Has any of you #gamedev people ever had issues with negative scale in an #animation? Our #3D#artist loves to flip things by just applying negative scale, but it makes it into the animation #keyframes. That means the entire #geometry is flipped, including the #triangle winding order. This ultimately turns the mesh inside-out. I wonder if anyone ever came across this?
The menu UI transitions in Advance Wars 1+2 Re-Boot Camp are terrific. Love how the saved game item is a window into the mission map that grows/shrinks!! #gamedev#ui#games
Apropos of #AlienDay, a reminder that the ridiculously good and perfectly claustrophobic Alien: Isolation (and all its DLC) is currently on sale for 80% off almost everywhere on PC and console.
Microsoft wants to reshape the games industry to increase its power over game makers and players — and its acquisition of Activision Blizzard is a key part of the plan.
In Disconnect, I argue we can already see the problems with the streaming model from how it played out in film and TV, and Microsoft’s big promises about its benefits for gamers won’t be realized. Now that the UK competition regulator is blocking the deal, it’s time to kill it.
/2.
I went to explore other places I had been before, and finally found a solution. With patience, several hours, and with the right weapons (spoiler: various grenades, mainly, and other little miscellaneous and useful things), I finally got through it! 10 years later! haha
RIP Lord Dredmor.
/1.
I finished a game of Dungeons of Dredmor that I had started about 10 years ago. I had reached the last level of the Dungeon to the confrontation with Lord Dredmor, the final boss of the game, which is particularly difficult to defeat. I was stumped and couldn't find a solution. I decided to sit back and think about how I could finally defeat him. He can kill you in one go... it's complicated to approach him to deal damage.