Bkrywicki, to random French
@Bkrywicki@mastodon.social avatar

CAPTATION DISPO ! http://youtu.be/90fjur6fzuE
Mercredi dernier avait lieu à l'ULiege une conférence intitulée "La face cachée des jeux vidéo" pour présenter mon nouveau bouquin, "La plume dans la play".
On y parle journalisme d'enquête et jeux vidéo, avec des exemples signée @Willvs, @CorentinLamy, @pixelsfr, @netsabes...

thevglibrary, to gaming
@thevglibrary@mstdn.social avatar

Some cool books newly catalogued today thanks to our great Discord community! ❤️ 🙏📚

If you want to chat about Books, come on by and join the fun!

👉 discord.gg/4JqJUs2s2n 👈

thevglibrary, to VideoGames
@thevglibrary@mstdn.social avatar

In 2011's "Narrative Pleasures", 12 people (18-21) read a novel, watch a film and play a video game from beginning to end.

The video game:

Their responses inform a new framework of contemporary themes of narrative comprehension.

👉 https://thevideogamelibrary.org/book/narrative-pleasures-in-young-adult-novels-films-and-video-games

thevglibrary, to random
@thevglibrary@mstdn.social avatar

This one totally slipped past my radar! 😮

"Made in Asia/America"

A new book that focuses on gaming's racial dynamics. It shares minority experiences through 14 critical essays and 5 round tables.

Congrats on the release, all❗

https://thevideogamelibrary.org/book/made-in-asia-america-why-video-games-were-never-really-about-us

thevglibrary, to music
@thevglibrary@mstdn.social avatar

More catalogued on the site 🎶📚

"Four Ways of Hearing Video Game Music" explores the different ways the same piece of music can be heard:

🎵 Background

🎵 Aesthetic hearing

🎵 Ludic hearing

🎵 Semiotic hearing

👉 https://www.thevideogamelibrary.org/book/four-ways-of-hearing-video-game-music

thevglibrary, to gaming
@thevglibrary@mstdn.social avatar

An exploration of #VideoGame performances, this book merges #MediaTheory with performativity, revealing insights from Western art to digital storytelling.

Perfect for researchers intrigued by #Gaming, #Art, and nonlinear #Narrative.

https://www.thevideogamelibrary.org/book/performativity-in-art-literature-and-videogames

#Ludology #Performance #GameStudies #Portal #DarkSouls #Destiny #Doom #FinalFantasy #GodHand #HalfLife #LifeIsStrange #MetalGear #Minecraft #Planescape #StarCraft #Book #Books #Bookstodon @bookstodon #VideoGames #Gamer #Literature

hekabeohnename, to random German
@hekabeohnename@fedihum.org avatar

Frisch online: @chludens sammelt ab jetzt deutschsprachige aus der Zeit von 1980-2000! (Insbesondere, aber nicht nur folgende: , , , und ) Mehr dazu auf unserem Blog 👇

https://chludens.hypotheses.org/2395

julianwki,
@julianwki@chaos.social avatar

@hekabeohnename Achso, verstehe, jetzt sehe ich es auch! "(physische) Sammlung"... 🙈🙈🙈

julianwki,
@julianwki@chaos.social avatar

@hekabeohnename Mglw. lohnt es sich bei Jörg Langer und Heinrich Lehnhardt mal anzuklopfen. Die beiden Spielemagazin-Redakteure betreiben den Podcast "Spieleveteranen" und ich meine mich zu erinnern dass einer der Veteranen-Gäste (und ehemaligen Kollegen) erwähnte dass er im Keller eine Sammlung alter Magazine pflegt.

https://www.spieleveteranen.de/veteranen

Eugen_pfister, to random

Which games from the 1980s and 1990s do you remember with teenager protagonists?

ArchaeoBasti,
@ArchaeoBasti@mastodon.online avatar

@Eugen_pfister Simon the Sorcerer

raphkoster, to fun

GDC talk: Revisiting Fun

My GDC 2024 talk Revisiting Fun: 20 Years of a Theory of Fun is now posted here.

Once again, I had a lot of fun drawing cartoon heads of lots of people who feature in the talk.

The talk really is a direct sequel to the one from a decade ago, Ten Years Later. Unlike last time, there is no updated edition just yet, though I was asked by lots of

https://www.raphkoster.com/2024/03/28/gdc-talk-revisiting-fun/

Beurkeek, to gaming
@Beurkeek@peoplemaking.games avatar

Endlich erschienen: Der Sammelband "Spiel*Kritik – Kritische Perspektiven auf Videospiele im Kapitalismus".

Darin enthalten ist auch Fabienne Freymadls und mein ausführlicher Beitrag über die (stereotype) Darstellung von Sexarbeit im Medium Spiel.

Hier könnt ihr das Buch bestellen: https://www.transcript-verlag.de/978-3-8376-6797-4/spiel-kritik/?number=978-3-8376-6797-4

Beurkeek,
@Beurkeek@peoplemaking.games avatar

Gute Neuigkeiten: Auch die digitale Version des Buches ist nun verfügbar – und das sogar kostenfrei! Ich freue mich über diese Entscheidung, denn so ist das vielfältige Wissen, dass Herausgeberinnen und Autorin in diesem Band zusammengetragen haben, mehr Menschen zugänglich.

Gerade bei einem kapitalismuskritischem Band wie diesem sehr schön und sehr passend.

Hier geht es zum Download: https://lnkd.in/eSG5FmaD

Eugen_pfister, to random

Which age has Guybrush Threepwood in The Secret of Monkey Island?

ja2ke,
@ja2ke@idlethumbs.social avatar

@grumpygamer @Eugen_pfister I always assumed he was younger because of the “ninetee— err, twenty-one” line when getting a library card in 2. did I put too much weight on a little gag line?

grumpygamer,
@grumpygamer@mastodon.gamedev.place avatar

@ja2ke @Eugen_pfister Probably. We just make this shit up as we go.

thevglibrary, to gaming
@thevglibrary@mstdn.social avatar

It's not often I stumble across Russian

In 2021's "Game Room" (Игродром), author Alexander Vetushinsky delves into 's cultural impact through the lenses of philosophy, psychology and media theory.

https://www.thevideogamelibrary.org/book/game-room-what-you-need-to-know-about-video-games-and-gaming-culture

@bookstodon

thevglibrary, to gaming
@thevglibrary@mstdn.social avatar

Globalization, Localization and...."Glocalization" (that's a new one for me).

This book offers a comprehensive collection of media studies - with several dives into to the Turkish industry and mobile gaming market. 🇹🇷

Another great resource with a global perspective!

👉
https://www.thevideogamelibrary.org/book/globalization-of-the-content-critical-cases-from-media-communication-and-art-in-turkey

@bookstodon

thevglibrary, to VideoGames
@thevglibrary@mstdn.social avatar

More added!

Flow describes an experience of "being in the zone," of intense absorption in an activity.

This book offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to

https://www.thevideogamelibrary.org/book/against-flow-video-games-and-the-flowing-subject

@bookstodon

JeanFred, to VideoGames

#Wikidata and the sum of all video games − 2023 edition: status update on our endeavour to become the hub of all video game metadata. https://commonists.wordpress.com/2024/03/05/wikidata-and-the-sum-of-all-video-games-2023-edition/
#DigiPres #LinkedOpenData #GamePreservation #VideoGames #GameStudies

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