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An exploration of performances, this book merges with performativity, revealing insights from Western art to digital storytelling.

Perfect for researchers intrigued by , , and nonlinear .

https://www.thevideogamelibrary.org/book/performativity-in-art-literature-and-videogames

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It's not often I stumble across Russian

In 2021's "Game Room" (Игродром), author Alexander Vetushinsky delves into 's cultural impact through the lenses of philosophy, psychology and media theory.

https://www.thevideogamelibrary.org/book/game-room-what-you-need-to-know-about-video-games-and-gaming-culture

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More added!

Flow describes an experience of "being in the zone," of intense absorption in an activity.

This book offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to

https://www.thevideogamelibrary.org/book/against-flow-video-games-and-the-flowing-subject

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