Whale’s Voyage is a 1993 space exploration and trading game. It combines menu-based space travel and turn-based combat. Players customize the Whale, a spaceship that needs better engines and weapons. The music and sound design create a sense of adventure and space. Whale’s Voyage is a product of its time, a rich and engaging game for fans of space and strategy.
Finally, a new release of my #VGM player, Benben! Version 0.4.0 has a bunch of changes, but the big ones are probably support for #NES music, #Wonderswan music, and various other new chips. Also you can now have it do automatic peak normalization when rendering to WAV or Au.
Enhancement: Added the --normalize command line option for automatic peak normalization of rendered files.
Enhancement: Added the --quiet command line option.
Enhancement: Pressing S will now let you toggle a "quit after current song" option during playback.
Enhancement: Added the equalizer-disabled-during-rendering config option. Turning this on will allow you to normally have an EQ enabled during playback, but also have it automatically disabled when rendering. This also works in per-song config files.
Enhancement: CUE files can now be generated when rendering.
Enhancement: The CPU usage is now shown during playback and rendering.
Enhancement: You can pass a directory to Benben directly and it will play all files it finds in that directory.
Enhancement: Errors that get printed on stderr are now redirected to a file (e.g. ~/.local/share/benben/stderr.log) by default. This is to prevent things such as PortAudio or YunoSynth from printing errors to the screen that can mess up the UI. This can be disabled in the config.
Fixed: JSPF playlist loading works again.
Fixed: You can now go to the next/previous song, or quit, while a song is fading out.
Fixed: The EQ setting now properly "sticks" between songs when it's toggled during playback.
Given a ton of things are on fire right now, hopefully you can find some joy from this heavy Pictionary chiptune NES song that's been on my music player for weeks now:
Finally dug my #MiniDisc player out. Currently charging some batteries; gonna make some nice #VGM mixes... But more importantly, why have we abandoned physical media?? Just look at these. Look at what you could be storing your music on. 🤩
@Hundstrasse Does it make any unusual sounds when you insert a disc? Often the grease on the gears can get gunked up, and if the read head can’t move freely you’ll see a disc error message. If it is the case, it’s not too hard to fix.
@rizer thanks for the suggestion. I don't think that's the problem; sounds normal, and if I put it into test mode then I can manually drive the head across and it all looks smooth. I know that the Sharp players are prone to the plastic drive gear failing too, but the movement seems so smooth that I struggle to believe it's that.
... Sadly nobody seems to have written a guide for systematically adjusting each of the various alignment settings... 😶... But I feel like that's waaaay beyond me 😅
I know it's gonna be a long day when I start humming
NES tunes out of nowhere. Zelda 2's palace music and most of the stuff from Castlevania 3 are bangers j/s
If Britney Spears' Toxic was Written for Sonic The Hedgehog 2
By BitBlitz
The taste of your chaos emerald,
You're toxic, half-pippin' runner,
With a taste of your bonus special stage,
I'm addicted to rings,
Don't you know that you're toxic?
Little MDMRN (turning 15 in May) has gotten into cassettes lately. My parent's got them, effectively, a Walkman with a built in speaker. They've been blasting their one cassette, Tally Hall's "Marvin's Marvelous Mechanical Museum" for a while.
I ordered them the Celeste soundtrack on cassette. I told them about it because it was supposedly 3 weeks out.
It's already shipping. They'll get it in less than a week from when I ordered it.
Now that some other of my music projects have been wrapped up for the moment, I'm back to composing general MIDI files for Princess Fighter, the upcoming JRPG for MS-DOS by @mickey96
I've made over 50 tracks for this game already. Here's the latest one I made, which is for a desert world.