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bevy, to bevy
@bevy@mastodon.social avatar

#Bevy 0.13.1 is out! This is a patch release that resolves issues discovered in Bevy 0.13. New projects will automatically pick it up. Existing apps can run "cargo update". For a list of changes, see the 0.13.1 milestone:

https://github.com/bevyengine/bevy/milestone/21

bevy, to bevy
@bevy@mastodon.social avatar

It is with great excitement that we announce the Bevy Foundation: a non-profit that exists to develop and educate people about its usage!

Know that the Bevy Foundation exists for YOU and we wouldn't be where we are today without your support!

https://bevyengine.org/news/bevy-foundation

Rin3d,
@Rin3d@mastodon.social avatar

@bevy Is there anything in the Bevy Foundation Legal structure that prevents it from ever changing bevy's licensing model to something that requires purchasing? Unity was able to change their license freely and in the process screw devs and i don't want that to ever happen to bevy, im talking wayyy down the line when the current team has been long replaced and the people might not have the best interests of bevy users in mind.

bevy,
@bevy@mastodon.social avatar

@Rin3d nope there is nothing we could do to change the license of the code that is already written. Because we don't do CLAs, re-licensing Bevy's code would require sign-off from every Bevy contributor. Given that contributors would not sign off on shady re-licenses, this is not a risk.

bevy, to bevy
@bevy@mastodon.social avatar

0.13 is out now!

It features Lightmaps, Irradiance Volumes, Approximate Indirect Specular Occlusion, Reflection Probes, Primitive Shapes, ECS System Stepping, Dynamic Queries, Inferred Command Flushes, 2D Nine-Patch, Camera-Driven UI, and more!

https://bevyengine.org/news/bevy-0-13/

bevy, to random
@bevy@mastodon.social avatar

This cycle we're announcing some new SMEs (Subject Matter Experts). Join us in welcoming them!

https://bevyengine.org/news/sme-announcements/

bevy, to random
@bevy@mastodon.social avatar

Bevy Jam #4 has just started!

The theme is ... That's a LOT of entities!

It isn't too late to sign up!
https://itch.io/jam/bevy-jam-4
#bevyjam

bevy, to random
@bevy@mastodon.social avatar

Bevy 0.12.1 is out! This is a patch release that resolves issues discovered in 0.12. New projects will automatically pick it up. Existing apps can run "cargo update".

For a list of changes, see the 0.12.1 milestone:

https://github.com/bevyengine/bevy/milestone/19

bevy, to random
@bevy@mastodon.social avatar

Bevy 0.12 is out, which means it is time for ...
Bevy Jam #4!

Sign up, read the rules, and find teammates here:

https://itch.io/jam/bevy-jam-4

bevy, to random
@bevy@mastodon.social avatar

Bevy 0.12 is out now!

It features Deferred Rendering, Bevy Asset V2, PCF Shadow Filtering, Light Transmission, Material Extensions, Rusty Shader Imports, Suspend/Resume on Android, Automatic Batching / Instancing, Renderer Optimizations, One Shot Systems, UI Materials, and more!

https://bevyengine.org/news/bevy-0-12/

soqb,

@bevy booyah!!

OscarRobin,

@bevy Epic release! And epically detailed release notes as usual!

bevy, to bevy
@bevy@mastodon.social avatar

It has been a little over a month since #Bevy's third birthday. This year, we asked the community to reflect on the past year and outline their hopes and dreams for the next year.

You can read the community's reflections on Bevy's third year here:

https://bevyengine.org/news/community-reflection-on-bevys-third-year/

bevy, to bevy
@bevy@mastodon.social avatar

0.11.2 has just been released!
This is a bugfix release that resolves more issues discovered after the 0.11 release. New projects will automatically pick it up. Bevy Plugins do not need to release new versions. Existing Bevy 0.11 apps can run "cargo update" to pick it up!

bevy, to bevy
@bevy@mastodon.social avatar

0.11.1 has just been released!
This is a bugfix release that resolves some issues discovered after the 0.11 release. New projects will automatically pick it up. Bevy Plugins do not need to release new versions. Existing Bevy 0.11 apps can run "cargo update" to pick it up!

bevy, to bevy
@bevy@mastodon.social avatar

#Bevy 0.11 is out now!

It features SSAO, TAA, Morph Targets, WebGPU, Granular Shader Imports, Parallax Mapping, Robust Constrast Adaptive Sharpening, Schedule-First ECS APIs, Gizmos, ECS Audio, UI Borders, Grid UI Layout, and more!

https://bevyengine.org/news/bevy-0-11

beemdvp,

@bevy does not mess around. The releases are always frequent and pretty damn big. Awesome job as always team! Looking forward to more!

bevy, to random
@bevy@mastodon.social avatar

Bevy #WebGPU support just landed on our main branch! You can read about it and try out live Bevy + WebGPU examples in your browser here:

https://bevyengine.org/news/bevy-webgpu/

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