Has any of you #gamedev people ever had issues with negative scale in an #animation? Our #3D#artist loves to flip things by just applying negative scale, but it makes it into the animation #keyframes. That means the entire #geometry is flipped, including the #triangle winding order. This ultimately turns the mesh inside-out. I wonder if anyone ever came across this?
@louis I've been working on some #cplusplus and wanted to compare it with the #rust implementation I wrote about before.
First some hard numbers, I'll follow up with some more context.
Told myself I'd do an #introduction / #intros pinned post after I got 500 followers and here we are.
I'm Marie, a bisexual woman from the US midwest, California, or Rhode Island depending.
You can find me as jamuraa on most of the platforms I exist on. I make Bluetooth, bake a lot, and play with 3D printing. I have a Ph.D in Computer Science and run for exercise most days unless I'm hiking around a forest.
I like Bluetooth - luckily getting money to work on it and make it better for billions of people for almost a decade. I've been in tech much longer.
I code a lot in #rustlang and #cplusplus but also have approximate knowledge of many languages and use them variously.
I've been avidly baking things for about five years now, and really enjoy learning new recipes and techniques. It's definitely magic to have some bread out of the oven. I post my baking on the #MarieBakes tag behind a CW as they can get long, with the exception of the #BreakfastBakes which always have that tag.