HarkMahlberg, (edited ) to citiesskylines
HarkMahlberg avatar

I think I figured out how to satisfy low density residential demand in the game. It basically operates on the concept of Induced Demand. Just like adding a lane to a highway incentivizes people to use the highway more, leading to the same congestion problems. If you constantly zone low density residential in an attempt to "chase the demand bar," what you're doing is increasing the supply of houses. Meaning, driving down the COST of housing. Meaning more citizens can afford a house, meaning they buy up that supply, so they demand more... it's a feedback loop, like acquiescing to a child who only ever wants to eat chocolate.

So, counterintuitively, you need to IGNORE their demand. By keeping the supply constant, and with demand increasing, the cost of the housing goes up. This prices out some of your citizens, and so they will begin demanding lower-cost options. Enter, medium density housing. You start with row housing, then medium density, then mixed-use. This doesn't happen fast, let alone instantly, so you kind of have to plan this strategy from the founding of your city. At one point I had a 15k pop with almost exclusive demand for medium density housing.

As your citizens get more educated through college and university levels, they'll be able to afford those suburbs again, and the demand will return. But they'll also be young enough that living "in the big city" will be desirable and they'll start demanding high density apartments close to shops and offices. Beware the Low Rent zoning type! Despite being high density, if your citizens are too well educated and make too much money, they'll abandon these buildings the moment they can afford nicer places. But I guess they're a good stopgap measure between medium density and regular high density.

So Induced Demand is a double edged sword: you want to avoid inducing demand for low density suburbs, and purposely induce demand for higher densities.

Ciantic, to citiesskylines
@Ciantic@twit.social avatar

Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.

It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.

The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.

aarchangl, to Games Polish
@aarchangl@wspanialy.eu avatar

Wczoraj do Cities: Skylines 2 wpadł patch 1.1 i w sumie nie zmienił chyba nic. Słyszałem że poprawia wydajność zwłaszcza na słabszych sprzętach, ale jakoś tego nie widzę, może 2-3 fps ale to może by błąd pomiaru tak naprawdę. Wsparcie modów przez Paradox mods nie pomaga, zwłaszcza że większości przydatnych modów nie ma, ponieważ autorzy ich jeszcze nie przeportowali. Ciekawy jestem jak to się wszystko rozwinie, bo na chwilę obecną grania w to nie polecam.

Kwestię dlc pominę, bo to kpina że za takie rzeczy chcą pieniędzy...

thevglibrary, to citiesskylines
@thevglibrary@mstdn.social avatar

Finland's amazing success story as a small nation of great game studios and talent hasn't gone unnoticed.

,

This book interviews 11 award-winning Finnish Gamedevs about their design philosophy, tips, and more!

👉 https://www.thevideogamelibrary.org/book/game-designer-confessions-insights-from-finland-s-top-game-designers

@bookstodon

schizanon, to citiesskylines
@schizanon@mas.to avatar

My city of West Mansfield is going well;

#citiesSkylines #citiesSkylines2 #videoGames

a massive metropolis

schizanon, to citiesskylines
@schizanon@mas.to avatar
schizanon, to citiesskylines
@schizanon@mas.to avatar

A herd of MOOSE just walking through my city 🤯

schizanon, to citiesskylines
@schizanon@mas.to avatar
schizanon, to citiesskylines
@schizanon@mas.to avatar

#CitesSkylines2 is less like a sequel to #CitiesSkylines and more like a QoL patch with a fancy shader/texture mod where random features and systems have been drastically (and somewhat badly) rewritten.

Shout-out to the dev who had to make the old fishing boat mechanic work for garbage trucks, it's a nice touch, but garbage dumps are deletable now?

#videoGames #gaming #citySimulator #cityBuilding

schizanon,
@schizanon@mas.to avatar

If you delete a garbage dump in #CitiesSkylines2 you can build a new one on top of it but it fills up extra fast 😠

schizanon, to citiesskylines
@schizanon@mas.to avatar

Honestly, I pirated #CitiesSkylines2 and I feel a little ripped off.

It's just mostly just #CitiesSkylines with more realistic cars and human shaders.

There are a few QoL improvements that probably make it worth a buy; like being able to buy smaller squares of land, or how water pipes run under streets now.

#gaming #videoGames

schizanon,
@schizanon@mas.to avatar

Air Pollution is a bigger deal in ; having your major residential area downwind from the now larger garbage dumps sucks.

Some maps set you up for this; Tampere for example puts the start of the map downwind of the first area you'd want to expand into.

San Francisco is ideal, the wind prevails east, so it blows your pollution off into the bay!

schizanon,
@schizanon@mas.to avatar

What are there all these doggos at the Bus Terminal just waiting around for?

bobdendry, to Youtube
@bobdendry@mstdn.games avatar

We're back with a new episode of #CitiesSkylines2. Today we continue expanding our high density downtown area, incorporate a wooded CBD park area, and face off with disaster as a bush fire burns through suburban Azure Delta! https://youtu.be/Kxdb54IXw9E #SelfPromo #YouTube #CitiesSkylines #CityBuilder #VIdeoGames #Gaming #ShareYourGames

schizanon, to citiesskylines
@schizanon@mas.to avatar

Well I finally got bored enough to do it; I'm playing #CitiesSkylines2!

Give me your tips for my first new city!

#citiesSkylines #buildingGame #videoGames #gaming #cityBuilder

schizanon, (edited )
@schizanon@mas.to avatar

In general my goal is always to max out the population until it brings the simulation to a crawl.

In that's hard to do because it actually limits you to a certain number of citizen simulations internally. The population can keep going up but the internal representation stays the same.

I wonder how that works in

bobdendry, to fediverse
@bobdendry@mstdn.games avatar

Are there four of you out there in the that are generous enough to help a hobbyist hit that magical 1000 subscriber? If so I'd really appreciate a sub. Happy to swap subs as well if you're in need of some.

https://youtube.com/

bobdendry, to Youtube
@bobdendry@mstdn.games avatar

Heya everyone! Hope the start to your week has been good. Today I'm back with a new video. Today the name of the game is reducing weak points in our infrastructure by adding redundancy to key connections and choke points. Hope you enjoy https://youtu.be/PwIplwJafGc

emill1984, to random Polish
@emill1984@101010.pl avatar

Pierwsi streamerzy zaczynaja przedpremierowo ogrywac #CitiesSkylines2

To co sie rzuca w oczy to... skopana optymalizacja 🤣 Animacja spada do okolic 20 klatek na sekunde 🤣

Ja wiem, ze do premiery jeszcze 5 dni, a w dniu premiery moze sie jeszcze pojawic patch, ale serio... czy w tym roku wyjdzie chociaz jeden potencjalny hit, ktory nie bedzie sprawial wrazenia niedorobionego? 😆 No i zeby w citybuilderze skopac optymalizacje to trzeba sie postarac

#gry #giereczkowo

bobdendry, to Youtube
@bobdendry@mstdn.games avatar

Last time I post this because we're oh so close - less than 10 subscribers left until I hit the magical 1,000 subscribers mark over on !

I'm currently playing , and will be starting a series over the weekend.

The Remasters are pretty important to me - the original TR game was the first game I got on my PS1 way back in the day - it was also the first game I played on my channel when I first started it!

WhyNotZoidberg, to gaming
@WhyNotZoidberg@topspicy.social avatar

A wave of BIG Cities Skylines creators on YouTube are coming out with videos criticizing Cities 2 and the devs decisions.

I find it tragically ironic that Colossal Order is in exactly the same place PR wise as EA / Maxis was a few months after the ill-fated reboot of Sim City that laid the ground work for their own success. and doing a lot of the same mistakes like taxes being irrelevant for example.

Example video:

https://www.youtube.com/watch?v=JyPwbOEG0Lc

nickycolman, to random
@nickycolman@mastodon.world avatar

Today is my birthday.

I have the day off so I’m gonna spend the entire day playing on #CitiesSkylines2 ☺️

blake, to random

I want to play #CitiesSkylines2 but from what I've heard, it doesn't run worth a crap on even the highest end gaming computers. Cities: Skylines on my Steam Deck already suffers, although from what I've heard it too is practically unplayable if you have a complete city (I do not). I doubt CS2 would run well enough even on cloud gaming. And I really don't want to waste my money to find out.

Gyoo, to random French
@Gyoo@shelter.moe avatar

J'ai tenté de redonner sa chance à .
Les performances sont meilleures qu'à la sortie du jeu, ce qui le rend un peu moins frustrant. J'ai aussi regardé pas mal de vidéos sur le jeu ce qui m'a permis d'éviter des erreurs bêtes en early game. Après 4-5 heures sur ma nouvelle partie, ça se passe pas trop mal, mais je commence à souffrir des problèmes de circulation donc il va peut-être falloir refaçonner pas mal de routes et je sais pas si j'ai le courage 😭

bobdendry, to citiesskylines
@bobdendry@mstdn.games avatar

Today we're back for another episode! This is the last CS2 video for the year, so I hope you've enjoyed our journey building the Azure Delta region so far. Today we start working on a Capital/CBD area, along with the tackling the challenges that brings! https://youtu.be/WhaUVoFbImQ

bobdendry, to citiesskylines
@bobdendry@mstdn.games avatar

Good evening, and welcome back to another episode of ! In today's episode, we disrespect our surroundings and exploit the natural resources of the Azure Delta region! Hope you enjoy the video. https://youtu.be/YnOqhum0MIw

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