It's open source and has a documented protocol, and is designed around the idea of collaboratively designing 2D maps with other players. You can use custom graphics for map tiles, and custom player graphics (if you can make a 32x32 doodle of a character, you can play as them!)
I've been working on it since 2017 so the software has had a lot of time to mature, but I've had a hard time helping it find its audience. If anyone knows how to reach people interested in lighthearted SFW furry #roleplay I'd really like to know. I'm also hoping to specifically establish fantasy themes if possible!
Am I missing anything? Aside from VRChat I guess, but I really don't want to spend huge amounts of money just in the vague hope that I'll find a group on there. I don't want to do voice calls with strangers.
I genuinely don't know what else I could try aside from just hoping someone shows up who invites me into a group.
I went to a viking renactment event at the weekend, here are some pics.
The dress I am wearing was made by my mum and is authentic. It was a three day thing and we slept over in the village, it was super cold and horrible to sleep in 😅. It was pretty cool tho.
I mostly spent my time wood carving and making a broom. The cat is a stray and is well loved by the park and has her own house there.
Sod it. I'm going to watch the new Kaley Cuoco and David Oyelowo film Role Play. It's on Prime and looks like a riff on the True Lies theme. Bill Nighy is also in it.
This is the first new film I've watched this year.
I realised I hadn't shared my "Dice Guardians" with you all. These were made by my youngest for me this Christmas and now guard my oldest set of dice (the set from the original D&D starter box)
I really hope I can eventually get to a spot where I have a community where I can hang out and interact as my characters and have fun, even if I have to somehow cause it to exist myself. No one I've talked to knows how to find the right kind of people so it feels like something that's just going to require a lot of luck and patience.
It feels like if you want to play as a furry character and play primarily with furry characters that drastically limits the options available, and then you have to deal with edgy/dark/horny stuff being drastically more popular than everything else, and I don't know how to find people who like lighthearted and cute things. #roleplay
A huge part of what makes me a Forever GM is the fun of making stories for my friends to play out.
This is a map made with random dungeon dice, first time I've actually used them in 6 years ha ha =)
DnD 3.0, dnd 3.5, Pathfinder, Starfinder, Pathfinder Second Edition, Blue Rose AGE system, Call of Cthulhu, Adnd (advanced dungeons and dragons), it's all great.
What do you play, or are you curious about playing yourself? And yes, plenty of characters from stories have been built in game, and plenty of chars made ingame have found their way into my written stories!
Der digitale Rollenspiel-Flohmarkt öffnet seine Tore! 🛒 Aktuell noch leer, aber bald gefüllt mit Schätzen aus fantastischen Welten. Von Regelwerken über Würfelsets bis hin zu handgefertigten Miniaturen - hier kann es alles geben, was das Abenteurerherz höher schlagen lässt. Mach mit, bring deine Schätze ein und lass den Markt zum Leben erwachen!
"I do not mean to alarm you but...Awoooo." The towering veteran's transformed into a spooky werewolf! ...but with her distant-but-caring eyes and warm, flat voice, she doesn't seem like she'll hurt you.
I'm making slow but steady progress on my multiplayer dice roller with the #GodotEngine! I'm still not sure wheter I should make the grabbing and throwing using simple reparenting or physical contraints/joints. What you see in the video is using reparenting. I like it because there is way less latency. It feels more immediate.
I just need a nice way to cluster the dice nicely around the cursor instead of just keeping them at their relative distances, which involves a lot of math code I would like to avoid.
I want to use as many engine features as possible for maximum performance and least code to maintain.
@alghost Kinematic mode (Freeze Mode = Kinematic) turned out to be behaving very weirdly. It seems like any outside movement is countered by the physics engine. The object just flickers and doesn't actually go anywhere.
Your suggestion of placing them in a regular polygon around the cursor works really well, I'm going to keep that.
Lastly, updating the velocity in _integrate_forces works really well too, it makes the dice react more to the environment, which is nice. I can also add some "gravity" towards the cursor. However, it doesn't seem to prevent them from getting out of bounds and disappearing. It's less likely than just reparenting, but it can still happen, despite "continuous CD" being active. I might just have to hard-clamp their position under all circumstances.
Illarion Update January 2024 (illarion.org)
Hello and happy New Year, Illarionites!...