Platform behavior based on the Physics Control Plugin in Unreal Engine 5. It is not related to water, but it can be used as simple raft. I want to make a levitating stone based on it...
For this #screenshotsaturday, I'm bringing some finishing touches in the map of our small point'n'click game. Hopefully it can soon be added to our Collection!
Hey rat punchers, Shattered Pixel Dungeon v2.4.0 is going to be releasing to everyone around the middle of this coming week!
The v2.4.0 beta now contains 11 trinkets total, with 3 recent additions: the mimic tooth, wondrous resin, and eye of newt. I think 11 is a good place to start, but there's lots of room to add more in the future as well!
Adventure... Inside!
This new, big update to my asset collection focuses on interiors, but also provides new exterior tiles and animations for Adventure Begins! #pixelart#screenshotsaturday
Today I started getting to know the water plug-in in Unreal Engine 5. Night, black water, a floating creature... I just sketched quickly what was at hand
// Sci-Fi adventure game devlog with a little spice of horror
I got sprite sheets working today. When I was testing it I realized that drawing a sprite completely overwrites whatever's behind it, so I need to fix transparency tomorrow.
Unrelated, but something I realized today was that an upside of working on a 2d game rather than 3d is no quaternions 😁
Added an FPS counter and some more characters to the font
I'm grateful that the PICO-8 font is CC-0 so I can just copy that instead of trying to find a unique way to fit all letters, numbers, and symbols into 4x6 pixels 😳
I still need to add some characters to the font, then sprite sheets I think
Time for the 46th consecutive ScreenshotSaturday Mastodon Musings, an article with a selection of hand-picked Mastodon posts from last weekend's Screenshot Saturday™, each with a brief comment from yours truly.
this week i worked on adding more variety to the generated worlds, and also got jumping from the ground out into space working, which i should totally post a video of if i ever figure out how to upload those on here :marble_lesbian::marble_rainbow::marble_transgender:
Sprites are working! Lots of optimization to do, but it's progress.
There's a weird judder when the sprite's moving, I suspect it's because the update loop and draw loop are separate, I'll investigate later, maybe tomorrow.
So my game jam game is filled with programmer art and cuss words at this point but DANG LOOK AT THAT GAME PROCEDURALLY GENERATE LEVELS OMG #indiedev#gamedev#screenshotsaturday
Working on an Isometric Engine for #picotron - great fun so far! But movement and especially collision with these walls is kinda hard-any pointers to help me? #ScreenshotSaturday
Big feature in #SAGEngine (Simple Adventure Game Engine) finally unlocked ...#ink scripting! 📝🥳
Now, everything (scenes, actors, props) can be ink scripted.
This editor is close to the Inky one - syntax highlighting, compiler errors, autocomplete (inc. object/API refs) 😁
The icing on the cake was seeing the one-click, export to standalone web game ALSO working! 🙌
(Did I mention SAGE is a browser-based, mobile friendly PWA? 😉📲) #ScreenshotSaturday#GameDev#PointAndClick#AdventureGames