@zep@mastodon.social
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zep

@zep@mastodon.social

Working on fantasy consoles (PICO-8, Voxatron, Picotron) and trying to make my way back to userland. https://www.lexaloffle.com

#indiedev #pico8 #gamedev

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zep, to genart
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-- breach :: #pico8 #tweetcart

t=0::⚝ִ::?"^1^c"
for i=0,9do t+=.01u,v=64+cos(t/24)30,64+sin(t/20)40for x=0,23 do for y=10,20 do local x,y=x6+y%23,y*4a=atan2(u-x,v-y)pset(x-cos(a)*28,y-sin(a)*28,15-i)end a=x/24-t/8pset(u+cos(a)*20,v+sin(a)*20,1) end end goto ⚝ִ

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zep, to random
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Ahh, the simple pleasures of making seasonal adjustments to your desktop theme. #picotron

Picotron desktop showing a 8x8 repeating wallpaper pattern being edited by a theme editing app.

zep, to random
@zep@mastodon.social avatar

#pico8 0.2.6b is out now on lexaloffle / Humble / itch / https://www.pico-8-edu.com

🌟 Waveform Instruments 🌟 Custom Music Scale Snapping 🌟 High Memory Video Mapping 🌟 Handheld Improvements 🌟 Inside-out Circles!

Blog Post: https://www.lexaloffle.com/bbs/?tid=140421

Animation of moving down a colourful tunnel, chasing a flying logo "PICO-8 0.2.6"

zep, to random
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Starting with a raw, uncut hot mess for #pico1k

camera moving through a messy 3d vector canyon

zep, to random
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zep, to random
@zep@mastodon.social avatar

Important detail: grabbed files in #picotron are ordered by distance to cursor so that it is possible to choose a head.

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zep, to random
@zep@mastodon.social avatar

Happy pi day everyone! #picotron 0.1 is set to land at around 1pm PDT / 8pm GMT ~ get ready to make some screensavers!

zep, to random
@zep@mastodon.social avatar

Some terrain interaction and fake polygons

video/mp4

zep, to random
@zep@mastodon.social avatar
zep, to random
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How to make a 999-byte vectory racing game in 8 easy steps..

// commented src: https://www.lexaloffle.com/bbs/?tid=54397

[...]
gif: https://www.lexaloffle.com/media/1/loom_valley.gif

zep, to SmashBros
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zep, to random
@zep@mastodon.social avatar

I tried to make a #pico8 game in 20 seconds for #20secondgamejam, but I went 53 seconds over budget.

pico-8 editor being used to make a crappy game where a pink spaceship crashes into rocks

zep, to random
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Happy New Year everyone!

A wee #picotron update: I've updated the faq, roadmap & playground with a sound toy:

https://www.lexaloffle.com/picotron.php?page=playground

Press ESC to get into the terminal, then "load /demos/bells.p64" and hit CTRL+R to run it.

Hexagonal grid of circles that make sounds when they are hit by the mouse cursor

zep, to random
@zep@mastodon.social avatar

Current mood: oversized terrain dots gradually changing draw order.

video/mp4

zep, to random
@zep@mastodon.social avatar

#picotron 0.1.0c is up ~ a bunch of bug fixes, the beginnings of a manual, and mget/mset make their triumphant return!

Changelog: https://www.lexaloffle.com/picotron.php?page=resources

I'll do another round of fixes this week, so don't fret if your report hasn't been addressed yet, or if you'd like to contribute to the bug megathread: https://www.lexaloffle.com/bbs/?tid=140647

zep, to random
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(⌐ . ⌐)

#picotron

zep, to random
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zep, to random
@zep@mastodon.social avatar

Don't you sometimes wish you could draw custom icons for each of your source files?
#picotron

video/mp4

zep, (edited ) to random
@zep@mastodon.social avatar

waveform doodling for #pico8 0.2.6

// sfx slots 0..7 can be marked as a waveform instrument, in which case the 64 bytes of data are used as looping 8-bit sample data

zep, to random
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Reworking the #pico8 bbs sfx player to be more mobile friendly, and .. a little more 1997 mp3 player-ish.

zep, to random
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zep, to random
@zep@mastodon.social avatar

Testing #picotron cartridge encoding

zep, to random
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#picotron tracker: all the data, everywhere, all at once

(as I understand it, there is an unwritten rule in audio software design that there is no upper limit on how much information should be displayed at once)

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zep, to random
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#picotron tracker command arriving in 0.1.0h. A mixture of PICO-8 + classic effects, and also... wibble.

zep, to random
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Some tracker changes arriving in #picotron 0.1.0h: instrument naming , always-retrigger flag, "wide" instruments (osc & fx nodes processed separately for each stereo channel), sfx thumbnails.

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