Sev4games, to DigitalArt
@Sev4games@mastodon.gamedev.place avatar

Is it #PortfolioDay ?
Well I'm a video game 2D and pixel artist 🥳
I like to create magical worlds!

#digitalart #sprites

A flying castle in the clouds, digital art

Sev4games, to DigitalArt
@Sev4games@mastodon.gamedev.place avatar

I promised myself I would finish this before April, I guess it's now 😅

#digitalart #sprites

Gustodon, to random
@Gustodon@mas.to avatar
xWxClub, to Cyprus
@xWxClub@mastodon.social avatar
Sev4games, to DigitalArt
@Sev4games@mastodon.gamedev.place avatar

I just realized that I could use my own assets for the serious game I'm currently working on 😁 Thank you past me who was sooooo productive!

Here they are: https://sev-4.itch.io/food or https://assetstore.unity.com/packages/2d/textures-materials/food/food-93435

#sprites #digitalart #food

konjak, to pixelart
@konjak@mastodon.social avatar

Random sprites from some time ago, in a file for my current project. I guess I was bored and needed a break at the time #pixelart #sprites #gamedev

glitch25, to Miyoo
@glitch25@clacks.link avatar

So I might be catching the bug.

I picked up a recently, and have been having fun getting that one working too. It is really pocketable and great for some of the lower end 8 bit systems.

My was the closest I got to game consoles until I bought my Xbox 360. Never owned any of the handhelds over the years. I'm realizing how much I missed out. And the fun part now is that I can have all those AND the Commodore games I remember.

The Ambernic is the direct competition, and I chose the Miyoo in part because of the Wi-Fi and the Net Play. I will miss the HDMI, but I've also decided that this one really is for the portable small screen experience.

So far so good!

zirias,
@zirias@techhub.social avatar

@glitch25 it's just a side note, but IMHO, the was a game console.

I know ppl are surprised by that claim, but then look at the hardware first: The gfx chip (-II) controls the bus (CPU runs in sync with it), shares RAM with the CPU, offers versatile and efficient tiled display modes (as well as bitmapped), offers hardware interrupts, dedicates most of its silicon to , etc. The sound chip () offers a full programmable 3-channel synthesizer. There are I/O ports with both digital and analog lines suitable for lots of game controller devices. There's a clever banking logic allowing to make good use of the whole 64K RAM.

Now look at the half-assed OS. There's the (sic!) by , mostly offering I/O streams and only using some timer interrupt, more or less what a could do. On top of that, there's just Microsoft's as the only user interface. None of that can make use of any of the hardware features described above. 😏

jcutting, to FinalFantasy
@jcutting@vivaldi.net avatar

New episode of Lost Noise is online.

Hey, do you remember those troubling implications with Nyle and Lucian that we purposefully glossed over ten years ago? No. Well, let's circle back to them.

https://fortunasaga.com/?webcomic1=xii-9

Sterafang, to fireemblem
@Sterafang@retro.pizza avatar

Some more !

I like to make Fire Emblem sprites out of fuse beads. I use to redraw sprites in the bead colors I have, and to make any design changes. My finished pieces usually end up on display here in my cubicle.

Hanabito, to art Spanish

[ESP] Hoy me he despertado con ganas de rosa, ¿y vosotros? 🥰

[ENG] Today I woke up wanting pink, and you? 🥰

Zoom
Zoom too

kantel, to gamedev German
@kantel@mastodon.social avatar

Freie 16x16 Pixel große Tiles und Spritesets

Das 1-Bit-Pack hatte ich mir unter anderem auch deswegen für meinen Beitrag zur Kenney Jam herausgesucht, weil Pygame mit Pygbag ja auch im Browser läuft. Aber da so ein Browserfenster sich ja nicht so ohne weiteres auf eine beliebige Größe aufziehen läßt, sind die nur 16x16 großen Pixel dieses Pakets für eine Darstellung im Browser bestens geeignet. https://kantel.github.io/posts/2023072303_freie_tiles_und_sprites/ #Tiles #Sprites #GameDev #GameDesign

Jyoti, to Starfield
@Jyoti@mas.to avatar

Why are the graphics for ten years behind and ?

I'm watching the extended gameplay now and, fuck me, the humans look sooo janky even compared to And that's saying something.

Even looks better than Starfield.

Jyoti,
@Jyoti@mas.to avatar

@ScarbirGaming

Eh, maybe that'll be locked to 60fps in the final release build? I'll give them the benefit of that since the last time I wrote a computer game was in 1981.

I suspect things have moved on since then. There's this CRAZY new thing called #sprites for a start! I got a telex about them!

But I can't forgive the terrible, terrible human graphics and dead faces glommed over the top of No Man's Sky.

#HorizonZeroDawn came out in 2017! TWENTY FUCKING SEVENTEEN!

edo999, to retrogaming
@edo999@mastodon.social avatar

Wait, this unused sprite in Alex Kidd in Shinobi World sure looks like Mario (maybe that's why it ended up being unused)

https://www.spriters-resource.com/master_system/alexkiddsw/sheet/39862/

#sega #sms #masterSystem #AlexKidd #sprites #videoGames #retrogaming

blakespot, (edited ) to random

Atari 8-bit 32x32 pixel bouncing color sprites, background copper-list-colored Fujis on a VBXE-expanded system.

https://www.youtube.com/watch?v=rli0t-sCtws

#Atari #A8 #vintagecomputing #vintagecomputers #retrocomputing #sprites #video #colors #VBXE

KelvinShadewing, to gamedev
@KelvinShadewing@mastodon.social avatar

Been developing #Midi. He's mostly playable! Just got a couple more moves to add, and then he'll be complete, and all that'll be left for Kiki will be to make her #sprites. Then the squirrels will join #Tux and #Konqi in their quest!

#pixelart #gamedev #gaming #opensource #supertux #supertuxadvance #linux #krita #kde #squirrel #indiegame #indiedev #art #screenshotsaturday

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