So I'm gonna continue working on this either way because I'll use it, but is there any interest in a VFX editor where you edit a single frame of a video and then it uses a no-AI style transfer (https://github.com/jamriska/ebsynth) to change the nearby frames in the same way, automatically editing frame by frame until you see one you want to edit more by hand? And then when you're done it puts the video back together with the new frames and original audio. #vfx#videoEditing
UFO detected 🛸I created another scanner, where the pulse goes from the center in all directions. The material will receive data from the blueprint to display the position of the targets. Look for previous versions in my feed
Added a target for the scanner. The idea is that the blueprint transmits data to the material for drawing found moving objects. I still need to figure out how to make a delay for target display and target array processing
It's time to open the section - demonstration of materials (shaders) in Unreal Engine 5, because I started doing this more and more often. This will be part of the screen panels in the Rover in my Sci-Fi adventure game
Today in Unreal Engine I experimented with materials. I'm trying to figure out how to make an animated grid for scanning space, something like Terminator. My task - animate one cell that moves on the grid.
I want to create material for a widget. It is easier to do it in the widget itself, use only a simple material that draws the grid, and make the movement of the cell itself through a sequence in the widget