If you like the King's Quest VI soundtrack, you might also like it on vinyl. My mate Erik spent the last two years making a reorchestration of the soundtrack with live instruments and he's crowdfunding a vinyl release now.
I know it's gonna be a long day when I start humming
NES tunes out of nowhere. Zelda 2's palace music and most of the stuff from Castlevania 3 are bangers j/s
Little MDMRN (turning 15 in May) has gotten into cassettes lately. My parent's got them, effectively, a Walkman with a built in speaker. They've been blasting their one cassette, Tally Hall's "Marvin's Marvelous Mechanical Museum" for a while.
I ordered them the Celeste soundtrack on cassette. I told them about it because it was supposedly 3 weeks out.
It's already shipping. They'll get it in less than a week from when I ordered it.
another fun, fairly obscure, game soundtrack title: Greg LoPiccolo's "Hospital - Alternate" from System Shock.
SS has some great tracks, but the musical qualities really depend upon the quality of MIDI synth you're working with. even with a real Roland SC-55, it's a bit flat sounding.
in a pretty rare move for Origin Systems - they released a Macintosh/PowerPC version of System Shock. there was a bunch of extra space on the CD, and LoPiccolo took advantage of it by rendering and remastering his own redbook audio tracks. they're great - far better than a vanilla SC-55. he took a lot of extra time to customize his instruments and play with the stereo separation.
so here it is, freshly ripped from my macintosh CD.
@vga256@retrohistories
I totally forgot we did that on SS Mac! I remember we had them redo all the cinematic videos at higher res for the Mac version, but forgot about the music. Such a great soundtrack. There is a 99% chance I wrote the red book music controlling code for SS Mac 🙂
andrew sega (necros)'s title track for the tetris-alike Xixit is one of the best examples of what the MOD format is musically capable of.
unfortunately it is usually rendered by trackers for computer speakers and sounds like tinny garbage. we're used to that, but we don't have to be.
i had some fun re-rendering the track with FastTracker at its highest possible settings, and then doing some light remastering to open up the upper and lower ends. this is what, i imagine, necros wanted it to sound like on a great stereo.