Last night I, the woman who in four whole years of #GameDev has never even managed to join a team for a game jam, dreamt that I started an indie studio full of grumpy old sarcastic part-time devs and we just churned out really tiny, niche weird games every few months.
You ever wake up from a dream and you're just so sad it wasn't real?
I made a video about my absolutely trash #ToucanDoIt jam entry. But because I'm contrary, it's on my crafts channel instead of my gamedev one!
Idk, right, it made sense at the time 🤷♀️
It's pretty short and for a non-techy audience (and also, again, the game is trash) but if anyone's interested the YT version is here: https://youtu.be/hp_-7UHOJqA
Or it'll be up at @michellemay soon if it's not already!
It was common for games to have a "maybe time to take a break?" messages, especially Nintendo. Maybe to cover some legal stuff, or to enforce a good play-life balance, I never thought it was a bad idea, but we don't see that stuff much these days.
Anyone want to try small prototype and give feedback?
It is a party based roguelike where you control multiple characters and attack enemies. It is a really simple for experimenting game that combines elements from games like Rogue and Baldur's Gate. It is turnbased but turns are handled fast similar to Stoneshard.
Yeah, right now it is really mouse depended so that impacts the experience.
Intention is that you can do many things when interacting so I don't want attacking/collecting happen automatically, but I clearly need to make them better.
I need to create some encounter to better test the multiple character controlling.
Does anyone know an old school roguelike game where you play as a small party? In the overworld you control one character and then battles open to a small scene. It has really simple pixel art graphics, spell casters cast spells by typing the spell name and it had perma death. Start of the game you build a party of eight IIRC. The name was one word and really didn't mean anything.
@jake4480 Yeah, someone in reddit might know but I deleted my account and don't feel like creating new one just for this😅
I will try asking around lemmy.
A Big brain move is to use #GodotEngine via the Epic Store launcher: you are using a software powered by Unreal Engine, to launch another game engine.
And a launcher that's probably 10 times bigger, heavier and more bloated, that uses more CPU and GPU power than the engine itself being launched. 🤯
Jokes aside, this seems to be good only for discoverability (imagine all the Fortnite and UEFN kids discovering Godot from here), but apart from that there's no point. https://store.epicgames.com/en-US/p/godot-engine
I released my first game on Steam and got rid of impostor syndrome!
My first game Mushy Score is out on Steam! I have been creating games since I was a child but never felt like a real game dev. Now I finally have a game that I can show to other people.
Mushy Score is a 2D Roguelike where you fight against endless waves of enemies. Collect points and try to get a high score! I am super exited for the release !