Ciantic,
@Ciantic@twit.social avatar

Cities Skylines 2 lackluster launch can be mostly attributed to the growing pains of a small studio.

It was probably never possible for a small studio like Colossal Order to deliver a fully functional successor from scratch when they were adding features for 10 years CS1 in parallel.

The only way it would've worked was if they could have used the same code in CS2. But clearly, they weren't able to, as it's missing most of the DLCs they built for CS1.

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