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Independent interface design researcher. Writing a book on designing novel interactive visual abstractions (novel ui concepts) for new ways of learning, teaching, explaining, discovering, inventing things online

Same handle name at bluesky

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impactology, to random
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Ledgers of Merits and Demerits ( 功過格 Gonguoge )

"Originally, Ledgers of Merits and Demerits ( 功過格 Gonguoge ) referred to ledgers in which Daoist priests registered their good and evil doings every day in order to spur and examine themselves"



impactology, to random
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Playbooks Research-based guides to cultivate strengths of heart, mind, and will



impactology, (edited ) to random
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Epistemic virtues for developing a deeper understanding and more effective problem-solving skills, particularly in a complex, interconnected world.

How could one design a turn by turn choose your adventure style of conversational game for developing these epistemic virtues (Sochne ke Sanskaar), critical thinking for whatsapp Uncles

impactology, (edited ) to random
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Playing chess is an essential life lesson in concentration by Jonathan Rowson | Aeon Essays


"Concentration is not like a bulb that we can turn on and off with a switch, because we are not just the bulb; we are also the switcher and the switch"

"Humans are more like thermostats receiving and sending out signals, seeking the optimal ‘mental temperature’ as ambient conditions around and within us change, and we’re often abruptly adjusted against our will"

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"We succeed in concentrating when we manage to convene the dispositions that matter for a task at hand – for instance, our awareness, attention, discernment and willpower – and that is possible only if the right emotions co-arise and come along for the ride"

"Concentration is therefore best understood as a kind of coalescence. The ultimate aim might be single-pointed attention, but the process of concentrating is more like a method of corralling and coordinating fissiparous parts of our psyche"

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"The best illustration of this idea is traditional forms of yoga, which is practised through seemingly elaborate asanas (postures) such as standing on your head, and forms of pranayama (breathing) in which you pump stale air out of your lungs through your nostrils as a kind of spiritual snorting"

Lol love this description of pranayama, spiritual snorting 😂

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"Such practices have value on their own terms, but their ultimate purpose is the experience of realisation in which our nervous systems are sufficiently settled through training that we can sit still, free of mental agitation, for more than a few seconds at a time"

impactology, (edited ) to random
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True Grid: Three Case Studies of Moral Accounting by Harro Maas


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impactology, to random
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Moral Development and Reality: Beyond the Theories of Kohlberg, Hoffman, and Haidt by John C. Gibbs


"What exactly is morality and its development? Can the key theoretical perspectives be integrated? What accounts for prosocial behavior, and how can we understand and treat antisocial behavior? Does moral development, including moments of moral inspiration, reflect a deeper reality?"

impactology, to random
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impactology, to random
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TIL about a blind anarchist!

He was also a violinist and studied both Japanese and Esperanto!

Vasily Eroshenko



impactology, to random
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Outline of a curriculum that combines creative coding, game UI design, interaction design, information design, and speculative fiction writing

Creative Coding Basics: - Programming Fundamentals: - Syntax and Semantics: Understanding the basic structure of code. - Variables and Data Types: Integers, strings, arrays, objects. - Control Structures: If statements, loops, switch cases. - Functions: Defining and calling functions, scope. - Processing: - Basic Drawing Functions: Shapes, colors, coordinates. - Animation Principles: Frame rate, motion, transitions. - User Interaction: Mouse and keyboard input handling. - WebGL: - Shaders and Buffers: Writing vertex and fragment shaders. - Rendering Pipeline: Understanding how WebGL renders graphics. - 3D Transformations: Rotations, translations, scaling. - Three.js: - Scene Setup: Creating scenes, cameras, and renderers. - Meshes and Materials: Using geometries and materials. - Lighting and Shadows: Adding light sources and shadows.
Game UI Design Fundamentals: - UI Elements: - Buttons and Icons: Design and function. - Menus and Panels: Layout and interaction. - HUD Elements: Health bars, scoreboards, minimaps. - Player Experience: - User Flow: Mapping out user journeys. - Accessibility: Designing for diverse audiences. - Feedback Systems: Visual and auditory feedback. - Aesthetic Consistency: - Theme Development: Creating a cohesive visual style. - Typography: Choosing fonts that fit the game’s style. - Color Theory: Applying color theory to game UI. Advanced Topics: - Responsive Design: - Adaptive Layouts: Designing UI for different screen sizes. - Scalable Assets: Creating assets that scale with resolution. - Context-Sensitive UI: UI changes based on game context. - Feedback Mechanisms: - Visual Cues: Animations, highlights, and alerts. - Sound Design: Audio feedback for UI interactions. - Haptic Feedback: Using vibrations in game controllers. - Usability Testing: - Playtesting: Conducting and analyzing playtests. - A/B Testing: Comparing different UI designs. - Heuristic Evaluation: Evaluating UI against usability heuristics. Projects: - Mock Game Interfaces: Designing UI for hypothetical game scenarios. - User Flow Diagrams: Creating diagrams that map out user interactions. - Prototyping: Building interactive UI prototypes using tools like Figma. - Usability Reports: Conducting usability tests and compiling findings.
Interaction Design Basics: - Human-Centered Design: - Empathy Mapping: Understanding user emotions and needs. - Personas: Creating detailed user profiles. - User Scenarios: Crafting scenarios to visualize user interactions. - Prototyping Tools: - Wireframing: Sketching initial interface layouts. - Mockups: Creating high-fidelity interface designs. - Interactive Prototypes: Building clickable prototypes. - User Research: - Surveys and Interviews: Collecting user feedback. - Observation: Watching users interact with designs. - Data Analysis: Interpreting user research data. Advanced Topics: - Tangible Interaction: - Physical Interfaces: Designing physical-digital hybrids. - Sensor Integration: Using sensors to enhance interaction. - Actuators: Adding haptic feedback and movement. - Motion Design: - Animation Principles: Timing, easing, and transitions. - Micro-Interactions: Small, detailed interactions. - Motion Prototyping: Tools for creating motion prototypes. - Voice Interfaces: - Voice Command Design: Structuring voice commands. - Conversational UI: Designing for natural language interaction. - Speech Recognition: Integrating voice recognition technologies.

impactology, to random
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Open-source curriculum

"An open-source curriculum (OSC) is an online instructional resource that can be freely used, distributed and modified"

I think this is a better option than MOOCs because you can adapt it based on your own pedagogy

impactology, to random
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Imagine a curriculum that combines design, art, and humanities with self reflection. What if creative coding, game UI design, interaction design, information design, and speculative fiction writing were all integrated into one artistic learning experience?

Students would explore their beliefs, values, desires, and motivations to form convictions and goals, while also gaining practical design skills and academic knowledge.

This modular curriculum could adapt based on student self-reflections.

impactology, to random
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Open access resource on examples of phenomenological writing

Its a repository of amazing phenomenological narratives


Sadly no longer active but accessible via internet archive

Godkin, Dianne 2000. Completing a Personal Directive: Signing Your Life Away? Hawley, Patricia. The Nursing Moment Hewat, Roberta J. Living with an Incessantly Crying Infant Hove, Philo. Pedagogy in the Face of Wonder Howard, Dale. The Computer Encounter: First Time Adult Computer Use Howery, Kathy. The Experience of Speaking Through a Machine Hunsberger, Margaret. The Experience of Re-Reading James, Susan. The Experience of Homebirth Johns, David P. Body Awareness and the Gymnastic Movement Judah, Mary-Lee. How much subjectivity is needed to understand our lives objec Kalyanee, Vorapassu. Block Play: the Creative Openness Kendrick, Maureen E. The Experience of Playing Chase Kim, Mijung. Being Nostalgic Kroch, Rachel. The Experience of Living with Military-Related "Posttraumatic Str Laing, Marie. Naming our Child Lee, Keun-ho. The Experience of Studying in a Foreign Language Lorback, Colin. Water Experience Luce-Kapler, Rebecca. Rewriting the Poem Maeda, Chizuko. Falling Asleep McPike, Grace. Phenomenological Reflections on the Failing Grade Mueller, Peter K. The Joy of Teaching Oldham, Val. Difficulty in the Lifeworld of the Child
Nungu, Joseph. Homesickness as Quest Oldham, Val. Difficulty in the Lifeworld of the Child Olson, Margaret. Room for Learning Pallos-Haden, Katie. | Have Called Thee By Thy Name Paradis, Patricia. The Pedagogical Significance of the Look Ranson Ratusz, Ann. A Mouse in the House Redekopp, Dave E. Did You Know That...? Reimche, Donna. The Child's Drawing Reynolds, Karen. The Lure of the Loom Smith, Claire. Letting Go Smith, David. Living with Children Smith, Stephen. Seeing a Risk Spence-Campbell, Susan. Oneself as Another Sullivan, Mary. Matters of Consequence Underwood, Bill. Grief for Someone Else's Child Underwood, Susan. Touchstone: Finding a Lump in the Breast Van der Zalm, Jeanne. Pregnancy Weber, Sandra. Playing School Wilde, Sandra. The Experience of Pedagogical Openness Winning, Anne. Homesickness Woitte, Sherry. Learn to Skip and Skip to Learn Wu, Zhou. The Lived Experience of Being a Foreigner Yeu, Hae-Ryung. Experiencing of the Eyes Yonge, Olive. Giving Constant Care to a Psychiatric Patient

impactology, to random
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Who is working on wearable version of kinect? On miniaturizing it like this guy did in 2009

Full motion & depth-sensing camera with skeletal tracking, voice recognition with a projector in a tiny light device that you can wear on your neck

"Pranav Mistry: The thrilling potential of SixthSense technology"


OG ted talk on Augmented Reality, gestural interface innovation. The Dynamicland before Bret Victor's

impactology, (edited ) to random
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UI — Coming up with Interactive Visualization
IxD — Sequencing Interactive Visualization
IA — Labelling the Interactive Visualization

UX/Product — MBAfication of the above.

impactology, (edited ) to random
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Lefties across the world need to realize this

Education isn't a guaranteer of immunity from bigotry and willingness to dehumanize people.

Getting a college degree doesn't automatically make someone less bigot.

There's nothing about the mainstream pedagogy of colleges and schools that develops a moral imagination, or a greater morality for the already bigoted

Skills and expertise maybe, morality nope

impactology, to random
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Wow the guy who reverse engineered Kinect and lead to Open Kinect — Hector Martin, is now porting Linux to Apple Silicon Macs at Asahi Linux


👌🏾 👏🏾


impactology, to random
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Shape your assignments to be so engaging and fun that your students don't feel the need to use AI in the first place.

If they do its a reflection on how mechanical your course material and/or instruction, pedagogy is.

impactology, (edited ) to random
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One type of person I've never come across that I would love to

Wholesome Antifascist Fat Uncles and Aunties.

Where do the antifascist boomers hangout

pvonhellermannn, (edited ) to random
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My discipline, anthropology, is not seen as a “growth" discipline, and departments are being closed down. But the world needs Anthropology and Anthropologists now more than ever!

Here are my 8 reasons for this:

    At a time of polycrisis, when the destructive fallouts of capitalist modernity are ever more apparent, anthropology highlights that there are myriad alternative ways of thinking and living; that there is so much to learn from other peoples in the world. 1/n
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UAL is shutting down anthropology!?!

impactology, (edited )
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@pvonhellermannn @scottmatter

Completely agree with Scott, for us designers anthropology is the most essential (more than sociology I would say).

Considering this is happening in UAL which also has a robust design and arts program could it be possible to argue for creating an interdisciplinary department with them?

Something like https://www.lis.ac.uk/undergraduate-degree

Theorem_Poem, to random
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Good folks of Mastodon, I've written a little book - about learning random stuff from the internet and talking to my friends about it. Please have a look if you have some time to spare!


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Haha love this

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