I woke up this morning and felt the need to give a shout-out to one of my favorite #VideoGames streamers. Now, don’t get me wrong, I have more than 10 #Twitch channels that I love tuning into, but @VoltanisNF has this perpetual positive vibe that always makes my day better. Tune into Voltanis’s stream sometime; I believe you will not regret it. So, that’s my Saturday shout-out, and I hope you all have a fantastic weekend! :ablobcatheart:
I’ve created an awesome resource for gamers to find interesting gaming articles!
It’s called Reconnect and it’s a feed of curated blogs from around the Internet that all specialise in writing about gaming, game dev, and the industry around it. #videogaming#gamedev#videogames
Check it out on https://www.reconnect.quest/
Will start a little series here about me browsing this Club Nintendo issue from July 1995 (Nintendo Power in the US). 📖
I explicitly bought this one recently because I have so fond childhood memories. It must have been one of the few I owned and therefore read endless times. I still remember so much of the content and now I'm excited to refresh these memories.
The cover shows Asterix & Obelix, a PAL exclusive game series. 🐗
Third entry is about the PAL exclusive cover story game Asterix & Obelix for SNES.
I owned the quite similar Game Boy version at the time and still remember the hard Rugby level shown on these pages. 🏉
I barely made it above this level and remember some kind of snow level afterwards where I was stuck again due to lacking knowledge of the sprint capabilities. 🏔️
Did you play the Game Boy or SNES version and have any memories of the rugby level?
Something that's been cool to see over the past few years is the emergence of more non-combat focused building/strategy(?) games like Islanders and Autonauts.
I think maybe Dorfromantik fits into that category too? Not played it but that's the gist I've gotten about it.
Should look into more of'em tbh. They manage a nice slow-burn pace without as much tedium as games that try to explicitly slow you down (i.e. many RPGs).
Never really understood competitive games, for a mixture of reasons, and among those reasons is:
if you excel at a game, you kinda narrow down who you can enjoyably play against, and doesn't that kinda suck?
Personally I've never found it much fun to wipe the floor with opponents, AI or otherwise, so I don't get wanting to excel at a competitive game. In my mind you're undermining your own enjoyment of it somewhat.
can anyone help me remember: a while back, a game dev or studio had made t-shirt kind of embracing the concept of walking sims, rather than the term being a put down on games.
I’ve tried searching but with only “walking sim” and “t shirt” not a whole lot comes up 😅
I want to say they had made one of their own but I can’t recall which. Pretty sure it was after Firewatch but don’t know for sure
I will be doing a gameplay live stream on my YouTube channel where I will give away a Steam key for #SongsOfConquest. You, the chat, will control the game.
Date/Time: Most likely on Monday, after v1.0 comes out.
P.S. The game works flawlessly on #Linux and is optimized for #SteamDeck with a large UI and battery optimizations.
In the game, one of the protagonist's tasks will be to collect flora and fauna biomaterial. After collecting the samples, they can be viewed in the inventory. Maybe there will be a mechanics - mixing and testing samples properties