Not much progress these days, I'm still figuring out how to best introduce mechanics, which to introduce explicitly, write a decent intro, in-between my day job.
other personal projects and health stuff getting in the way.
Je découvre ce projet de Max Payne RTX Remix, créé par un moddeur. C'est plutôt joli. Peut être trop brillant. J'ai pas fait le jeu original mais je me souviens que le métro faisait plus cracra, ce qui était cool.
@Moggy Oui, à certains moments on dirait plutôt un mod Max Payne pour Doom 3.
Et apparemment des normal maps ont été générées à partir des textures d'origine (flagrant sur les pubs ou la signalétique).
Sorry, I had to be brutal with the video compression for the file to be small enough for mastodon, the static effect is harsh on compression algorithms.
Biiscuit is also contributing to the polish of the CCTVs game...
(here, a screen made in #blender3D and exported into .glb and sent to my homemade viewer)
I wrote a bit about why I chose a compilation of games as my first commercial release, instead of committing to making a single game big enough to be worth a purchase:
Guess I'll give the ol' Mastodon another try. I like Cohost but it doesn't scratch the Twitter itch, and I like Bluesky but there's not enough of a gamedev scene there, and I am craving a gamedev scene.
@pranabekka@gabrielesvelto@andrewelmore@dphrygian
Yes, I joined the gamedev.place instance, and my whole feed is just filled with this community. And I seem to get engagement easier than on Twitter ? (I never made numbers big enough to compare :p )