! I love #MagicaCSG. SDF-type modeling offers total freedom compared to polygon or NURBS modeling, and MagicaCSG's renderer is quite competent too.

metin, (edited )
@metin@graphics.social avatar

A peek inside the MagicaCSG SDF 3D editor…

As you can see, a scene usually exists of a range of objects, each consisting of many SDF sub-objects ("Strokes"), added, subtracted and intersected. Love the puzzle-like element of SDF modeling.

MagicaCSG also includes a fine renderer. Here's the rendering of my Airpod:

https://graphics.social/@metin/111754093531271475

Follow @ephtracy for periodical MagicaCSG development updates.

#MagicaCSG #art #artwork #artist #FediArt #MastoArt #DigitalArt #illustration #design #3D

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