maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...

video/mp4

molegato, to gamedev Spanish
@molegato@mastodon.gamedev.place avatar
stan, to gamedev French
@stan@framapiaf.org avatar

Playing a bit with Portals in @godotengine It's nice to be able to enter your previous game's worlds :)

#screenshotsaturday #indiedev #gamedev

video/mp4

guntha, to opengl French
@guntha@mastodon.gamedev.place avatar

For this , I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!

A screenshot of PsyCam: a room with some lava lamps, a laptop and a photo camera

ShatteredPixel, to gamedev
@ShatteredPixel@mastodon.gamedev.place avatar

Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!

The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there's lots of room to add more in the future as well!

#indiedev #gamedev #roguelike #screenshotsaturday #pixelart

OramaInteractive, to pixelart
@OramaInteractive@mastodon.gamedev.place avatar

Something different for this #ScreenshotSaturday: A mini tutorial on how to create a simple seamless #pixelart tile in #Pixelorama 1.0!

If you'd like more tutorials like these, consider supporting us by wishlisting on Steam

https://store.steampowered.com/app/2779170?utm_source=mastodon

Music: Industrial Complex by @therunner01

#OpenSource #GameDev #GodotEngine

video/mp4

eyeofmidas, to threejs
@eyeofmidas@mastodon.gamedev.place avatar
zaebucca, to pixelart Italian
@zaebucca@mastodon.gamedev.place avatar

Adventure... Inside!
This new, big update to my asset collection focuses on interiors, but also provides new exterior tiles and animations for Adventure Begins!
#pixelart #screenshotsaturday

nivrig, to amiga
@nivrig@mastodon.social avatar

iso_sort_3new_final_2c_saturday_works.c

🧙🏻‍♂️

#Amiga #RetroGaming #RetroDev #ScreenshotSaturday

video/mp4

golosogames, to gameboy French
@golosogames@mastodon.online avatar

I'm making a detective adventure game for #Gameboy Color and PC, available later this year.

Wishlist would be a great help! 😊
https://store.steampowered.com/app/2614580/Inspector_Waffles_Early_Days/

#screenshotsaturday

image/png
image/png
image/png

davesmith00000, to programming
@davesmith00000@mastodon.gamedev.place avatar

The UI work continues...

#scala #screenshotsaturday

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand

// Sci-Fi adventure game devlog with a little spice of horror

video/mp4

Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

🍄 Super Match-io 🎰
My entry to #TweetTweetJam 9

#Pico8 Demake of familiar spin-to-win-a-life game, in just 500 chars 🗜️

🎞️ 60 FPS Gameplay
🎰 Authentic gameplay
🎵 Familiar "1-Up" SFX
🟩 Blocky recreation of orig shapes (🌼🍄⭐🍄)
♻️ Auto-Restart on Death/Win

Play FREE on @itchio:
🕹️ https://liquidream.itch.io/super-match-io

#ScreenshotSaturday #GameDev #Tweetcart #Sizecoding
Code below:👇

video/mp4

ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

I got sprite sheets working today. When I was testing it I realized that drawing a sprite completely overwrites whatever's behind it, so I need to fix transparency tomorrow.

Unrelated, but something I realized today was that an upside of working on a 2d game rather than 3d is no quaternions 😁

#screenshotsaturday #gamedev
#indiedev

A black screen with a spinning blocky humanoid character bouncing around it

ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

Added an FPS counter and some more characters to the font

I'm grateful that the PICO-8 font is CC-0 so I can just copy that instead of trying to find a unique way to fit all letters, numbers, and symbols into 4x6 pixels 😳

I still need to add some characters to the font, then sprite sheets I think

#screenshotsaturday #gamedev #indiedev

A black screen with a white FPS counter in the top-right corner, flickering rapidly between 59 and 60. Also a block of white text consisting of all of the letters of the alphabet and some symbols bounces around the screen.

Wraithkal, to random
@Wraithkal@mas.to avatar

Time for the 46th consecutive ScreenshotSaturday Mastodon Musings, an article with a selection of hand-picked Mastodon posts from last weekend's Screenshot Saturday™, each with a brief comment from yours truly.

This week, the creative coolness of @Gopiandcode @tallstorygames @0x0961h @mortallymoonstruckgames and @taxicomics was featured!

https://www.wraithkal.com/screenshotsaturday-mastodon-musings-may-4-2024/

#screenshotsaturday

ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

Well it was a busy day but I still found some time to gamedev

I wanted an FPS counter, which meant that first I had to implement drawing text with a sprite based font

I've only done the numbers so far but it's a general purpose system so it will get a lot of use

#screenshotsaturday #gamedev
#indiedev

The numbers 0-9 in white bouncing around on a black background

qgi, to blender

No longer Saturday, but
I experimented with #blender and the #gameboy color palette over the weekend.

#indiedev #screenshotsaturday

yonabee, to godot
@yonabee@eldritch.cafe avatar
ghosttie, to gamedev
@ghosttie@mastodon.gamedev.place avatar

Sprites are working! Lots of optimization to do, but it's progress.

There's a weird judder when the sprite's moving, I suspect it's because the update loop and draw loop are separate, I'll investigate later, maybe tomorrow.

#screenshotsaturday #gamedev
#indiedev

A video capture of a black screen with a small test sprite bouncing around it. The test sprite is just a white box with some primary colors in it to make sure the colors are working

beanjbunny, to gamedev
@beanjbunny@nerdculture.de avatar

So my game jam game is filled with programmer art and cuss words at this point but DANG LOOK AT THAT GAME PROCEDURALLY GENERATE LEVELS OMG #indiedev #gamedev #screenshotsaturday

taxicomics, to random

Working on an Isometric Engine for #picotron - great fun so far! But movement and especially collision with these walls is kinda hard-any pointers to help me?
#ScreenshotSaturday

ewoud, to gamedev
Liquidream, to gamedev
@Liquidream@mastodon.gamedev.place avatar

Big feature in #SAGEngine (Simple Adventure Game Engine) finally unlocked ...#ink scripting! 📝🥳
Now, everything (scenes, actors, props) can be ink scripted.
This editor is close to the Inky one - syntax highlighting, compiler errors, autocomplete (inc. object/API refs) 😁
The icing on the cake was seeing the one-click, export to standalone web game ALSO working! 🙌
(Did I mention SAGE is a browser-based, mobile friendly PWA? 😉📲)
#ScreenshotSaturday #GameDev #PointAndClick #AdventureGames

roipoussiere, to random French
@roipoussiere@mastodon.tetaneutral.net avatar

@Goutte an I are working on a small factorio-like game based on an hexmap.

It's in early stage of development but thanks to the new level editor we can can now draw basic levels.

@godotengine

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