Hundstrasse, (edited )
@Hundstrasse@retro.pizza avatar

A cool #RetroGaming project that I hacked together a few years ago was something that strapped to the front of my G-Con2 and let me play #PS2 #LightGun games with the original hardware on a modern TV.

It uses a Wii style camera and beacon to work out screen position. Then, by stripping the sync trigger from the composite video signal, times an LED to flash at the gun's light sensor at the moment when a hypothetical CRT beam would scan through that point. 1/3 🧵 #Arduino
https://hundstrasse.com/zapstrasse-g-con-2-light-gun-on-a-modern-tv/

18+ Hundstrasse,
@Hundstrasse@retro.pizza avatar

.. and yeah, it basically works! ... I mean to the point that I was able to complete Dead Aim with it for the first time in years, but it's not without its problems. 2/3 🧵

CW: videogame violence

Hundstrasse,
@Hundstrasse@retro.pizza avatar

Most of the problems were down to needing to do some really precise timing down very very close to the limits of the Arduino.. and I have no idea what the delay is for a standard LED (although I did pick red as they tend to be the quickest from what I can tell).

Anywho, I'm totally sure it could be a viable way to do this if someone who actually understands timing on that scale would do it... And could package it better 😅 3/3

mforester,
@mforester@rollenspiel.social avatar

@Hundstrasse That looks awesome. Gonna read through the post later. Good job. 🙂

Hundstrasse,
@Hundstrasse@retro.pizza avatar

@mforester it was fun because the idea worked... I have like a 50% hit rate with ideas 😅. As it stands though it's not really practical sadly... For blasting zombies it works because you don't need to be too accurate (the target point jumps around a little, even shooting in the same place) but I think it would struggle with something like Point Blank

Hundstrasse,
@Hundstrasse@retro.pizza avatar

4/3 (?) I guess the cool thing about doing it this way over a full new light gun is that you don't need to 'talk' to the console at all. Literally just flashing a light into the barrel at the right time (similar to the old NES light bulb trick). So if you coded it right you could get it to work for pretty much any light gun that works on the same principle regardless of console or TV region.

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