Bending Light — What does an overturned, clean, refractive glass coffee mug represent to you? Ready to be re-used and filled with sustenance and joy until the cycle repeats itself.
Here's the result of a little Picotron experiment tonight. (Manually re-created the sprites.) Of note, all the sprites use the default palette, with the exception of Locke's hair. I had to set a customized colour to match his SNES sprite since the other colours I tried weren't quite right. In the years to come, I bet we're going to see some very impressive Picotron carts.
Ghostly Wheel — Here's a self-developed photo from a little while ago, taken around Oct 22. I was looking through film negatives tonight and this one popped out as somewhat interesting to me. I recall thinking back then it was nothing special, but I felt it was worth another look so I popped it in the scanner.
@thomaswm subtle and effective. 👍 i've been working hard to capture these kinds of ghostly shadows, misty focuses, internal element reflections and other tricks of the light that (10-20 years ago) i would have discounted as a ruined exposure. it's been wonderful discovering a whole other aspect of photography that i used to do anything to avoid
Happy Birthday Doom! Released 30 years ago on Dec. 10, '93. My favourite Doom story? In high school, the nerdier folk hung out in the PC lab because it was quiet and we could get away with playing 4-player deathmatches on our Novell Netware IPX network. During a heated fragfest, our teacher walked in on us. Most of us quit in time, so as not to get caught. Poor Ian didn't realize that we all left. The teacher peered at his screen, "Ian! You shouldn't be doing that." #doom#games#videogames
A few weeks ago I posted my version of a colour corrected image of the Blue Marble. Back again, this time with a little animation showing the before/atfter.
Final Fantasy IX – 23 years after its release here in North America, I can now proudly say with pleasure that finished it earlier this week. I first fired up FFIX this past summer on a warm late August evening. After pulling the game out of a box from the basement and copying the four discs to my PC, I loaded them into the RetroArch emulator equipped with the Beetle PSX core. 1/
I don't mind using a software renderer for PlayStation games. Over the years I sold, lost, or gave away original hardware—I miss my 32” Sony Trinitron WEGA CRT television!—so these days I'll rely on emulators or buy re-releases/remakes. Side note: I have seen some screenshots of Moguri Mod, it is truly impressive work! And that Memoria Project Unreal Engine 5 YouTube demo? Wow. 2/
We liked other games as well, but #Square was a spot for us to obsess over our favourite SNES and PlayStation characters: Cecil, Rosa, Celes, Locke, Cloud, Aerith. Oh, and I remember (and would gladly forget if I could) the flame wars around the whole Aeris/Aerith English/Japanese name controversy – people got nasty and were very opinionated. 6/
Picotron's lines.p64 demo. First screenshot straight out of the browser, second screenshot with a CRT filtered applied. How about some appreciation for the tools and talent that @zep and @mausimus bring to the independent game development scene? Thank you for all that you do!
Working on some low-res lettering. Trying my hand at a 7px by 5px font (7px by 6px if you count the drop shadow) but I sort of cheated with the letter M. Not a fan of the N so far. Iterate, iterate, iterate, iterate, iterate. #pico8#pixelart#gamedev
Squarshed the M, fell in love with the N, added the rest of the uppercase letters. CRT effect test a success thanks to ShaderGlass by @mausimus, v0.9 is out now! Really happy with how this turned out. @zep I'm looking forward to Picotron! My font's mostly ready. #Pico8#PixelArt#GameDev#Picotron
"Chop wood, carry water." I had to reload using my password 267 853 7538 a buncha times, but in the end I came out on top in Round 3 after a few nights of trying. Felt good! It's been a while. #punchout#nes#gaming#retro#retrogaming