@bjornornorn@mastodon.gamedev.place
@bjornornorn@mastodon.gamedev.place avatar

bjornornorn

@bjornornorn@mastodon.gamedev.place

Independent software engineer with focus on games, graphics and tools for creative use. Previously 10 years at Frostbite and EA DICE. Creator of Oklab.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

bjornornorn, to gamedev
@bjornornorn@mastodon.gamedev.place avatar

Gotten a lot further with my terrain editing experiment. Rocks are now clustered together, creating larger flatter areas. Rock walls are also angled a bit based on their size, creating a bit more variation.

I’ve also improved the editing tools: made the add/remove a bit more organic and added a smoothening tool.

Also added sky, water and beaches

#gamedev #indiedev #creativecoding #generative

video/mp4

bjornornorn, to gamedev
@bjornornorn@mastodon.gamedev.place avatar

Some more results of my terrain editing and generation experiment.

Here the shape of the rocks is changed, while the height field is kept the same.

Combined with changing colors, textures, size of edge bevels etc I think this will be able to create a large variety of rock styles. It is also possible to interpolate between rock shapes for even more variety.

#gamedev #indiedev #creativecoding #generative

Example showing the same heightfield with different rock styles.

bjornornorn, to gamedev
@bjornornorn@mastodon.gamedev.place avatar

I've added now added smooth normals and some simple curvature based coloring to my terrain editing and generation experiment. Makes it a bit more readable and nicer looking.

Here's a GIF showing the height of rock columns being adjusted. Blocks of rock can be added and removed, but also sliced vertically for more fine grained adjustments.

#gamedev #indiedev #creativecoding #generative

video/mp4

bjornornorn, to random
@bjornornorn@mastodon.gamedev.place avatar

I haven't been very active here for the past year, but for a good reason. I've spent a lot of time with my now 16 month old son!

I will be sharing things again starting now though. Here's a glimpse of something I'll soon show a lot more off.

I am creating a system for terrain editing, with the goal of creating more interesting rock details than and you typically get with voxels/heightfields. Here is an early experiment:

A video of rocks being added block by block.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • JUstTest
  • kavyap
  • DreamBathrooms
  • thenastyranch
  • magazineikmin
  • osvaldo12
  • khanakhh
  • Youngstown
  • mdbf
  • slotface
  • rosin
  • everett
  • ngwrru68w68
  • Durango
  • anitta
  • InstantRegret
  • GTA5RPClips
  • cubers
  • ethstaker
  • normalnudes
  • tacticalgear
  • cisconetworking
  • tester
  • Leos
  • modclub
  • megavids
  • provamag3
  • lostlight
  • All magazines