Finished my root system #generative#embroidery experiment. Made by starting with a full thread, splitting into 2, then again into 3. Decided to add a second grey layer under the white to give it some depth. Pretty happy with this. :)
I had a corridor chat about with two designer friends about the enshittification of the internet yesterday, with me, 20+ years their senior, waxing lyrical about the good old days of the World Wide Web. One of them forwarded me the long form piece 'Are We Watching The Internet Die?' by Ed Zitron's. It confirms all of what worries me about generative AI. Here's hoping there's a way to step back from the edge.
Learn how to make your own bitfield procedural art generator. We start by converting simple mathematical formula into images, then progress into teaching the computer how to generate its own formulas!
One of the challenges for #generative artists is trying to find a fresh new approach or algorithm. Lots of ideas have been done to death.
Occasionally a new idea pops up.
Q. What's yours?
In the last year, mine was the gradient estimation method for rendering the fine structure of the Mandelbrot and Julia sets. It was an algorithm that was a genuine surprise discovery for me!
Gotten a lot further with my terrain editing experiment. Rocks are now clustered together, creating larger flatter areas. Rock walls are also angled a bit based on their size, creating a bit more variation.
I’ve also improved the editing tools: made the add/remove a bit more organic and added a smoothening tool.