Partially rotoscoping directly on the computer speeds up the animation process considerably. So far, the output seems consistent with the Mars walk cycle for the protagonist. This was based on footage of my youngest child, which I'll show in a comment.
I did it! I did it! I DID IT! At the end of last year I told that imposter syndrome of mine NO and I applied to Screen Australia's Emerging Gamemakers Fund with my little game idea (Tea, Please!) and I GOT IT! 🎉
They told me it was a stand out application and they were so happy to fund my little idea! I still can't believe it and I'm absolutely over the moon! 😍
-Targeting puts the camera behind you
-Distance is based on target size (bigger = further)
-FoV adjusts when the cam can't move
-Right stick unlocks it
-When unlocked, it frames you + target!
Comparison of the sketch animations and final walk cycles for the protagonist in his "envirosuit" outfit, from upcoming point & click / RPG 【Future Ghost】
Mini Airways is a real-time air traffic management game. Takeoff & land the aircraft, direct them to the destination...and most of all don't let them crash!!🎃
The amount of times I have rewritten the bubble-shader over the years is insane. But good things take time, I guess. I still struggle seriously with making these colors work both indoors and outdoors. #indiedev#solodev#gamedev#mazestalker
This is as far asI go today. This is pretty much the opening area, so a lot of thought is going into how the player will experience this area. #solodev#indiedev#indiegame#gamedev#mazestalker