Luke, to design
@Luke@typo.social avatar
metin, to infosec
@metin@graphics.social avatar

From the ar(t)chive…

Stylized 3D illustration for an early-2000s article in the Dutch PC-Active magazine, about a mobile phone virus. This was before smartphones were introduced. 🙂

shekinahcancook, to GraphicDesign
@shekinahcancook@babka.social avatar

If you're looking for desktop only, non-subscription publishing software, photo editor, and graphic design, I have used Affinity for a while now and like them a lot. They were recently bought out by someone else who may screw things up royally, but for now at least you can still get the one-time purchase desktop set. Considering the way online stuff is being enshittified, you might want to try this.

https://affinity.serif.com/en-us/?utm_id=us

#Desktop #GraphicDesign #PhotoEditing #Publisher #NoSubscription @AIFree

shekinahcancook,
@shekinahcancook@babka.social avatar

@serge

I haven't tried Inkscape (that I recall). Is that what you use? How do you like it?

serge,
@serge@babka.social avatar

@shekinahcancook

I don't use it. I was just curious.

metin, to tech
@metin@graphics.social avatar

From the ar(t)chive…

Stylized 3D infographics illustration for a 2005 article in the Dutch PC-Active magazine, about hard disk drive operation.

metin, to space
@metin@graphics.social avatar

Started a new SDF modeling project in MagicaCSG.

It's going to be a weird organic-shaped retro-scifi spacecraft. 🚀

Keep track of this thread for updates.

metin,
@metin@graphics.social avatar

Spacecraft progress update…

Added features and details, and started adding some paint as well.

Work will continue tomorrow.

metin,
@metin@graphics.social avatar
metin, (edited ) to bapcsalescanada
@metin@graphics.social avatar
metin, to infosec
@metin@graphics.social avatar

From the ar(t)chive…

Stylized 3D illustration for a 2001 article in the Dutch PC-Active magazine, about the Code Red worm, which was the first large-scale, mixed-threat attack to successfully target enterprise networks.

inspirationgrid, to art
@inspirationgrid@graphics.social avatar
metin, to money
@metin@graphics.social avatar

From the ar(t)chive…

Stylized 3D illustration for a 2009 article in the Dutch NRC newspaper, about differences in savings.

mbt3d,
@mbt3d@fosstodon.org avatar

@metin Love the expression on the guy in red, nice style Metin!

metin,
@metin@graphics.social avatar

@mbt3d Vielen Dank! 👍

metin, to design
@metin@graphics.social avatar

Decided to start creating something in Womp today, a free online SDF modeler (subscription = more features).

Although MagicaCSG wins in terms of speed, versatility and UI / UX, Womp has got some nice features too.

Updates will follow.

Want to try Womp yourself?
https://womp.com

ephtracy,
@ephtracy@mastodon.gamedev.place avatar

@metin wondering if you can use NURBS tools to model characters or other organic objects

metin,
@metin@graphics.social avatar

@ephtracy It's possible to create organic characters with NURBS, but it's harder than when using SDF modeling, mainly because the underlying surface structures of NURBS restrict the possibilities. Blends, fillets and chamfers can fail because of surface edges, iso lines, poles, etcetera. Also, coloring is always hard-edged with NURBS, no smooth transitions.

I'll check my archive for some characters I made using NURBS, then post them here.

kdnyhan, to GraphicDesign
@kdnyhan@social.esmarconf.org avatar

Question: is there a handy tool where I can take a screenshot, mark up the screenshot as to what is content and what is not, and be told what percentage of the image is content?

airwhale,
@airwhale@mastodon.social avatar

@kdnyhan

Affinity Designer has an "area tool" that could be used, I guess. Mark the screenshot up with shapes and check their sizes.

For percentages, you don't need to mess with scale either.

ronanmcd, to affinity
@ronanmcd@mastodon.green avatar

I have just completed a job in instead of . The world did not end. It felt good to be learning a new system.

metin, to Battlemaps
@metin@graphics.social avatar
daniel,
@daniel@social.dhelonious.de avatar

@metin It seems no coincidence that Minecraft was released in the same year 😉

metin,
@metin@graphics.social avatar

@daniel 🙂 I don't want to brag, but I've been making voxel art since the mid-2000s, back when there were no voxel editors and no Minecraft. I wrote an article about it, if you'd like to know more:

https://archive.org/details/a-history-of-making-voxel-artwork-by-metin-seven

metin, to Mario
@metin@graphics.social avatar
Gynux,

@metin 🤩 I think the ones I prefer are top left, bottom right, and the "jump guy" :)

metin,
@metin@graphics.social avatar

@Gynux 😃👍

metin, (edited ) to money
@metin@graphics.social avatar

From the ar(t)chive…

Stylized 3D illustration for a 2006 article in the Dutch NRC newspaper, about the self-esteem of people with a higher income.

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