viridian, to random

Making progress on the turtle mount after spending a lot of time relearning anatomy for the rider. Currently using my hard surface 3D skills to make clean geometry to take into zbrush later for detailing.

cjrando, to random
AmiW, to art German
@AmiW@mastodon.online avatar

🎶 Artist: #WDwilddrawing in City: #Grenoble France 🇫🇷 - Title: "Girl behind the chimney" (Girl behind the chimney) - (📷 by tommmat) - #Streetart #Art #Mastoart #Mural #Graffiti #3DArt

cjrando, to random
cjrando,
illusionofmana, to gaming
@illusionofmana@socel.net avatar

Pixel art shader for Unity URP is nearly done. This time I am doing it all in ShaderGraph so I'm not totally lost at what's going on each stage of the pipeline.
My biggest hurdle (and last) is getting shadow casting to work for Unlit... I am at a total loss at the moment.
.

m4ndrill, to art

Revamped my old voxel bonsai tree

protowlf, to random

Does anyone have insight on working with blendshapes in a production pipeline? In any program, Blender/Maya/3ds/etc.

Topology will inevitably change over the course of a production, are there ways to make sure you don't redo tons of blendshape work? What if you want to transfer hundreds of blendshapes to a new character, but the topology isn't an exact match?

Blender unfortunately seems particularly limited, but maybe there's a plugin I'm unaware of?

#gameart #3dart

RandomizY, to random
@RandomizY@awscommunity.social avatar

Now available on @cults3d my and , in time to print them for !

Hope you like my homage to this iconic and lovely mother and child relationship 🦘💕

: https://cults3d.com/:1179125

image/jpeg
image/jpeg

illusionofmana, to gaming
@illusionofmana@socel.net avatar

I also make low poly sets for comm. (no base fixed price though)

image/png

cjrando, to random

Afternoon mograph. More exploration of the techniques I was messing with this morning, using a curve deform on a point cloud. It's a pretty nice way to instance and animate a swarm of... things.

Many little multicolored things swim about in complex swarming patterns.

AmiW, to art German
@AmiW@mastodon.online avatar

🐭 Artist: #DavidZinn in City: #AnnArbor USA 🇺🇸 - Title:
🔴 Nadine and Emile and the
Windows of Opportunity. "
🔴 Nadine und Emile und die
Fenster der Möglichkeiten."
#StreetArt #SidewalkChalk #Art #Chalkart #Mice #Window #Neighbors #3DArt #GoodMorning ! ☕🥐

cjrando, to random
cjrando,

Messing with it, hammering out the rough edges, and added a feature to make the core glow instead of black. Cuz of course I would.
#Blender3D #B3D #GenerativeArt #3DArt #MastoArt

A strange particle wobbles in the viewport, with a glowing core surrounded by distortion, and lots of tiny shapes orbiting in rings.

cjrando,

And here's something of a redux of the first, with the finished(ish) shader, and a bit more work on the particle motion. I think that's quite lovely.

Many tiny white particles spiral in toward a distorted center. It's a rad ass black hole.

mark, to random
@mark@tapbots.social avatar
froyok, to gamedev
@froyok@mastodon.gamedev.place avatar

New thread: I'm building my own game engine !

The goal is to support the needs for my custom FPS game project. 😄

Feature set goal:

  • Forward(+) renderer
  • Stencil/Shadow Volumes
  • Portals (with recursion)
  • FXAA and MSAA
  • Oren-Nayar diffuse shading
  • PBR Specular/Gloss workflow
  • Fancy Post-Effects (ex natural Bloom, SSAO)
  • HDR reflections (parallax corrected cubemap) + proxies
  • Blurry glass/window (like Doom 2016)
  • Parallax/Relief mapping + shadow

froyok,
@froyok@mastodon.gamedev.place avatar

New step ! 🥳

Now that my shadow volume generation isn't borked anymore (and works with open meshes) I moved on to properly support the light itself with the shading.

Took the opportunity to rewrite my PBR stuff from scratch (ditching LearnOpenGL in favor of Filament).

#gamedev #shader #pbr #shadows #3dart

A looping gif of an orange point light moving around a teapot floating above a plane and casting shadows.

froyok,
@froyok@mastodon.gamedev.place avatar

While I'm still scratching my head on how to fix that smooth shading vs shadow volume masking, I at least got the point light attenuation working on ! 😃

#gamedev #3dart #shadows #pbr

A looping gif showing a point light doing rounds in a scene with a floor, pillars and a teapot and casting shadows while its radius grows and shrinks.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • megavids
  • thenastyranch
  • rosin
  • GTA5RPClips
  • osvaldo12
  • love
  • Youngstown
  • slotface
  • khanakhh
  • everett
  • kavyap
  • mdbf
  • DreamBathrooms
  • ngwrru68w68
  • provamag3
  • magazineikmin
  • InstantRegret
  • normalnudes
  • tacticalgear
  • cubers
  • ethstaker
  • modclub
  • cisconetworking
  • Durango
  • anitta
  • Leos
  • tester
  • JUstTest
  • All magazines