@32bitkid@mstdn.social
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32bitkid

@32bitkid@mstdn.social

Developer ∪ Designer, pixel artist, digital archaeologist of Sierra On-Line games, retro IBM PCjr developer, baker. An Ernie in a world of Berts. (They/them)

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32bitkid, to retrocomputing
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Floating around online, there are some original scans of the Colonels Bequest design document. Included are some 80's printer sheets that have this very specific style for background art review. I really wanted to recreate that look in scibud, for no other reason than cause. But... yea

Left side: design documents. Right side: the debugging output from scibud. Not too shabby.

I should recreate the paper-yellowing and water stains from years of use.

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32bitkid,
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There are some interesting insights too. Earlier designs of Lillian's playhouse had an alternate design for the windows on the side…

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32bitkid,
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Also, a look at some early sketches implemented in-engine for testing and prototyping: The entrance to the water fountain. Which originally was labeled "maze entrance", which I actually didn't realize that perhaps the original design had a hedge maze puzzle that was supposed to be here instead of going directly to the fountain.

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32bitkid, to retrogaming
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Construction of Gar'Bage Freighter Exterior: Space Quest Ⅲ Demo (1989).

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32bitkid, to retrogaming
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Construction of Gar'Bage Freighter Bridge: Space Quest Ⅲ Demo (1989).

Pic: #153
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#SierraOnLine #SpaceQuest #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

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32bitkid, to retrogaming
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Construction of The Moneychanger's Window: Quest for Glory II (1990). 💾

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#SierraOnLine #QuestForGlory #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

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32bitkid, to retrogaming
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Construction of The Stage at Katta's Tail Inn: Quest for Glory II (1990).

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#SierraOnLine #QuestForGlory #AdventureGame #SCI0 #RetroGaming #RetroComputing #DOSGaming

Construction of The Stage at Katta's Tail Inn from Quest for Glory II, released 1990

32bitkid, to retrogaming
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Construction of Forest: Hero's Quest Demo (1990).

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32bitkid, to retrogaming
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Construction of Zara's Magic Shop: Hero's Quest Demo (1990).

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32bitkid, to retrogaming
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Construction of the Spielburg Village, Corner of Main and Market: Hero's Quest Demo (1990).

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32bitkid, to retrocomputing
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turns 60 today! Happy birthday from the PCjr. Sometimes, I wonder what path my life would have diverged into if I had never had access to a computer and a book on BASIC programming as a kid.

The image/source is originally from Icons & Images by Elmer Larsen from 1985. I typed it in and tweaked it with PC-BASIC, then transferred it to a working PCjr with a gotek floppy drive.

PCjr running a BASIC program to draw a 16 color birthday cake and say "HAPPY BIRTHDAY BASIC!"

32bitkid, to javascript
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For anybody thats interested, I've extracted and published my little WebGL CRT-filter renderer. I'm using it on my own personal site for some CGA/EGA visualizations, but I'd be really interested if anybody uses it to do something else cool. 🍻

#WebGL #JavaScript #RetroComputing

https://www.npmjs.com/package/@4bitlabs/crt-lite

32bitkid, to retrocomputing
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I know that CRT-like shaders for pixel art are "spicy" for some. But I've been making a more progress on a little simple CRT-lite sandbox for WebGL. I think it looks pretty dope at 1440p (or even 4k). It also fades itself out if the resolution drops below 1080p to avoid moire.

Most of it is configurable—the monitor distortion, scan-lines, vignetting and gpu horizontal blur. After a few more tweaks, I'll be carving it off into its own repo to open source it. #RetroComputing #RetroGaming #WebGL

32bitkid,
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Its not super accurate or anything, but I tried to at least replicate some of the feel of my IBM 4863 (or the Tandy CM-10). Neither one of those were particularly great monitors, tbh... If fact, they are pretty bad... But they definitely have a specific aesthetic.

32bitkid, to retrogaming
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An earlier design of Laura Bow from The Colonel's Bequest. The first is from the non-interactive promo release, the second is from the commercial release/final version. Also included, the sketch from the original design document. 😀

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32bitkid, to random
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Was digging through some assets for Colonel's Bequest, and was testing some things out on the promotional non-playable demo version, and saw this.

I guess, at some point before it got its final subtitle of "A Laura Bow Mystery", it was going to be "A Tale of Murder - Cajun Style" 🤣

32bitkid, to random
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It might not look like much, but I'm actually super happy with this... I've been meaning to take a crack at it for a quite a while, and finally made some progress on a WebGL-based renderer output for my javascript SCI0 renderer. This incorporates both configurable barrel-distortion and vignetting. It's not cranked up to something ridiculous, but I think provides a nice "feel". There is still more that I want to work on/prototype out. But its really satisfying to get to this point.

32bitkid, to norcal
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After a bit of a hiatus, I've been putting some more work in my Sierra SCI0 renderer/compositor. Wanted to try out some thoughts from VileR on measured CGA colors on an actual 5153 Personal Computer Color Display. #sierra #RetroComputing #cga

https://int10h.org/blog/2022/06/ibm-5153-color-true-cga-palette/

The barn background from Colonels Bequest, rendered with the "blended" true-CGA palette via VileR

32bitkid, to retrogaming
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Happy Birthday to the IBM PCjr. It was this day, 40 years ago, that IBM announced the PCjr would be available starting in early 1984. It may have been a commercial flop—outclassed by its knockoff, the Tandy 1000, in every way—but it was the first computer I ever had/used/programmed. Cheers! 🎩

eniko, to random
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Yeah no I'm not going on threads. Gotta draw the line somewhere

32bitkid,
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@eniko I feel like I don’t even know what’s happening anymore. I imagine I have become what my parents felt like when I was telling them about email and Usenet in the 90s.

32bitkid, to pixelart
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Have you read your submarine operations manual today?

Construction of Room #050. Codename: ICEMAN (1989) original artwork credited to Cheryl Loyd and Jim Larsen.

2,017 bytes (15.1∶1)

#CodenameICEMAN #PixelArt #SCI0 #Sierra #AdventureGame #RetroGaming #DOSGaming #EGA

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32bitkid, to norcal
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Using different subpixeling techniques for rendering SCI0 backgrounds from Sierra games.

Behold Merlin:

#sci0 #sierra #adventuregame

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