Published a very quick, user-requested mod for #SlayTheSpire: flight mode! It's like the Flight custom modifier (or an infinite version of the Rocket Boots), albeit for regular games.
this is a no-solder mod and a complete case swap that uses a funnyplaying 3.0 ips kit, a usbc battery mod, a custom shell, new buttons, new stickers, and an ezflash omega definitive edition cart with an sd card that currently holds every #gb#gbc and #gba rom from myrient afaik
very happy with it, definitely my second favorite way to play gba games after the steam deck. this is great to just bring around around with me when i'm just waiting to pick someone up. :3
Any #Modders out there and generally people out there, Please boost this. I am looking to find a modder out there who might be able to create a mod for YuGiOH Duel Links using something like Auto-hotkey to use the mouse to drag cards in to the right place using the keyboard to perform the actions, and some kind of way to obtain text directly from the game so that we can use it with a clipboard to text reader to read the incoming text that comes in while we are Dueling. I am willing to pay a reasonable price for this to be made and we can negotiate good terms. Please, if anyone is interested who knows about auto-hotkey and clipboard to text or is confident in knowing how to code this, reach out. I have no idea how to code anything, so I figure the best way is to pay someone to do what I can't. If you want an example of this, there is already a mod that does similar things with YuGiOh Master Duel and a lot of us blind people are already dueling on there as a result, just without keyboard support for MD, we are using controllers to navigate the field. #YuGiOh#Modding#Mods#PC#PCGaming#Blind#accessibility#a11y#DuelLinks
At some point last year, I was trying to make a 3D recreation of #ZeldaII on the #GZDoom engine.
I was able to recreate most of the basic mechanics (movement, xp, spells, world map, etc.) and started working on translating some of the ZII's locations into 3D, but then I got burnt out.
I would be glad to continue this at some point in the future. But before that, I need to continue working on my toki pona game.
Downloaded the Witcher 3 REDkit. Can't imagine I'll find the time to properly look into it within this year, but downloaded it nonetheless. https://www.gog.com/game/the_witcher_3_redkit
💰 Modder packs an entire Nintendo Wii into a box the size of a pack of cards
—Ars Technica
「 One mod in this storied genre that caught our eye this week is the "Short Stack," a scale model of the Nintendo Wii that packs the 2006 console's internal hardware into a 3D-printed enclosure roughly the size of a deck of playing cards 」
I think I'm Skyrim levels of in love with HZD now. It's not too difficult to run into new types of machines in the game, even this weird undocumented Strider I've come across.
Well I said I might slow down with releasing stuff but here we are...
I've been working on lots of Stardew Valley mods recently, and I used to use a great mod called GameSpeed that let you change the rate that the game runs at,, but sadly it's incompatible with the latest version.
So, of course I did the only normal thing to do and taught myself C# and wrote my own implementation of the idea for SV 1.6! :blobfoxcomfycomputer:
Here's a few relevant links if you're interested in taking a look ^^:
At this point I have about 100 mods installed (via Vortex, via SteamTinkerLaunch) and some new shaders in OpenMW and this 2002 game is looking mighty sweet, if'n I do say so myself.
I'm a moderate Modder. I don't particularly like vast HD texture overhauls that give everything noisy 'grain' at the expense of the under-stated original look but in some cases they can work wonders, like in the armour you see in the second screenshot I've posted.
I bloody love OpenMW's new Shader capability, though. God-rays suit Morrowind thematically. The enhanced point-source lighting is MWAH. And those Mist/Fog shaders do absolute wonders for the atmosphere of the game. It's so great being on a mountain peak and suddenly a whole area vanishes as the mist thickens...