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32bitkid, to genart
@32bitkid@mstdn.social avatar

Ooooh, the edge-weights (even if just totally randomly generated) seem to help the cohesion of the wash layer quite a bit!

#GenerativeArt #TypeScript #SierraOnLine

image/png

GayOldTime,
@GayOldTime@masto.ai avatar

@32bitkid That is a really pretty rendering of the manor

32bitkid, to javascript
@32bitkid@mstdn.social avatar

Spent a bit of time early this morning to knock out the most basic vector editing features in my SCI0 pic editor. The SCI0 pic byte-code is very terse; it doesn't even have closed polygons, just lines that happen to touch each other when rendered to the frame-buffer.

I'm sure this whole UI layer will need a refactor soon, but its definitely another step in a "useful" direction. Just a few core features left before a "beta" is viable.

#JavaScript #Vue #RetroComputing #SierraOnLine

video/mp4

32bitkid, to retrogaming
@32bitkid@mstdn.social avatar

Construction of Jackson Square: Colonel's Bequest Demo (1989). :ms_floppy_disk:

PIC.078
Engine: SCI0
Resolution: 320x190 / 16 color
Commands: 1,609
Size: 10,520 bytes

🗜 Compression:
Type: Huffman (2)
Size: 8,971 bytes
Ratio: 3.4∶1 | 📉 −70.5%

#SierraOnLine #ColonelsBequest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

video/mp4

32bitkid, to random
@32bitkid@mstdn.social avatar

In my opinion, amongst all the SCI0 era games LSL2 and Codename: ICEMAN really benefit from aspect-ratio correction and some post-processing/CRT-simulation. I get "purists" saying that its not "real" EGA/PCjr graphics. But... yea, I think it really helps.

The same EGA scene from LSL2 but with no corrections.

Craigp,
@Craigp@mastodon.social avatar

@32bitkid Yeah, it looks waaaaay better with the postprocessing. The green is bearable, for for starters.

32bitkid, to retrogaming
@32bitkid@mstdn.social avatar

Construction of The Main Gate at Misty Acres: Colonel's Bequest Demo (1989). :ms_floppy_disk:

PIC.028
Engine: SCI0
Resolution: 320x190 / 16 color
Commands: 2,030
Size: 12,048 bytes

🗜 Compression:
Type: Huffman (2)
Size: 10,004 bytes
Ratio: 3.0∶1 | 📉 −67.1%

#SierraOnLine #ColonelsBequest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

video/mp4

32bitkid, to retrocomputing
@32bitkid@mstdn.social avatar

Floating around online, there are some original scans of the Colonels Bequest design document. Included are some 80's printer sheets that have this very specific style for background art review. I really wanted to recreate that look in scibud, for no other reason than cause. But... yea

Left side: design documents. Right side: the debugging output from scibud. Not too shabby.

I should recreate the paper-yellowing and water stains from years of use.

#RetroComputing #SierraOnLine

image/png

32bitkid,
@32bitkid@mstdn.social avatar

Also, a look at some early sketches implemented in-engine for testing and prototyping: The entrance to the water fountain. Which originally was labeled "maze entrance", which I actually didn't realize that perhaps the original design had a hedge maze puzzle that was supposed to be here instead of going directly to the fountain.

image/png

GayOldTime,
@GayOldTime@masto.ai avatar

@32bitkid Come to think of it, that rectangular hedge does look like it's meant to be a maze. I'm glad it didn't happen, though. There are far too many mazes in Sierra games of the period, and they're never fun.

32bitkid, to retrogaming
@32bitkid@mstdn.social avatar

Construction of Gar'Bage Freighter Exterior: Space Quest Ⅲ Demo (1989).

Pic: #154
Compression: Huffman
Size: 5,270
Size (Compressed): 4,503
Commands: 861
Resolution: 320x200 / 16 color

#SierraOnLine #SpaceQuest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

video/mp4

lewiscowles1986,
@lewiscowles1986@phpc.social avatar

@32bitkid
I Love the painterly effect, but I also wonder how it might scale for a 1920x1080 or above screen in terms of file-size, commands

32bitkid, to retrogaming
@32bitkid@mstdn.social avatar

Construction of Gar'Bage Freighter Bridge: Space Quest Ⅲ Demo (1989).

Pic: #153
Compression: Huffman
Size: 8,631
Size (Compressed): 7,178
Commands: 2,065
Resolution: 320x200 / 16 color

#SierraOnLine #SpaceQuest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

video/mp4

32bitkid, to retrogaming
@32bitkid@mstdn.social avatar

Construction of The Moneychanger's Window: Quest for Glory II (1990). 💾

Pic:
Compression: Huffman
Size: 2,367 bytes
Size (Compressed): 2,123 bytes
Commands: 289
Resolution: 320x200 / 16 color

video/mp4

32bitkid, to retrogaming
@32bitkid@mstdn.social avatar

Construction of The Stage at Katta's Tail Inn: Quest for Glory II (1990).

Pic: #110
Compression: Huffman
Size: 4,331 bytes
Size (Compressed): 3,690 bytes
Commands: 636
Resolution: 320x200 / 16 color

#SierraOnLine #QuestForGlory #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

Construction of The Stage at Katta's Tail Inn from Quest for Glory II, released 1990

32bitkid, to retrogaming
@32bitkid@mstdn.social avatar

Construction of Forest: Hero's Quest Demo (1990).

Pic: #700
Compression: 2
Size: 8,631
Size (Compressed): 7,545
Commands: 1,123
Resolution: 320x200 / 16 color
Palette: Day

#SierraOnLine #QuestForGlory #AdventureGame #SCI0 #RetroGaming #RetroComputing

video/mp4

32bitkid, to retrogaming
@32bitkid@mstdn.social avatar

Construction of Zara's Magic Shop: Hero's Quest Demo (1990).

Pic: #314
Compression: 2
Size: 4,061
Size (Compressed): 3,456
Commands: 568
Resolution: 320x200 / 16 color

#SierraOnLine #QuestForGlory #AdventureGame #SCI0 #RetroGaming #RetroComputing

video/mp4

32bitkid, to retrogaming
@32bitkid@mstdn.social avatar

Construction of the Spielburg Village, Corner of Main and Market: Hero's Quest Demo (1990).

Pic: #200
Compression: 2
Size: 13,151
Size (Compressed): 10,636
Commands: 2,060
Resolution: 320x200 / 16 color
Palette: Day

#SierraOnLine #QuestForGlory #AdventureGame #SCI0 #RetroGaming #RetroComputing

video/mp4

32bitkid, to retrocomputing
@32bitkid@mstdn.social avatar

#BASIC turns 60 today! Happy birthday from the PCjr. Sometimes, I wonder what path my life would have diverged into if I had never had access to a computer and a book on BASIC programming as a kid.

The image/source is originally from Icons & Images by Elmer Larsen from 1985. I typed it in and tweaked it with PC-BASIC, then transferred it to a working PCjr with a gotek floppy drive.

#RetroComputing #IBM #PCjr

PCjr running a BASIC program to draw a 16 color birthday cake and say "HAPPY BIRTHDAY BASIC!"

32bitkid, to javascript
@32bitkid@mstdn.social avatar

For anybody thats interested, I've extracted and published my little WebGL CRT-filter renderer. I'm using it on my own personal site for some CGA/EGA visualizations, but I'd be really interested if anybody uses it to do something else cool. 🍻

https://www.npmjs.com/package/@4bitlabs/crt-lite

eniko,
@eniko@peoplemaking.games avatar

@32bitkid just so you know, when i click on the images i get "Non-Image content-type returned" on firefox

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