Earlier today, Microsoft released new WizardLM-2 7b, 8x22b, 70b with great benchmark result, (of course, they say as good or almost same as GPT-4), but they removed weights on Huggingface, repo on Github, and their whitepaper. Someone on Reddit joked maybe they released GPT-4 by mistake! lol Quantized. weights from other people are still around on Huggingface! #ML#LLM#AI
So… Big Tech is allowed to blatantly steal the work, styles and therewith the job opportunities of thousands of artists and writers without being reprimanded, but it takes similarity to the voice of a famous actor to spark public outrage about AI. 🤔
So for those of you who missed it, I am hiring for fully remote positions worldwide, everything from Jr. to Sr. Programmers and Data Scientists.
Our company mission is ML related but we are currently in stealth mode, but we are well funded and have about 15 employees now and looking to hire abou 15 more.
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The Echinacea Nebula. Real-time 3D gaussian splats in Unity. Using lite mods of Alex Carliera's Gaussian Painters to create the dataset, and @aras Unity implementation for the real-time rendering.
#gaussiansplatting#radiancefield#Unity#flower#AI#ML
Amazing day at the Royal Institution Youth Summit in London, listening to young people's hopes, fears and questions about #AI & #ML - and I got to to a live science demonstration where Michael Faraday stood, with volunteers from the audience in true Christmas Lectures style! #microbit
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Super interesting study on an instance of the Algorithmic Imprint (https://twitter.com/UpolEhsan/status/1537112310505824256)-- people might retain biases from AI systems even when the AI system is no longer there. The spirit of the argument is well taken. What are some of the caveats you should pay attention to when trying to transfer insights from studies like these to real-world settings?
I was curious if a niche blog post of mine had been slurped up by #ChatGPT so I asked a leading question—what I discovered is much worse. So far, it has told me:
• use apt-get on Endless OS
• preview a Jekyll site locally by opening files w/a web browser (w/o building)
• install several non-existent #Flatpak “packages” & extensions
It feels exactly like chatting w/someone talking out of their ass but trying to sound authoritative. #LLMs need to learn to say, “I don’t know.”
Ah those sweet, sweet affiliate dollars! I'll be very curious to know how this affects advertising. This is a big aggrigation play.
#Microsoft adds #AI-powered #shopping tools, including AI-generated buying guides in the US, to its new Bing search engine and the #Bing AI chatbot in Edge.
Please boost for reach if this kind of stuff interests you. Will post more on this later.
Once upon a time, there was a cool emulator frontend called Retroarch. This emulator wasn't accessible until I and a few other gamers went to them and asked about adding accessibility. An amazing person known as BarryR made it happen. Now, if you turn on accessibility mode in settings, or pass the "--accessibility" (or something like that) flag on the command line, you get spoken menus, including the emulator's pause menu, good for saving states and such. Then, using PIL and other image processing Python utilities, running a server and hooking into Retroarch, the script allowed players to move around the map, battle, talk to NPC's, ETC. The only problem was, no one wanted to test it. The blind gaming community pretty much spoke, saying that we want new games. We want cool new, easy accessibility. So that's what we have no, follow the beacon or get sighted help in the case of diablo and such. It's sad, but meh. It's what we wanted I guess. No Zelda for us. So, this is about as far as he got:
To expand on what devinprater was saying: I am working on an accessibility pack/service for Final Fantasy 1 for the NES (this was what was shown in the latest RetroArch update). The idea is similar to how Pokemon Crystal access works, but it's using the RetroArch AI Service interface to do so.
Right now, the FF1 access service is mostly done, but I need more testers to try it out and give me feedback on how it's working. Right now, you can get up to the point where you get the ship, but there's no code to deal with how the ship moves, so that still needs to be done. Likewise with the airship later on.
The service works the latest version of RetroArch, on linux and mac, but not windows. This is due to how nvda reads out the text and until the next major update to nvda (which will have a feature to fix this), it'll have to wait. If you have those, I (or maybe devinprater) can help you set it up on mac/linux to test out. The package itself is available at: https://ztranslate.net/download/ff1_pac … zip?owner=
Interview with a Postdoc, Junior Python Developer (youtu.be)
Honestly I swear I have met 5 of this person in real life. Share because its genius