Guybrush in a dress from Monkey Island 2, Max from Sam & Max, and Leslie holding Broom Alien from Zak McKracken - and if you have no idea who they are, this is your sign to play the game, go to Mars and meet them
I had a lot of fun talking with Roland Austinat for RetroGamer about #ZakMcKracken and the early days at Lucasfilm Games/#LucasArts. It's really fun when I get totally new questions in an interview. Since I had fun answering the questions, maybe you'll have fun reading it all. https://www.retro-gamer.de/interview-david-fox/
DREAMM 2.1 is officially released for Windows, MacOS, and Linux targets (x64 and ARM64). DREAMM is a bespoke emulator for LucasArts titles running on DOS, Windows, and FMTowns platforms.
Over 70 wallpapers of all 'em LucasArts games we love! Monkey Island, Maniac Mansion, Zak McKracken, Loom and more. Including some of my derpy artwork and designs in there too
They work on everything! Twitter frand not only got them all, but also shared this video with meee
Tonight's Return to Money Island love goes my favorite line in the game
It meant a lot to see my homeland mentioned while discovering more about Trent. A lifetime of being treated less because of it, one of my favorite games ever made me feel less invisible
The most popular place for the pirates of the Caribbean
After so many years, I never thought I would get the opportunity to go back to Melee Island, and that is one of the many things I love about Return to Monkey Island ❤️
This was honestly not the direction I thought I'd go when I started the project. But that's the fun of just following what interests you!
I originally thought I'd focus on the 16-bit DOS games, with the knowledge that I'd surely be tackling 32-bit DOS games eventually, in order to support the later SCUMM titles. But then true FM-Towns support happened, which was a fun rathole. Once that was done, there was just Curse of Monkey Island left in the "SCUMM" category, which tricked me into adding minimal Windows support. But from there, going full on into substantial Win32 and DirectX emulation to support 3D games? So not in the original plan!
I took a stab at recreating some of the early Edison sprites seen in @danielalbu 's Gary Winnick interview. They're a lot shorter than the versions in the published game, and look a lot less squashed when they're seen with aspect ratio correction (image 3).
You can also see the shorter early sprite for Wendy in a piece of WIP art Ron Gilbert posted on his blog a number of years ago.
I survive the heartache of grief with love. That is why I choose to celebrate the nostalgia from better days, and therefore, my love for LucasArts and Nintendo is endless.
Game Unboxing
From 2020-2022 I had the honor of being Terrible Toybox’s Lead Game Programmer on the adventure game, “Return to Monkey Island”. Look what the publisher, #DevolverDigital, was willing to send to me!