32bitkid,
@32bitkid@mstdn.social avatar

Floating around online, there are some original scans of the Colonels Bequest design document. Included are some 80's printer sheets that have this very specific style for background art review. I really wanted to recreate that look in scibud, for no other reason than cause. But... yea

Left side: design documents. Right side: the debugging output from scibud. Not too shabby.

I should recreate the paper-yellowing and water stains from years of use.

#RetroComputing #SierraOnLine

image/png

32bitkid,
@32bitkid@mstdn.social avatar

There are some interesting insights too. Earlier designs of Lillian's playhouse had an alternate design for the windows on the side…

image/png

32bitkid,
@32bitkid@mstdn.social avatar

Also, a look at some early sketches implemented in-engine for testing and prototyping: The entrance to the water fountain. Which originally was labeled "maze entrance", which I actually didn't realize that perhaps the original design had a hedge maze puzzle that was supposed to be here instead of going directly to the fountain.

image/png

GayOldTime,
@GayOldTime@masto.ai avatar

@32bitkid Come to think of it, that rectangular hedge does look like it's meant to be a maze. I'm glad it didn't happen, though. There are far too many mazes in Sierra games of the period, and they're never fun.

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