🐎🏎️ The game DONKEY.BAS is as old as the PC and DOS, celebrating its 40th anniversary 🥳. It was written by Bill Gates and Neil Konzen as one of the demo programs for the BASIC programming language included with DOS.
Do I know anyone who does/knows about #VideoGameMusic / #VideoGame Music / #VGM? I have a question about how something worked in a discontinued game called #Priconne.
It's a game that has visual novel story telling for cutscenes. During those scenes there's "dynamic music" in the background but I don't know enough about music or mobile game hardware to know what is normal or feasible.
I thought that dynamic music usually worked by having loop_A play in area A then when you moved to area_B it would cross fade by decreasing the volume of A and increasing B. Maybe there's another layer of music added on top to indicate a special effect is going on but that second layer ignores the first. It's just composed in such a way that it sorta works with either of them and has a timing thing so it starts at a time to make certain beats line up.
What confuses me about the cutscenes in Priconne is that it seems like they're able to do fancier stuff like changing tempo, picking which instruments are playing, or making it sound sadder (change to minor key?) in response to where you are in the dialogue tree.
Can you actually do that kind of thing on the fly or do they just have a few variants of the song that they switch between with normal cross fades? I only saw them do it in scenes with a handful of instruments if that helps narrow it down.
I guess what I'm really asking is does the script for the cutscene say something like "switch to track_6_sad.mp3 at next opportunity" or is it more like "for track_6.midi applyTransform(MOOD_SAD) and muteChannel(trombone)"?
⚪🏏 The collection of pinball tables, Epic Pinball, was released for DOS in 1993 by Epic MegaGames (known for Unreal, Gears of War, Fortnite). It's known for its smooth animations and diverse tables. Have you ever played it?
🧞🗡️ Disney's Aladdin is a wonderfully animated, colorful platform adventure that was first released in 1993 for the Sega Mega Drive. The DOS version quickly found its place on many Slovenian PCs 😍
⚾🧱 Arkanoid for DOS was developed by the Japanese company Taito in 1988. It successfully continued the brick-breaking genre that Atari had pioneered with the arcade game Breakout in 1976. Arkanoid was a hit, with versions available for nearly 20 different systems in addition to DOS. What's your favorite "breakout"?
🔺⚪ Hexxagon is a simple yet addictive puzzle game for DOS from 1993. It features charming animations and sounds, and you could even purchase its sequel, Hexxagon 2. Today, you can relive it right in your web browser: https://hexxagon.com/
🌟🕹️ Nintendo's Super Game Boy allows you to play Game Boy games on the SNES console. It essentially contains all the internals of the Game Boy along with support for additional color effects. A similar accessory was also released for the later GameCube, enabling you to play Game Boy Advance games as well.
📸🕹️ The interactive exhibit that allows visitors to experience retro video terminals has received a new feature this week - sending photos from the Game Boy Camera to email. 😎
I'm going to open up with an interesting one. Back in the early 2000s, many of us had this #LegendOfZelda cover mislabeled as being performed by System of a Down. And re-shared it mislabeled.