Awesome #RedSprites over Cape Greco, #Cyprus by George Paraskevaides. Taken on January 11, 2024 ⚡ Follow @xWxClub for more #storm photos from around the world
I picked up a #MiyooMiniPlus recently, and have been having fun getting that one working too. It is really pocketable and great for some of the lower end 8 bit systems.
My #C64 was the closest I got to game consoles until I bought my Xbox 360. Never owned any of the handhelds over the years. I'm realizing how much I missed out. And the fun part now is that I can have all those AND the Commodore games I remember.
The Ambernic #RG35XX is the direct competition, and I chose the Miyoo in part because of the Wi-Fi and the Net Play. I will miss the HDMI, but I've also decided that this one really is for the portable small screen experience.
@glitch25 it's just a side note, but IMHO, the #C64was a game console.
I know ppl are surprised by that claim, but then look at the hardware first: The gfx chip #VIC (-II) controls the bus (CPU runs in sync with it), shares RAM with the CPU, offers versatile and efficient tiled display modes (as well as bitmapped), offers hardware interrupts, dedicates most of its silicon to #sprites, etc. The sound chip (#SID) offers a full programmable 3-channel synthesizer. There are I/O ports with both digital and analog lines suitable for lots of game controller devices. There's a clever banking logic allowing to make good use of the whole 64K RAM.
Now look at the half-assed OS. There's the #KERNAL (sic!) by #Commodore, mostly offering I/O streams and only using some timer interrupt, more or less what a #PET could do. On top of that, there's just Microsoft's #BASIC as the only user interface. None of that can make use of any of the hardware features described above. 😏
Hey, do you remember those troubling implications with Nyle and Lucian that we purposefully glossed over ten years ago? No. Well, let's circle back to them.
I like to make Fire Emblem sprites out of fuse beads. I use #Aseprite to redraw sprites in the bead colors I have, and to make any design changes. My finished pieces usually end up on display here in my cubicle.
Das 1-Bit-Pack hatte ich mir unter anderem auch deswegen für meinen Beitrag zur Kenney Jam herausgesucht, weil Pygame mit Pygbag ja auch im Browser läuft. Aber da so ein Browserfenster sich ja nicht so ohne weiteres auf eine beliebige Größe aufziehen läßt, sind die nur 16x16 großen Pixel dieses Pakets für eine Darstellung im Browser bestens geeignet. https://kantel.github.io/posts/2023072303_freie_tiles_und_sprites/#Tiles#Sprites#GameDev#GameDesign
Eh, maybe that'll be locked to 60fps in the final release build? I'll give them the benefit of that since the last time I wrote a computer game was in 1981.
I suspect things have moved on since then. There's this CRAZY new thing called #sprites for a start! I got a telex about them!
But I can't forgive the terrible, terrible human graphics and dead faces glommed over the top of No Man's Sky.
Been developing #Midi. He's mostly playable! Just got a couple more moves to add, and then he'll be complete, and all that'll be left for Kiki will be to make her #sprites. Then the squirrels will join #Tux and #Konqi in their quest!