DnDFanatics, to DnD
@DnDFanatics@dice.camp avatar

Wizards of the Coast has just unveiled more information on the upcoming 2025 D&D "Monster Manual." We take a closer at the new cover art and what's included inside. https://dungeonsanddragonsfan.com/new-2024-dnd-monster-manual/

BurnAfterRunning, to random
@BurnAfterRunning@dice.camp avatar
Imperor, (edited ) to DnD
@Imperor@mastodon.social avatar

I'll be showing off some of my TTRPG maps today (03.06) on stream!

We'll discuss their context, why I made them, where I went wrong, how I can improve and what went down in the campaigns I used the maps in.

Come on by today at 19:00 GMT+2 (Berlin) on https://twitch.tv/imperorthefirst

@imperor

rivetgeek, to random
@rivetgeek@dice.camp avatar

I guess #TTRPGs aren't OSR unless they come from the Lake Geneva region of Wisconsin, otherwise they're just sparkling retroclones?

comemartin, to random French
@comemartin@dice.camp avatar

People publishing #TTRPGs on itch! I often see older games popping up in the "Latest physical games" list months after their initial publication. I initially thought it was due to devlogs being published, but that doesn't seem to be the case...
Anyone knows this weird trick that 98% publishers hate?

rivetgeek, to random
@rivetgeek@dice.camp avatar

I gotta admit that I'm disappointed to hear that Dire Wolf Digital will be supporting their board games at #GenCon and not the #CortexPrime or #TalesOfXadia #TTRPGs. It seems like a wasted opportunity.

transbutterflyqueen, to queer

hey #bisexual fedizens (just like me frfr), we're all aware of the bi disaster subtype, yeah? What other kinds of bisexuals are there? I need to know for subclasses for my #qttrpg

#queer #ttrpgs #ttrpg

dan, to community
@dan@horrorhub.club avatar

Want to share with the world games, art or anything you're creating? I've got something for you: a tutorial to understand itch.io @itchio

https://itch.io/blog/729424/itchio-tuto

Hope that will be useful to you ✨ 🚀
#itchio #ttrpgs #community #tutorial

Crowstone, to Games

There's often a difference between the books that we like, and the books that influence us.

What books have had the largest influence on your gaming?

#'ttrpg

tieflingdiotima, to PCGaming
@tieflingdiotima@mastodon.social avatar

Hi, I'm Diotima, a tiefling arcanist specializing in defensive magics.

I'm into #TTRPGS, light console gaming (I love #BaldursGate3, #DeadIsland2, and #NoMansSky), privacy advocacy, and being a bit of a salty bish. I've also been known to write stuff.

I'm probably chaotic good and was voted most likely to die doing stupid hero stuff by my class.

kemotep, to fediverse
@kemotep@mastodo.neoliber.al avatar

#Introduction

Finally doing one of these after migrating my account.

Hello #Fediverse! I’m Kemotep. I’m a #cybersecurity professional working as a security engineer in #Ohio. I am a father, husband, and rural Liberal Democrat. I enjoy hikes with my family, learning about #OpenSource technology, playing #TTRPGs and #PCGaming. Specifically looking forward to the release of #Dolmenwood and #EldenRing DLC.

Post mostly about my dog and liberal shitpoasting. My account used to be @archliberal.

NathanBurgoine, to random
@NathanBurgoine@romancelandia.club avatar

I'm really chuffed about reaching episode 10—and the end of the first season—for my player group of (mostly) Trill crew on the Nebula-class USS Curzon. We're just reaching the end of 2371, they've been assigned to help with Admiral Leyton's Excelsior-class refit project, and the shift from "we're explorers" to "we must defend the Federation" has started to tip over given the political climate.

GnomeStew, to random

Today, our review gnome @WhatDoIKnowJR takes a look at the Shadow of the Weird Wizard. It’s more than just a less horror oriented version of Shadow of the Demon Lord. Drop by and find out what it’s got going on.

#TTRPGs

https://gnomestew.com/shadow-of-the-weird-wizard-first-impression/

bryanhowie, to DnD

What are the benefits of smaller or larger groups in your game? Does size matter?
#dnd #TTRPGs
https://characteralchemyrpg.wordpress.com/2024/04/28/size-matters/

Kokirimuscle, to random

When I hear people say in that they like to make up the character’s backstory and personality as they play rather than beforehand or at a session 0, I think they must have players that are far better at improv than the ones I play with.

In my experience, if a character doesn’t have a backstory at the beginning, they never will have one.

Tim_Eagon, to random
@Tim_Eagon@dice.camp avatar

Hey @CultureDesk do you have any Flipboard Magazines devoted to #TTRPGs?

GnomeStew, to random

Today, Ang, JT, and Walt have a discussion about the OSR as it currently stands in the RPG hobby.

#TTRPGs

https://gnomestew.com/gnomecast-187-learning-about-the-osr/

herrold, to random
@herrold@dice.camp avatar

I think this goes for role-playing too.

thoughtpunks, to random
@thoughtpunks@dice.camp avatar

Tell me all about your #FridayFinds! What cool #TabletopGames and #TTRPGs have you discovered or played for the first time recently? What do you like about them? What drew you to them?

rivetgeek, to random
@rivetgeek@dice.camp avatar

TFW when your work Slack has a channel for #TTRPGs and it's all dragon game shit...

gmkeros.wordpress.com, to DnD
@gmkeros.wordpress.com@gmkeros.wordpress.com avatar

https://gmkeros.wordpress.com/wp-content/uploads/2024/04/screenshot-2024-04-16-130258.png[Labyrinth Lord] Tomb of the Serpent Kings Session 1 (also MapTool)

A while ago I started playing with some people on an online server. That was about the time when I decided that I should maybe be playing more often than just GMing. Unfortunately life intervenes a lot, and lately there haven’t been that many games in the main campaign to keep me busy. I am also co-DMing a Shadowrun game lately, so there’s that, but I am missing the OSR fantasy fare. So I decided to run a game on the server, specifically with MapTool, which I have been hovering around for a while, but never actually used. In fact I never used a proper VTT to play, so this would be a first.

I decided to use Tomb of the Serpent Kings for it because it’s nicely done and available for free, and I already had it played before, and Labyrinth Lord as a game system because that has been my basic system for a while (yeah, I never updated to OSE even though I use some of the material for it).

Game Report

The group consisted of 2 elves (Damion and Eltariel) and a MU (Frondo) with his torchbearer/muscle (Big Boris). They originally were rustled up by the local bailiff to apprehend the bandit Wild Man Roberts and his two not-so-merry-men, who were seen digging somewhere at a hillside a short way off.
The bandits were easily located inside a hole they opened in the hillside. This turned out to be a hallway going into the dark, with the bandits lying dead just a short way in. Having determined they were done in by a simple poison trap in the ceiling they decided to investigate a bit further (and do some not-graverobbing) when they encountered sarcophagi with clay statues of snake-men inside. Inside the statues were small amounts of treasure and snake skeletons (turning it to actual graverobbing). Also poison gas.
A large door at the end of the hallway was trapped by a mechanism, which they devised to disable with various methods, giving them access to a larger room with three wooden coffins. Soon enough those turned out to have skeletons of snake-like beings inside that started attacking the newly minted graverobbers. Unfortunately a series of good attacks cost the life of two of the party (both elves), and the unlife of two snakes, while Frondo and his torchbearer took off almost immediately.
Out of sight of the skeleton the two decided to rearm the trap outside and trigger it after baiting the last skeleton into it’s area. The giant stone hammer coming out of the ceiling took care of the last opponent.
Frondo returned to give his companions a proper burial (and loot their bodies), then turned back to civilization to collect the bounty on the bandits.

Notes regarding MapTool

  • MapTool worked great until it didn’t. At the end we had some issues when two of us got disconnected while the others still could see things move around. I think I should have restarted the server in that case, but as it was in the very end of the 2-hour time slot we just played out the rest without it.
  • MapTool now has a function (marked as experimental) that allows to create a server and connect to it directly from other clients. No more futzing around with port forwarding in this case. Unfortunately maybe not as stable as it could be (see above). Still, the lack of such a function was one of the reasons I did not use the software before, as it would have been too much work to get it running with my network setup. Now that problem is gone, it literally has become a matter of creating a server, having players connect (they are prompted for a PIN), and their computers downloading the media files from my computer.
  • Speaking of media files, MapTool allows to use media files from the players computers to use in the game. Those are also added to the campaign file automatically. In fact it even allows to run a remote server where the campaign file is stored, I just haven’t been able to try that one yet. But other than that? Want to have a new token? Drop a picture in the related TokenTool, make a suitable token, then just add it in a folder and use it as you will. Nice.
  • I do find the use of MapTool surprisingly convenient. There are a few things that one can’t do in the tool (e.g. animated maps would be nice, but can’t be done in the current architecture), and some stuff that can be done but needs to be configured properly (no one has bothered to create a script framework for OSR games yet it seems), but I have a lot of options to show the players exactly what I want them to see. Still there are a few things that I still have to figure out.
  • The dynamic lighting in the dungeon is of course the star of the show. One can add a vision blocking layer and have PCs walk through the dungeon and have them see whatever it is that they have a) lit and b) what they can see. This can make for some interesting tactical gaming where some monster or character can see some things, but cannot see others. I noticed that it also takes a lot of mental strain from me as a DM as I don’t need to track either light or walking order in this case.
  • The other thing that helps a lot is the way one can organize a scenario here. Players can generally see 3 layers on the screen: tokens, objects, and background, and they can interact only with the first one. Another hidden layer is present, but is only available to DMs. This is useful, as it allows you to drop information (e.g. attached to a numbered token) at the appropriate places, and just call it up by going over it on the token layer. As it’s hidden it is not actually visible for players, and you can have your whole adventure in there, slowly following along as the PCs explore. Incredibly useful.
  • That said, there was an annoying issue with players moving tokens over specific (invisible to them) GM tokens with information, and me not being able to access them then. I think this might have a button that allows DMs to get a hold of tokens under others. but if it has I haven’t found it yet.
  • Not every part of the lighting system is perfect though. I still can’t make head nor tails out of elevations and depressions. I don’t quite know what to think about them. They don’t update in ways that I would expect from either. I would for example depressions with a light source inside expect to be lit inside, but they aren’t. The lighting system also takes a little to register someone has updated settings. More than once we got stuck in a place with a newly lit lantern not lighting anything because we didn’t move.
  • Doors are one of the things I will have to get into more. It is possible to create movable doors, but how is still a bit of a mystery to me.

Notes regarding Labyrinth Lord

  • we were playing by the book, but that might have been a mistake. The game might need to become a bit less deadly, so next time we should use the splintering shield rules, a death and dismemberment chart, and some rule about helmets I should first figure out (stock LL doesn’t seem to have a bonus for helmets
  • one house rule I already used for XP is XP for exploration: every new room discovered/mapped gives 50xp
  • I do wonder if I should have used Labyrinth Lord or maybe have gone even more minimal with White Box Fantasy.

Notes regarding Tomb of the Serpent Kings

  • I already played this one with another online group at the beginning of the pandemic. Unfortunately that didn’t last long, and we never managed to get to some of the more interesting parts of the dungeon.

Note: I did post a previous version of this article on the campaignwiki.org newsnet forum.

Rate this:

https://gmkeros.wordpress.com/2024/04/17/labyrinth-lord-tomb-of-the-serpent-kings-session-1-also-maptool/

nickdrawthing, to random
@nickdrawthing@dice.camp avatar

I've never done an #introduction post on here and I don't have a pinned post, so here goes:
I'm Nick. Pronouns he/him. I live in Toronto and I work in tech as a... technical artist, kinda?
I love to run #ttrpgs and I'm leaning more towards rules-light #osr #nsr stuff. I play far less often than I'd like.
I also talk about parenting, video games, and sometimes (rarely) post my art.

HeyeBodo, to random German
@HeyeBodo@rollenspiel.social avatar

Ran an in-person game of at my local open table, tonight. I’m so glad that I turned to open table gaming in 2023. Since then, I met a bunch of super nice people at our online open table. I work full time and have a kid (❤️), but open table gaming helps me pursuing the beloved hobby to an astonishing degree. Can’t spend a whole day playing hours long on weekends 🥱, but checking in for a 2.5 hrs session on a workday: with ease

TheLastOfHisName, to ADHD
@TheLastOfHisName@sharkey.world avatar

This is my Sharkey 🙃

You can call me Dane.

I started out on the fediverse arooooound...I wanna say 2017/18 mebbe? My big start in social media was MySpace. Before that, I had a LiveJournal (which I miss mightily with all my heart). My very first computer was a Gateway PC, back when they shipped them to you in those awesome cow spot pattern boxes. I am trying to de-google my life.

I'm and suffer from . I'm currently unmedicated. I can be damned moody at times, so there's your warning.

Religiously/spiritually speaking, I'm complicated. That will be a long post, when I get around to writing it. My general rule is: I have my thing. It's not everybody's thing, and that's cool. Not everybody's thing is my thing, and that's cool. Just don't be a wanker towards those whose thing ain't your thing. OM 🕉

I'm 57 years old and have come to the conclusion that we never truly appreciate the decades we grew up in until we hit middle age.

I'm single and childless, hence my user tag: TheLastOfHisName.

And now, a hefty list of hashtags....


Nazi punks fuckoff.
to POC, LGBTQIA, and humanity in general.

A song to represent where I'm coming from:
https://invidious.fdn.fr/watch?v=v99HbgVHD5Y

laidbackdm, to templeofelementalevil

dnd
The world of #Greyhawk, a huge inspiration for my own fantasy world building. This is my original ‘80’s set. What’s your fave fantasy world? 😊

#p2e #5e #dndcommunity #pathfinderrpg #ttrpgs #rpggames #wotc #RolePlayingGame #osr #DungeonsAndDragons5e

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