@PypeBros@mastodon.social
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PypeBros

@PypeBros@mastodon.social

Exploring game design and boldly coding games and tools on NDS. https://sylvainhb.blogspot.com/

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zep, to random
@zep@mastodon.social avatar

#picotron tracker command arriving in 0.1.0h. A mixture of PICO-8 + classic effects, and also... wibble.

PypeBros,
@PypeBros@mastodon.social avatar

@zep "nobody can be told what the wibble is: you have to hear it for yourself" ?

NovaSquirrel, to random
@NovaSquirrel@chitter.xyz avatar

Hanging out in chats for consoles that have active development communities makes me wish SNES had something like that. At least I can talk about general hardware stuff with the romhackers.

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel what consoles were that ? The SNES seemed to have a live community compared to NDS homebrew...

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel could be that my memory is aggregating all the snesdev I've seen over the last decade as if they were all active at the same time and that I'm not realizing the 10 people talking about gbdev/nesdev this month are different from the people last month ...

metin, (edited ) to amiga
@metin@graphics.social avatar

Spent time organizing and renaming my collection of over 200 Amiga game and demo chiptune music module files, in several mod file formats.

You can download the files here:

https://archive.org/details/amiga-music-module-collection

If you're using Windows, I recommend the BZR Player, capable of handling all of the file formats:

http://bzrplayer.blazer.nu

Enjoy! 😊

PypeBros,
@PypeBros@mastodon.social avatar

@metin so archive.org now allows to create personalized archives ? how does that work ? does it take more than "email-password-title-upload" ?

NovaSquirrel, to random
@NovaSquirrel@chitter.xyz avatar

Something I haven't been able to figure out a good solution for yet: Tilemap Town gets used for both roleplaying and regular chat, and both happen on the same maps but they don't mix very well, so it would probably be a good idea to signal that something is going on so you know what you're walking in on.

You can mark yourself as being in-character, but you currently have to check the user list to see it. Pony Town makes it more prominent with an icon shown above characters, which might be a good idea? It could be something where if you're in-character, it highlights people who aren't, but if you aren't then it highlights people who are? And it could mark chat messages too.

PypeBros,
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@NovaSquirrel what if you could decide to see only players or to see only chatters in your own settings ?

NovaSquirrel, to random
@NovaSquirrel@chitter.xyz avatar

Finally backing up the Commodore 64 BASIC games my dad made in the 80s now that I finally have a setup where I can copy them onto an SD card. Surprisingly everything still seems to be there? I guess I did a good job at storing it up to now.

Once I get them all copied over I think it would be fun to email him a zip with everything in there.

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel are you sure you're not a time traveler ?

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel I'm curious to see what sort of games your dad had been making back in the days. I was too young to do anything more complex than a 2-player line-four-and-win games on that machine myself ^^"

NovaSquirrel, to random
@NovaSquirrel@chitter.xyz avatar

Since I'm playing Animal Crossing: Wild World regularly at the moment, it could be fun to try and make a homebrew program that does a little bit of save editing for some things that aren't necessarily cheats, but that just make the game nicer to play? That kind of area feels under-explored.

It'd be nice to have some expanded item storage (with a "sort" button), and a tool for making it easier to decorate the ground with patterns (and help with patterns in general). Maybe the ability to move rocks and trees around? And it could help with keeping backups.

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel the closest I heard about that was a level editor that can rewrite the NSMB ROM. I suppose if that is possible, what you mention should be possible as well, although it will likely require editing code and not just data;

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel so if I get it right, that assumes playing the game from a rom dump on the same linker/SD card than the tool will run so that it writes its save state in a .sav file instead of on-game storage space ?

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel means we're only a few lines of code away from a "export your ACWW house into tilemap town" ?

(not to be taken seriously ;)

PypeBros, to gamedev
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NovaSquirrel, to random
@NovaSquirrel@chitter.xyz avatar

I still kind of want to make that Tilemap Town protocol gateway that translates the WebSocket and JSON based protocol it normally uses into something that would be more appropriate for something like a 6502 or a z80 to process.

I have a draft of a binary protocol designed that would probably be fine, though I'm not sure to what degree I should try and capture the forward/backward compatibility stuff the normal protocol has. Definitely something I'd have to put more planning into.

PypeBros,
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@NovaSquirrel I haven't checked what was within the NES-brawl-over-wifi cartidge, but I guess the idea solution would be that the cartridge would show you result of a request as a ROM slice with your tiles and another ROM slice with the map you're visiting.

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel would it make sense to have the server supporting an 8-bit connection natively rather than having it answer with JSON and then translate that into 8-bit friendly contents ?

PypeBros, to random
@PypeBros@mastodon.social avatar

a few parser fixes later, I've got 'flowing sand on the slope' working. Not yet convincing graphically speaking, but working nonetheless. #ndsdev late #ScreenshotSaturday

video/mp4

NovaSquirrel, to random
@NovaSquirrel@chitter.xyz avatar

I'm trying Giana Sisters DS, and it's is an interesting experience since it's still clearly a clone of Super Mario Bros, but now it presents itself in a more original way? I don't really mind though; Super Mario Bros gameplay is pretty solid, and the mechanics I've seen it add so far are neat.

It's funny that it keeps the blocks that are significantly wider than they are tall from the Commodore 64 game.

PypeBros,
@PypeBros@mastodon.social avatar

@niki @NovaSquirrel you mean that homebrew one, right ?

The one thing it really missed was "push you around the corner when you hit something in a jump"

NovaSquirrel, to random
@NovaSquirrel@chitter.xyz avatar

I think getting all the consoles I want and flashcarts (or homebrew exploits) for all of them made me forget that sometimes I actually just have a lot more fun with a game when I play it in an emulator and have access to savestates/rewind.

Some of my flashcarts are fancy enough to have savestates but at least on my Mega EverDrive PRO it doesn't seem like it works as well as I'd want.

There's games I've been wanting to finish for a long time but which punish failure hard enough that they've just been too intimidating to get back to and I never got around to more. But at that point just enjoying the game becomes more important than experiencing it on the console.

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel any chance the flashcards would also provide the equivalent of game genie codes ?

NovaSquirrel, to random
@NovaSquirrel@chitter.xyz avatar

Having another go at trying some DS flashcarts (actually following a guide for advice this time) and hopefully I can get one that works reliably, unlike the one I currently have. I ordered four different kinds since they're so cheap, to try and raise the odds that at least one turns out to be good.

I wanna play with MoonShell and DSOrganize again and maybe play around with writing a program or two. But I need a flashcart that I don't have to insert a few times in order to do that.

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel given the issues that existed back then with clones of flashcarts where the firmware file on the website mentioned by the box, I'd say it was wise to order different models to increase the chances you'd have at least one that works as intended.

If you ever want to use it for tiles and sprite edition, let me know :-)

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel I'll prepare you a package tonight ... quite some bugs have been fixed since https://sylvainhb.blogspot.com/2021/12/xmas21zip.html and it would be a pity that you couldn't use the improved versions

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel https://sourceforge.net/projects/dsgametools/files/dsgametools/dsgametools-nova24.zip/download

Hope that will work well on your device. Don't hesitate to get in touch if you have questions

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel oh, and ... yeah, there's a concept of right-click while holding L and touching screen with the stylus about everywhere in the soft. Touch a sprite with the stylus will load it into the edition grid, L-touch the same sprite will store edition grid contents back at that place.

Same with the grid itself: touch = paint, L-touch = pick current color...

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel Yes, I perfectly see what you mean. feedback from other users were very scarce during development of these tools so they're mostly doing what fits me, although I try to maintain some cross-tools convention such as "X = cut, Y = copy, B = cancel" etc.

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel I remember trying to use Tiled for another project and then never using it again, sticking for my own #LevelEditorForDS because Tiled missed the 'push tile to the other layer' or copy-like-you-were-a-CPC that I'm over-using when doing level design with LEDS ^^"

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel oh, two questions:
A) would you mind being "guest star" on the blog post where I'll announce publicly the new tools release ? (a bit like I did with http://sylvainhb.blogspot.com/2011/12/seds-interface-revision-with-atnas.html)

B) would you like me to extract some nova-the-squirrel-SNES pixels and convert them into a SEDS-compatible tileset / spritesheet ?

PypeBros,
@PypeBros@mastodon.social avatar

@NovaSquirrel yep. That kind of edition makes perfect sense if you're after a Mario-esque kind of level design.
(And on SNES, you'd better have efficient level compression). So far my engine does not even try to compress levels. And I tend to break the 16x16 more often than not in the maps I create ^^"

PypeBros, to random
@PypeBros@mastodon.social avatar

Ow. I thought bringing "pulling down water flow" tiles one step closer to the surface would help catching floating character... But then character got stuck. So I thought "ah. Easy: I just need to put surface tiles one tile higher as well!" ... and this happened >_<

I guess I'd better stop thinking and start debugging instead ^^"

At least I have a #ScreenshotSaturday

video/mp4

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